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//! content for a wl_surface
//!
//! A buffer provides the content for a wl_surface. Buffers are
//! created through factory interfaces such as wl_shm, wp_linux_buffer_params
//! (from the linux-dmabuf protocol extension) or similar. It has a width and
//! a height and can be attached to a wl_surface, but the mechanism by which a
//! client provides and updates the contents is defined by the buffer factory
//! interface.
//!
//! Color channels are assumed to be electrical rather than optical (in other
//! words, encoded with a transfer function) unless otherwise specified. If
//! the buffer uses a format that has an alpha channel, the alpha channel is
//! assumed to be premultiplied into the electrical color channel values
//! (after transfer function encoding) unless otherwise specified.
//!
//! Note, because wl_buffer objects are created from multiple independent
//! factory interfaces, the wl_buffer interface is frozen at version 1.
use crate::protocol_helpers::prelude::*;
use super::super::all_types::*;
/// A wl_buffer object.
///
/// See the documentation of [the module][self] for the interface description.
pub struct WlBuffer {
core: ObjectCore,
handler: HandlerHolder<dyn WlBufferHandler>,
}
struct DefaultHandler;
impl WlBufferHandler for DefaultHandler { }
impl ConcreteObject for WlBuffer {
const XML_VERSION: u32 = 1;
const INTERFACE: ObjectInterface = ObjectInterface::WlBuffer;
const INTERFACE_NAME: &str = "wl_buffer";
}
impl WlBuffer {
/// Sets a new handler.
pub fn set_handler(&self, handler: impl WlBufferHandler) {
self.set_boxed_handler(Box::new(handler));
}
/// Sets a new, already boxed handler.
pub fn set_boxed_handler(&self, handler: Box<dyn WlBufferHandler>) {
if self.core.state.destroyed.get() {
return;
}
self.handler.set(Some(handler));
}
}
impl Debug for WlBuffer {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("WlBuffer")
.field("server_obj_id", &self.core.server_obj_id.get())
.field("client_id", &self.core.client_id.get())
.field("client_obj_id", &self.core.client_obj_id.get())
.finish()
}
}
impl WlBuffer {
/// Since when the destroy message is available.
pub const MSG__DESTROY__SINCE: u32 = 1;
/// destroy a buffer
///
/// Destroy a buffer. If and how you need to release the backing
/// storage is defined by the buffer factory interface.
///
/// For possible side-effects to a surface, see wl_surface.attach.
#[inline]
pub fn try_send_destroy(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let Some(id) = core.server_obj_id.get() else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoServerId));
};
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server <= wl_buffer#{}.destroy()\n", id);
state.log(args);
}
log(&self.core.state, id);
}
let Some(endpoint) = &self.core.state.server else {
return Ok(());
};
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, None);
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
0,
]);
self.core.handle_server_destroy();
Ok(())
}
/// destroy a buffer
///
/// Destroy a buffer. If and how you need to release the backing
/// storage is defined by the buffer factory interface.
///
/// For possible side-effects to a surface, see wl_surface.attach.
#[inline]
pub fn send_destroy(
&self,
) {
let res = self.try_send_destroy(
);
if let Err(e) = res {
log_send("wl_buffer.destroy", &e);
}
}
/// Since when the release message is available.
pub const MSG__RELEASE__SINCE: u32 = 1;
/// compositor releases buffer
///
/// Sent when this wl_buffer is no longer used by the compositor.
///
/// For more information on when release events may or may not be sent,
/// and what consequences it has, please see the description of
/// wl_surface.attach.
///
/// If a client receives a release event before the frame callback
/// requested in the same wl_surface.commit that attaches this
/// wl_buffer to a surface, then the client is immediately free to
/// reuse the buffer and its backing storage, and does not need a
/// second buffer for the next surface content update. Typically
/// this is possible, when the compositor maintains a copy of the
/// wl_surface contents, e.g. as a GL texture. This is an important
/// optimization for GL(ES) compositors with wl_shm clients.
#[inline]
pub fn try_send_release(
&self,
) -> Result<(), ObjectError> {
let core = self.core();
let client_ref = core.client.borrow();
let Some(client) = &*client_ref else {
return Err(ObjectError(ObjectErrorKind::ReceiverNoClient));
};
let id = core.client_obj_id.get().unwrap_or(0);
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} <= wl_buffer#{}.release()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, id);
}
let endpoint = &client.endpoint;
if !endpoint.flush_queued.replace(true) {
self.core.state.add_flushable_endpoint(endpoint, Some(client));
}
let mut outgoing_ref = endpoint.outgoing.borrow_mut();
let outgoing = &mut *outgoing_ref;
let mut fmt = outgoing.formatter();
fmt.words([
id,
0,
]);
Ok(())
}
/// compositor releases buffer
///
/// Sent when this wl_buffer is no longer used by the compositor.
///
/// For more information on when release events may or may not be sent,
/// and what consequences it has, please see the description of
/// wl_surface.attach.
///
/// If a client receives a release event before the frame callback
/// requested in the same wl_surface.commit that attaches this
/// wl_buffer to a surface, then the client is immediately free to
/// reuse the buffer and its backing storage, and does not need a
/// second buffer for the next surface content update. Typically
/// this is possible, when the compositor maintains a copy of the
/// wl_surface contents, e.g. as a GL texture. This is an important
/// optimization for GL(ES) compositors with wl_shm clients.
#[inline]
pub fn send_release(
&self,
) {
let res = self.try_send_release(
);
if let Err(e) = res {
log_send("wl_buffer.release", &e);
}
}
}
/// A message handler for [`WlBuffer`] proxies.
pub trait WlBufferHandler: Any {
/// Event handler for wl_display.delete_id messages deleting the ID of this object.
///
/// The default handler forwards the event to the client, if any.
#[inline]
fn delete_id(&mut self, slf: &Rc<WlBuffer>) {
slf.core.delete_id();
}
/// destroy a buffer
///
/// Destroy a buffer. If and how you need to release the backing
/// storage is defined by the buffer factory interface.
///
/// For possible side-effects to a surface, see wl_surface.attach.
#[inline]
fn handle_destroy(
&mut self,
slf: &Rc<WlBuffer>,
) {
if !slf.core.forward_to_server.get() {
return;
}
let res = slf.try_send_destroy(
);
if let Err(e) = res {
log_forward("wl_buffer.destroy", &e);
}
}
/// compositor releases buffer
///
/// Sent when this wl_buffer is no longer used by the compositor.
///
/// For more information on when release events may or may not be sent,
/// and what consequences it has, please see the description of
/// wl_surface.attach.
///
/// If a client receives a release event before the frame callback
/// requested in the same wl_surface.commit that attaches this
/// wl_buffer to a surface, then the client is immediately free to
/// reuse the buffer and its backing storage, and does not need a
/// second buffer for the next surface content update. Typically
/// this is possible, when the compositor maintains a copy of the
/// wl_surface contents, e.g. as a GL texture. This is an important
/// optimization for GL(ES) compositors with wl_shm clients.
#[inline]
fn handle_release(
&mut self,
slf: &Rc<WlBuffer>,
) {
if !slf.core.forward_to_client.get() {
return;
}
let res = slf.try_send_release(
);
if let Err(e) = res {
log_forward("wl_buffer.release", &e);
}
}
}
impl ObjectPrivate for WlBuffer {
fn new(state: &Rc<State>, version: u32) -> Rc<Self> {
Rc::<Self>::new_cyclic(|slf| Self {
core: ObjectCore::new(state, slf.clone(), ObjectInterface::WlBuffer, version),
handler: Default::default(),
})
}
fn delete_id(self: Rc<Self>) -> Result<(), (ObjectError, Rc<dyn Object>)> {
let Some(mut handler) = self.handler.try_borrow_mut() else {
return Err((ObjectError(ObjectErrorKind::HandlerBorrowed), self));
};
if let Some(handler) = &mut *handler {
handler.delete_id(&self);
} else {
self.core.delete_id();
}
Ok(())
}
fn handle_request(self: Rc<Self>, client: &Rc<Client>, msg: &[u32], fds: &mut VecDeque<Rc<OwnedFd>>) -> Result<(), ObjectError> {
let Some(mut handler) = self.handler.try_borrow_mut() else {
return Err(ObjectError(ObjectErrorKind::HandlerBorrowed));
};
let handler = &mut *handler;
match msg[1] & 0xffff {
0 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, client_id: u64, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}client#{:<4} -> wl_buffer#{}.destroy()\n", client_id, id);
state.log(args);
}
log(&self.core.state, client.endpoint.id, msg[0]);
}
self.core.handle_client_destroy();
if let Some(handler) = handler {
(**handler).handle_destroy(&self);
} else {
DefaultHandler.handle_destroy(&self);
}
}
n => {
let _ = client;
let _ = msg;
let _ = fds;
let _ = handler;
return Err(ObjectError(ObjectErrorKind::UnknownMessageId(n)));
}
}
Ok(())
}
fn handle_event(self: Rc<Self>, server: &Endpoint, msg: &[u32], fds: &mut VecDeque<Rc<OwnedFd>>) -> Result<(), ObjectError> {
let Some(mut handler) = self.handler.try_borrow_mut() else {
return Err(ObjectError(ObjectErrorKind::HandlerBorrowed));
};
let handler = &mut *handler;
match msg[1] & 0xffff {
0 => {
if msg.len() != 2 {
return Err(ObjectError(ObjectErrorKind::WrongMessageSize(msg.len() as u32 * 4, 8)));
}
#[cfg(feature = "logging")]
if self.core.state.log {
#[cold]
fn log(state: &State, id: u32) {
let (millis, micros) = time_since_epoch();
let prefix = &state.log_prefix;
let args = format_args!("[{millis:7}.{micros:03}] {prefix}server -> wl_buffer#{}.release()\n", id);
state.log(args);
}
log(&self.core.state, msg[0]);
}
if let Some(handler) = handler {
(**handler).handle_release(&self);
} else {
DefaultHandler.handle_release(&self);
}
}
n => {
let _ = server;
let _ = msg;
let _ = fds;
let _ = handler;
return Err(ObjectError(ObjectErrorKind::UnknownMessageId(n)));
}
}
Ok(())
}
fn get_request_name(&self, id: u32) -> Option<&'static str> {
let name = match id {
0 => "destroy",
_ => return None,
};
Some(name)
}
fn get_event_name(&self, id: u32) -> Option<&'static str> {
let name = match id {
0 => "release",
_ => return None,
};
Some(name)
}
}
impl Object for WlBuffer {
fn core(&self) -> &ObjectCore {
&self.core
}
fn unset_handler(&self) {
self.handler.set(None);
}
fn get_handler_any_ref(&self) -> Result<HandlerRef<'_, dyn Any>, HandlerAccessError> {
let borrowed = self.handler.try_borrow().ok_or(HandlerAccessError::AlreadyBorrowed)?;
if borrowed.is_none() {
return Err(HandlerAccessError::NoHandler);
}
Ok(HandlerRef::map(borrowed, |handler| &**handler.as_ref().unwrap() as &dyn Any))
}
fn get_handler_any_mut(&self) -> Result<HandlerMut<'_, dyn Any>, HandlerAccessError> {
let borrowed = self.handler.try_borrow_mut().ok_or(HandlerAccessError::AlreadyBorrowed)?;
if borrowed.is_none() {
return Err(HandlerAccessError::NoHandler);
}
Ok(HandlerMut::map(borrowed, |handler| &mut **handler.as_mut().unwrap() as &mut dyn Any))
}
}