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//! Safe Abstractions for using WolfCrypt's Random Number Generator C API
// Why a module dedicated to `random`?
//
// 1. Convenience
//
// Originally, I was considering adding a `Random` type, which acts as a singleton stored in thread
// local storage to alleviate the need for synchronization and add a great deal of convenience for
// applications where the overhead of re-initializing the RNG and cleaning up the RNG once complete
// is not favorable. These applications in general would have to pass around the underlying instance
// themselves, or implement what I am talking about by hand.
//
// I may still make this addition, which is why the `random` module still exists, and if I do make
// this addition, it would be gated behind the `std` feature, as again this existing in the codebase
// could be quite undesirable for embedded applications.
//
// 2. Performance (Needs further review of wolfcrypt)
//
// I have not read too much into the source of wolfcrypt's random bit generator, though I am aware
// of the relevant features.
//
// Wolfcrypt supports using RDRAND on x86_64 processors with this supported, which is great, RDRAND
// and RDSEED are very well-designed and I prefer over ARMs approach and most operating systems
// entropy pools. TLDR it seeds a hardware AES CTR DRBG with the TRNG (which is from thermal noise)
// to spread the TRNG entropy, reseeding at 2^16. Quite good, quite secure.
//
// ARM I am less a fan of, while these issues are purely theoretical, the TRNG is simply not as
// robust. TLDR again, collects entropy from the jitter in a free-running ring oscillator, this
// is less "random" than what physicists consider to be truly random (thermal noise). Quite
// performant though, this would be challenging to exhaust.
//
// Operating system entropy pools are of course worse than both of these from a standpoint of
// security, I very much rather avoid them if the hardware supports random bit generation.
//
// Wolfcrypt (though I have not read the source yet) most likely uses an AES CTR DRBG implementation
// reseeding at the minimum of NIST recommendations given their FIPS 140-3 certificate, and is
// probably quite effective. Sometimes, it can be advantageous to have an RBG in userspace, like
// what wolfcrypt is doing, this is really just balancing security with performance depending on
// the hardware you're running. If with the intel RDRAND feature enabled the userspace DRBG is not
// included I would implement one in Rust using the `aes::ctr` module mixed with this module. Which
// would only be applicable to applications with less stringent compliance requirements or for
// less critical components where performance is more important than security, but a CSPRNG is still
// a requirement.
use ;
use mem;
use addr_of_mut;
use crateRes;
/// # SAFETY
///
/// The returned `WC_RNG` (position 0 of the returned tuple) is **only initialized if** Res is OK.
/// Using it without guarding against the Res being OK will cause undefined behavior.
pub unsafe
// Exact definition of `MAX_REQUEST_LEN` in wolfcrypt/src/random.c
// See: https://github.com/wolfSSL/wolfssl/blob/master/wolfcrypt/src/random.c#L217
// See: https://nvlpubs.nist.gov/nistpubs/SpecialPublications/NIST.SP.800-90Ar1.pdf (section 10
// Table 2)
pub const MAX_REQUEST_SIZE: usize = 0x10000usize;
const
const
/// Random Bit Generator
///
/// `Rng` is a safe zero-cost abstraction over wolfcrypt's `WC_RNG`, with a convenient interface
/// for generating key material, initialization vectors, or simply filling some slice with random
/// bytes.
///
/// # Example
///
/// ```
/// use wolf_crypto::{random::Rng, buf::Iv, aes::Key};
///
/// let mut rng = Rng::new().unwrap();
/// let my_iv: Iv = rng.random_array().unwrap().into();
///
/// // or generate a key for AES
/// let my_aes_256_key: Key = rng.random_array::<32>()
/// .unwrap()
/// .into();
/// let my_aes_192_key: Key = rng.random_array::<24>()
/// .unwrap()
/// .into();
/// let my_aes_128_key: Key = rng.random_array::<16>()
/// .unwrap()
/// .into();
///
/// // or simply fill some slice with random bytes
/// let mut buf = [0u8; 64];
/// assert!(rng.try_fill_bytes(buf.as_mut_slice()).is_ok());
/// assert_ne!(buf, [0u8; 64]);
/// #
/// # drop(my_iv); drop(my_aes_256_key); drop(my_aes_192_key); drop(my_aes_128_key);
/// ```
// SAFETY:
// All methods which mutate the underlying `WC_RNG` instance require a mutable reference,
// the only way to obtain a mutable reference across thread boundaries is via synchronization or
// unsafe in Rust (which then would be the user's responsibility).
unsafe
// SAFETY:
// There is no providing of interior mutability in the `Rng`, all methods which mutate the
// underlying `WC_RNG` instance require a mutable reference, thus making this safe to mark `Sync`.
unsafe