wolfrpg_map_parser/event.rs
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use crate::byte_utils::{as_u32_be, as_u32_le, parse_string};
use crate::page::Page;
#[cfg(feature = "serde")]
use serde::Serialize;
const EVENT_SIGNATURE: u32 = 0x6f393000;
/// An event on a specific map.
///
/// An event is any NPC or item that can interact with the player or can be interacted with.
/// This struct contains detailed information about the position of the event and one or more pages
/// containing extra details on how to render the event, plus the scripts related to this event.
#[cfg_attr(feature = "serde", derive(Serialize))]
#[allow(unused)]
pub struct Event {
id: u32,
name: String,
position_x: u32,
position_y: u32,
unknown1: u32,
pages: Vec<Page>
}
impl Event {
/// Parse raw bytes into a single [`Event`] struct.
///
/// Use of this method is highly discouraged unless you know exactly what you are doing.
/// Prefer using [`Map::parse`] and then extract what you want from the structure tree.
///
/// # Panics
/// This function will panic if the given bytes do not represent a valid event structure.
///
/// This might be caused by unaligned bytes, corrupt files, incompatible format updates and
/// library bugs.
/// If you are confident you are doing everything right, feel free to report an issue on [GitHub].
///
/// [`Map::parse`]: crate::map::Map::parse
/// [GitHub]: https://github.com/G1org1owo/wolfrpg-map-parser/issues
pub fn parse(bytes: &[u8]) -> (usize, Self) {
let mut offset: usize = 0;
let signature: u32 = as_u32_be(&bytes[offset..offset + 4]);
offset += 4;
if signature != EVENT_SIGNATURE {
panic!("Invalid event signature: {:02x}.", signature);
}
offset += 1; // padding
let id: u32 = as_u32_le(&bytes[offset..offset+4]);
offset += 4;
let (bytes_read, name): (usize, String) = parse_string(&bytes[offset..]);
offset += bytes_read;
let position_x: u32 = as_u32_le(&bytes[offset..offset+4]);
offset += 4;
let position_y: u32 = as_u32_le(&bytes[offset..offset+4]);
offset += 4;
let page_count: u32 = as_u32_le(&bytes[offset..offset+4]);
offset += 4;
let unknown1: u32 = as_u32_le(&bytes[offset..offset+4]);
offset += 4;
let mut pages: Vec<Page> = vec![];
for _ in 0..page_count {
let (bytes_read, page): (usize, Page) = Page::parse(&bytes[offset..]);
offset += bytes_read;
pages.push(page);
}
let event_end: u8 = bytes[offset];
offset += 1;
if event_end != 0x70 {
panic!("Expected event end but found {:02x}.", event_end);
}
(offset, Self {
id,
name,
position_x,
position_y,
unknown1,
pages,
})
}
/// Parse raw bytes into an [`Event`] collection.
///
/// Use of this method is highly discouraged unless you know exactly what you are doing.
/// Prefer using [`Map::parse`] and then extract what you want from the structure tree.
///
/// # Panics
/// This function will panic if the given bytes do not represent a valid event list structure.
///
/// This might be caused by unaligned bytes, corrupt files, incompatible format updates and
/// library bugs.
/// If you are confident you are doing everything right, feel free to report an issue on [GitHub].
///
/// [`Map::parse`]: crate::map::Map::parse
/// [GitHub]: https://github.com/G1org1owo/wolfrpg-map-parser/issues
pub fn parse_multiple(bytes: &[u8], count: u32) -> (usize, Vec<Self>) {
let mut offset: usize = 0;
let mut events: Vec<Event> = Vec::new();
for _ in 0..count {
let (bytes_read, event): (usize, Self) = Self::parse(&bytes[offset..]);
offset += bytes_read;
events.push(event);
}
(offset, events)
}
/// The unique identifier of this event.
pub fn id(&self) -> u32 {
self.id
}
/// The name of this event.
///
/// This is only useful to recognize different events from a programming standpoint and is not
/// shown in game whatsoever.
pub fn name(&self) -> &str {
&self.name
}
/// Mutable reference accessor for [`Event::name`] .
pub fn name_mut(&mut self) -> &mut String {
&mut self.name
}
/// The x coordinate of this event, in tiles.
pub fn position_x(&self) -> u32 {
self.position_x
}
/// Mutable reference accessor for [`Event::position_x`].
pub fn position_x_mut(&mut self) -> &mut u32 {
&mut self.position_x
}
/// The y coordinate of this event, in tiles.
pub fn position_y(&self) -> u32 {
self.position_y
}
/// Mutable reference accessor for [`Event::position_y`].
pub fn position_y_mut(&mut self) -> &mut u32 {
&mut self.position_y
}
/// A collection of pages representing the different states this event can be in.
///
/// Each event can have up to ten pages describing its behaviour. The page that is actually run
/// is the one with the highest index that meets the requirements of its [`Page::event_trigger`]
/// and [`Page::conditions`] fields.
pub fn pages(&self) -> &Vec<Page> {
&self.pages
}
/// Mutable reference accessor for [`Event::pages`].
pub fn pages_mut(&mut self) -> &mut Vec<Page> {
&mut self.pages
}
}