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//! configure a pointer binding, receive trigger events
//!
//! This object allows the window manager to configure a pointer binding and
//! receive events when the binding is triggered.
//!
//! The new pointer binding is not enabled until the enable request is made
//! during a manage sequence.
//!
//! Normally, all pointer button events are sent to the surface with pointer
//! focus by the compositor. Pointer button events that trigger a pointer
//! binding are not sent to the surface with pointer focus.
//!
//! If multiple pointer bindings would be triggered by a single physical
//! pointer event on the compositor side, it is compositor policy which
//! pointer binding(s) will receive press/release events or if all of the
//! matched pointer bindings receive press/release events.
use crate::protocol_helpers::prelude::*;
use super::super::all_types::*;
/// A river_pointer_binding_v1 object.
///
/// See the documentation of [the module][self] for the interface description.
pub struct RiverPointerBindingV1 {
core: ObjectCore,
handler: HandlerHolder<dyn RiverPointerBindingV1Handler>,
}
struct DefaultHandler;
impl RiverPointerBindingV1Handler for DefaultHandler { }
impl ConcreteObject for RiverPointerBindingV1 {
const XML_VERSION: u32 = 4;
const INTERFACE: ObjectInterface = ObjectInterface::RiverPointerBindingV1;
const INTERFACE_NAME: &str = "river_pointer_binding_v1";
}
impl RiverPointerBindingV1 {
/// Sets a new handler.
pub fn set_handler(&self, handler: impl RiverPointerBindingV1Handler) {
self.set_boxed_handler(Box::new(handler));
}
/// Sets a new, already boxed handler.
pub fn set_boxed_handler(&self, handler: Box<dyn RiverPointerBindingV1Handler>) {
if self.core.state.destroyed.get() {
return;
}
self.handler.set(Some(handler));
}
}
impl Debug for RiverPointerBindingV1 {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("RiverPointerBindingV1")
.field("server_obj_id", &self.core.server_obj_id.get())
.field("client_id", &self.core.client_id.get())
.field("client_obj_id", &self.core.client_obj_id.get())
.finish()
}
}
impl RiverPointerBindingV1 {
/// Since when the destroy message is available.
pub const MSG__DESTROY__SINCE: u32 = 1;
/// destroy the pointer binding object
///
/// This request indicates that the client will no longer use the pointer
/// binding object and that it may be safely destroyed.
#[inline]
pub fn try_send_destroy(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let Some(id) = core.server_obj_id.get() else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoServerId));
};
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server <= river_pointer_binding_v1#{}.destroy()\n", id);
state.log(args);
}
log(&self.core.state, id);
}
let Some(endpoint) = &self.core.state.server else {
return Ok(());
};
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, None);
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
0,
]);
self.core.handle_server_destroy();
Ok(())
}
/// destroy the pointer binding object
///
/// This request indicates that the client will no longer use the pointer
/// binding object and that it may be safely destroyed.
#[inline]
pub fn send_destroy(
&self,
) {
let res = self.try_send_destroy(
);
if let Err(e) = res {
log_send("river_pointer_binding_v1.destroy", &e);
}
}
/// Since when the enable message is available.
pub const MSG__ENABLE__SINCE: u32 = 1;
/// enable the pointer binding
///
/// This request should be made after all initial configuration has been
/// completed and the window manager wishes the pointer binding to be able
/// to be triggered.
///
/// This request modifies window management state and may only be made as
/// part of a manage sequence, see the river_window_manager_v1 description.
#[inline]
pub fn try_send_enable(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let Some(id) = core.server_obj_id.get() else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoServerId));
};
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server <= river_pointer_binding_v1#{}.enable()\n", id);
state.log(args);
}
log(&self.core.state, id);
}
let Some(endpoint) = &self.core.state.server else {
return Ok(());
};
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, None);
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
1,
]);
Ok(())
}
/// enable the pointer binding
///
/// This request should be made after all initial configuration has been
/// completed and the window manager wishes the pointer binding to be able
/// to be triggered.
///
/// This request modifies window management state and may only be made as
/// part of a manage sequence, see the river_window_manager_v1 description.
#[inline]
pub fn send_enable(
&self,
) {
let res = self.try_send_enable(
);
if let Err(e) = res {
log_send("river_pointer_binding_v1.enable", &e);
}
}
/// Since when the disable message is available.
pub const MSG__DISABLE__SINCE: u32 = 1;
/// disable the pointer binding
///
/// This request may be used to temporarily disable the pointer binding. It
/// may be later re-enabled with the enable request.
///
/// This request modifies window management state and may only be made as
/// part of a manage sequence, see the river_window_manager_v1 description.
#[inline]
pub fn try_send_disable(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let Some(id) = core.server_obj_id.get() else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoServerId));
};
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server <= river_pointer_binding_v1#{}.disable()\n", id);
state.log(args);
}
log(&self.core.state, id);
}
let Some(endpoint) = &self.core.state.server else {
return Ok(());
};
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, None);
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
2,
]);
Ok(())
}
/// disable the pointer binding
///
/// This request may be used to temporarily disable the pointer binding. It
/// may be later re-enabled with the enable request.
///
/// This request modifies window management state and may only be made as
/// part of a manage sequence, see the river_window_manager_v1 description.
#[inline]
pub fn send_disable(
&self,
) {
let res = self.try_send_disable(
);
if let Err(e) = res {
log_send("river_pointer_binding_v1.disable", &e);
}
}
/// Since when the pressed message is available.
pub const MSG__PRESSED__SINCE: u32 = 1;
/// the bound pointer button has been pressed
///
/// This event indicates that the pointer button triggering the binding has
/// been pressed.
///
/// This event will be followed by a manage_start event after all other new
/// state has been sent by the server.
///
/// The compositor should wait for the manage sequence to complete before
/// processing further input events. This allows the window manager client
/// to, for example, modify key bindings and keyboard focus without racing
/// against future input events. The window manager should of course respond
/// as soon as possible as the capacity of the compositor to buffer incoming
/// input events is finite.
#[inline]
pub fn try_send_pressed(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let client_ref = core.client.borrow();
let Some(client) = &*client_ref else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoClient));
};
let id = core.client_obj_id.get().unwrap_or(0);
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} <= river_pointer_binding_v1#{}.pressed()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, id);
}
let endpoint = &client.endpoint;
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, Some(client));
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
0,
]);
Ok(())
}
/// the bound pointer button has been pressed
///
/// This event indicates that the pointer button triggering the binding has
/// been pressed.
///
/// This event will be followed by a manage_start event after all other new
/// state has been sent by the server.
///
/// The compositor should wait for the manage sequence to complete before
/// processing further input events. This allows the window manager client
/// to, for example, modify key bindings and keyboard focus without racing
/// against future input events. The window manager should of course respond
/// as soon as possible as the capacity of the compositor to buffer incoming
/// input events is finite.
#[inline]
pub fn send_pressed(
&self,
) {
let res = self.try_send_pressed(
);
if let Err(e) = res {
log_send("river_pointer_binding_v1.pressed", &e);
}
}
/// Since when the released message is available.
pub const MSG__RELEASED__SINCE: u32 = 1;
/// the bound pointer button has been released
///
/// This event indicates that the pointer button triggering the binding has
/// been released.
///
/// Releasing the modifiers for the binding without releasing the pointer
/// button does not trigger the release event. This event is sent when the
/// pointer button is released, even if the modifiers have changed since the
/// pressed event.
///
/// This event will be followed by a manage_start event after all other new
/// state has been sent by the server.
///
/// The compositor should wait for the manage sequence to complete before
/// processing further input events. This allows the window manager client
/// to, for example, modify key bindings and keyboard focus without racing
/// against future input events. The window manager should of course respond
/// as soon as possible as the capacity of the compositor to buffer incoming
/// input events is finite.
#[inline]
pub fn try_send_released(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let client_ref = core.client.borrow();
let Some(client) = &*client_ref else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoClient));
};
let id = core.client_obj_id.get().unwrap_or(0);
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} <= river_pointer_binding_v1#{}.released()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, id);
}
let endpoint = &client.endpoint;
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, Some(client));
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
1,
]);
Ok(())
}
/// the bound pointer button has been released
///
/// This event indicates that the pointer button triggering the binding has
/// been released.
///
/// Releasing the modifiers for the binding without releasing the pointer
/// button does not trigger the release event. This event is sent when the
/// pointer button is released, even if the modifiers have changed since the
/// pressed event.
///
/// This event will be followed by a manage_start event after all other new
/// state has been sent by the server.
///
/// The compositor should wait for the manage sequence to complete before
/// processing further input events. This allows the window manager client
/// to, for example, modify key bindings and keyboard focus without racing
/// against future input events. The window manager should of course respond
/// as soon as possible as the capacity of the compositor to buffer incoming
/// input events is finite.
#[inline]
pub fn send_released(
&self,
) {
let res = self.try_send_released(
);
if let Err(e) = res {
log_send("river_pointer_binding_v1.released", &e);
}
}
}
/// A message handler for [`RiverPointerBindingV1`] proxies.
pub trait RiverPointerBindingV1Handler: Any {
/// Event handler for wl_display.delete_id messages deleting the ID of this object.
///
/// The default handler forwards the event to the client, if any.
#[inline]
fn delete_id(&mut self, slf: &Rc<RiverPointerBindingV1>) {
slf.core.delete_id();
}
/// destroy the pointer binding object
///
/// This request indicates that the client will no longer use the pointer
/// binding object and that it may be safely destroyed.
#[inline]
fn handle_destroy(
&mut self,
slf: &Rc<RiverPointerBindingV1>,
) {
if !slf.core.forward_to_server.get() {
return;
}
let res = slf.try_send_destroy(
);
if let Err(e) = res {
log_forward("river_pointer_binding_v1.destroy", &e);
}
}
/// enable the pointer binding
///
/// This request should be made after all initial configuration has been
/// completed and the window manager wishes the pointer binding to be able
/// to be triggered.
///
/// This request modifies window management state and may only be made as
/// part of a manage sequence, see the river_window_manager_v1 description.
#[inline]
fn handle_enable(
&mut self,
slf: &Rc<RiverPointerBindingV1>,
) {
if !slf.core.forward_to_server.get() {
return;
}
let res = slf.try_send_enable(
);
if let Err(e) = res {
log_forward("river_pointer_binding_v1.enable", &e);
}
}
/// disable the pointer binding
///
/// This request may be used to temporarily disable the pointer binding. It
/// may be later re-enabled with the enable request.
///
/// This request modifies window management state and may only be made as
/// part of a manage sequence, see the river_window_manager_v1 description.
#[inline]
fn handle_disable(
&mut self,
slf: &Rc<RiverPointerBindingV1>,
) {
if !slf.core.forward_to_server.get() {
return;
}
let res = slf.try_send_disable(
);
if let Err(e) = res {
log_forward("river_pointer_binding_v1.disable", &e);
}
}
/// the bound pointer button has been pressed
///
/// This event indicates that the pointer button triggering the binding has
/// been pressed.
///
/// This event will be followed by a manage_start event after all other new
/// state has been sent by the server.
///
/// The compositor should wait for the manage sequence to complete before
/// processing further input events. This allows the window manager client
/// to, for example, modify key bindings and keyboard focus without racing
/// against future input events. The window manager should of course respond
/// as soon as possible as the capacity of the compositor to buffer incoming
/// input events is finite.
#[inline]
fn handle_pressed(
&mut self,
slf: &Rc<RiverPointerBindingV1>,
) {
if !slf.core.forward_to_client.get() {
return;
}
let res = slf.try_send_pressed(
);
if let Err(e) = res {
log_forward("river_pointer_binding_v1.pressed", &e);
}
}
/// the bound pointer button has been released
///
/// This event indicates that the pointer button triggering the binding has
/// been released.
///
/// Releasing the modifiers for the binding without releasing the pointer
/// button does not trigger the release event. This event is sent when the
/// pointer button is released, even if the modifiers have changed since the
/// pressed event.
///
/// This event will be followed by a manage_start event after all other new
/// state has been sent by the server.
///
/// The compositor should wait for the manage sequence to complete before
/// processing further input events. This allows the window manager client
/// to, for example, modify key bindings and keyboard focus without racing
/// against future input events. The window manager should of course respond
/// as soon as possible as the capacity of the compositor to buffer incoming
/// input events is finite.
#[inline]
fn handle_released(
&mut self,
slf: &Rc<RiverPointerBindingV1>,
) {
if !slf.core.forward_to_client.get() {
return;
}
let res = slf.try_send_released(
);
if let Err(e) = res {
log_forward("river_pointer_binding_v1.released", &e);
}
}
}
impl ObjectPrivate for RiverPointerBindingV1 {
fn new(state: &Rc<State>, version: u32) -> Rc<Self> {
Rc::<Self>::new_cyclic(|slf| Self {
core: ObjectCore::new(state, slf.clone(), ObjectInterface::RiverPointerBindingV1, version),
handler: Default::default(),
})
}
fn delete_id(self: Rc<Self>) -> Result<(), (ObjectError, Rc<dyn Object>)> {
let Some(mut handler) = self.handler.try_borrow_mut() else {
return Err((ObjectError(ObjectErrorKind::HandlerBorrowed), self));
};
if let Some(handler) = &mut *handler {
handler.delete_id(&self);
} else {
self.core.delete_id();
}
Ok(())
}
fn handle_request(self: Rc<Self>, client: &Rc<Client>, msg: &[u32], fds: &mut VecDeque<Rc<OwnedFd>>) -> Result<(), ObjectError> {
let Some(mut handler) = self.handler.try_borrow_mut() else {
return Err(ObjectError(ObjectErrorKind::HandlerBorrowed));
};
let handler = &mut *handler;
match msg[1] & 0xffff {
0 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} -> river_pointer_binding_v1#{}.destroy()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, msg[0]);
}
self.core.handle_client_destroy();
if let Some(handler) = handler {
(**handler).handle_destroy(&self);
} else {
DefaultHandler.handle_destroy(&self);
}
}
1 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} -> river_pointer_binding_v1#{}.enable()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, msg[0]);
}
if let Some(handler) = handler {
(**handler).handle_enable(&self);
} else {
DefaultHandler.handle_enable(&self);
}
}
2 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} -> river_pointer_binding_v1#{}.disable()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, msg[0]);
}
if let Some(handler) = handler {
(**handler).handle_disable(&self);
} else {
DefaultHandler.handle_disable(&self);
}
}
n => {
let _ = client;
let _ = msg;
let _ = fds;
let _ = handler;
return Err(ObjectError(ObjectErrorKind::UnknownMessageId(n)));
}
}
Ok(())
}
fn handle_event(self: Rc<Self>, server: &Endpoint, msg: &[u32], fds: &mut VecDeque<Rc<OwnedFd>>) -> Result<(), ObjectError> {
let Some(mut handler) = self.handler.try_borrow_mut() else {
return Err(ObjectError(ObjectErrorKind::HandlerBorrowed));
};
let handler = &mut *handler;
match msg[1] & 0xffff {
0 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server -> river_pointer_binding_v1#{}.pressed()\n", id);
state.log(args);
}
log(&self.core.state, msg[0]);
}
if let Some(handler) = handler {
(**handler).handle_pressed(&self);
} else {
DefaultHandler.handle_pressed(&self);
}
}
1 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server -> river_pointer_binding_v1#{}.released()\n", id);
state.log(args);
}
log(&self.core.state, msg[0]);
}
if let Some(handler) = handler {
(**handler).handle_released(&self);
} else {
DefaultHandler.handle_released(&self);
}
}
n => {
let _ = server;
let _ = msg;
let _ = fds;
let _ = handler;
return Err(ObjectError(ObjectErrorKind::UnknownMessageId(n)));
}
}
Ok(())
}
fn get_request_name(&self, id: u32) -> Option<&'static str> {
let name = match id {
0 => "destroy",
1 => "enable",
2 => "disable",
_ => return None,
};
Some(name)
}
fn get_event_name(&self, id: u32) -> Option<&'static str> {
let name = match id {
0 => "pressed",
1 => "released",
_ => return None,
};
Some(name)
}
}
impl Object for RiverPointerBindingV1 {
fn core(&self) -> &ObjectCore {
&self.core
}
fn unset_handler(&self) {
self.handler.set(None);
}
fn get_handler_any_ref(&self) -> Result<HandlerRef<'_, dyn Any>, HandlerAccessError> {
let borrowed = self.handler.try_borrow().ok_or(HandlerAccessError::AlreadyBorrowed)?;
if borrowed.is_none() {
return Err(HandlerAccessError::NoHandler);
}
Ok(HandlerRef::map(borrowed, |handler| &**handler.as_ref().unwrap() as &dyn Any))
}
fn get_handler_any_mut(&self) -> Result<HandlerMut<'_, dyn Any>, HandlerAccessError> {
let borrowed = self.handler.try_borrow_mut().ok_or(HandlerAccessError::AlreadyBorrowed)?;
if borrowed.is_none() {
return Err(HandlerAccessError::NoHandler);
}
Ok(HandlerMut::map(borrowed, |handler| &mut **handler.as_mut().unwrap() as &mut dyn Any))
}
}