use types::{
Coord, GeometryCollection, LineString, MultiLineString, MultiPoint, MultiPolygon, Point,
Polygon,
};
use Geometry;
use Wkt;
use geo_types::CoordFloat;
pub trait ToWkt<T>
where
T: CoordFloat,
{
fn to_wkt(&self) -> Wkt<T>;
}
fn g_point_to_w_coord<T>(g_point: &geo_types::Coordinate<T>) -> Coord<T>
where
T: CoordFloat,
{
Coord {
x: g_point.x,
y: g_point.y,
z: None,
m: None,
}
}
fn g_point_to_w_point<T>(g_point: &geo_types::Point<T>) -> Point<T>
where
T: CoordFloat,
{
let coord = g_point_to_w_coord(&g_point.0);
Point(Some(coord))
}
fn g_points_to_w_coords<T>(g_points: &[geo_types::Coordinate<T>]) -> Vec<Coord<T>>
where
T: CoordFloat,
{
g_points.iter().map(g_point_to_w_coord).collect()
}
fn g_points_to_w_points<T>(g_points: &[geo_types::Point<T>]) -> Vec<Point<T>>
where
T: CoordFloat,
{
g_points
.iter()
.map(|p| &p.0)
.map(g_point_to_w_coord)
.map(|c| Point(Some(c)))
.collect()
}
fn g_line_to_w_linestring<T>(g_line: &geo_types::Line<T>) -> LineString<T>
where
T: CoordFloat,
{
g_points_to_w_linestring(&vec![g_line.start, g_line.end])
}
fn g_linestring_to_w_linestring<T>(g_linestring: &geo_types::LineString<T>) -> LineString<T>
where
T: CoordFloat,
{
let &geo_types::LineString(ref g_points) = g_linestring;
g_points_to_w_linestring(g_points)
}
fn g_points_to_w_linestring<T>(g_coords: &[geo_types::Coordinate<T>]) -> LineString<T>
where
T: CoordFloat,
{
let w_coords = g_points_to_w_coords(g_coords);
LineString(w_coords)
}
fn g_lines_to_w_lines<T>(g_lines: &[geo_types::LineString<T>]) -> Vec<LineString<T>>
where
T: CoordFloat,
{
let mut w_lines = vec![];
for g_line in g_lines {
let &geo_types::LineString(ref g_points) = g_line;
w_lines.push(g_points_to_w_linestring(g_points));
}
w_lines
}
fn g_triangle_to_w_polygon<T>(g_triangle: &geo_types::Triangle<T>) -> Polygon<T>
where
T: CoordFloat,
{
let polygon = g_triangle.to_polygon();
g_polygon_to_w_polygon(&polygon)
}
fn g_rect_to_w_polygon<T>(g_rect: &geo_types::Rect<T>) -> Polygon<T>
where
T: CoordFloat,
{
let polygon = g_rect.to_polygon();
g_polygon_to_w_polygon(&polygon)
}
fn g_polygon_to_w_polygon<T>(g_polygon: &geo_types::Polygon<T>) -> Polygon<T>
where
T: CoordFloat,
{
let outer_line = g_polygon.exterior();
let inner_lines = g_polygon.interiors();
let mut poly_lines = vec![];
let &geo_types::LineString(ref outer_points) = outer_line;
if !outer_points.is_empty() {
poly_lines.push(g_points_to_w_linestring(outer_points));
}
let inner = g_lines_to_w_lines(inner_lines);
poly_lines.extend(inner.into_iter());
Polygon(poly_lines)
}
fn g_mpoint_to_w_mpoint<T>(g_mpoint: &geo_types::MultiPoint<T>) -> MultiPoint<T>
where
T: CoordFloat,
{
let &geo_types::MultiPoint(ref g_points) = g_mpoint;
let w_points = g_points_to_w_points(g_points);
MultiPoint(w_points)
}
fn g_mline_to_w_mline<T>(g_mline: &geo_types::MultiLineString<T>) -> MultiLineString<T>
where
T: CoordFloat,
{
let &geo_types::MultiLineString(ref g_lines) = g_mline;
let w_lines = g_lines_to_w_lines(g_lines);
MultiLineString(w_lines)
}
fn g_polygons_to_w_polygons<T>(g_polygons: &[geo_types::Polygon<T>]) -> Vec<Polygon<T>>
where
T: CoordFloat,
{
let mut w_polygons = vec![];
for g_polygon in g_polygons {
w_polygons.push(g_polygon_to_w_polygon(g_polygon));
}
w_polygons
}
fn g_mpolygon_to_w_mpolygon<T>(g_mpolygon: &geo_types::MultiPolygon<T>) -> MultiPolygon<T>
where
T: CoordFloat,
{
let &geo_types::MultiPolygon(ref g_polygons) = g_mpolygon;
let w_polygons = g_polygons_to_w_polygons(g_polygons);
MultiPolygon(w_polygons)
}
fn g_geocol_to_w_geocol<T>(g_geocol: &geo_types::GeometryCollection<T>) -> GeometryCollection<T>
where
T: CoordFloat,
{
let &geo_types::GeometryCollection(ref g_geoms) = g_geocol;
let mut w_geoms = vec![];
for g_geom in g_geoms {
let w_geom = g_geom_to_w_geom(g_geom);
w_geoms.push(w_geom);
}
GeometryCollection(w_geoms)
}
fn g_geom_to_w_geom<T>(g_geom: &geo_types::Geometry<T>) -> Geometry<T>
where
T: CoordFloat,
{
match g_geom {
&geo_types::Geometry::Point(ref g_point) => g_point_to_w_point(g_point).as_item(),
&geo_types::Geometry::Line(ref g_line) => g_line_to_w_linestring(g_line).as_item(),
&geo_types::Geometry::LineString(ref g_line) => {
g_linestring_to_w_linestring(g_line).as_item()
}
&geo_types::Geometry::Triangle(ref g_triangle) => {
g_triangle_to_w_polygon(g_triangle).as_item()
}
&geo_types::Geometry::Rect(ref g_rect) => g_rect_to_w_polygon(g_rect).as_item(),
&geo_types::Geometry::Polygon(ref g_polygon) => g_polygon_to_w_polygon(g_polygon).as_item(),
&geo_types::Geometry::MultiPoint(ref g_mpoint) => g_mpoint_to_w_mpoint(g_mpoint).as_item(),
&geo_types::Geometry::MultiLineString(ref g_mline) => g_mline_to_w_mline(g_mline).as_item(),
&geo_types::Geometry::MultiPolygon(ref g_mpolygon) => {
g_mpolygon_to_w_mpolygon(g_mpolygon).as_item()
}
&geo_types::Geometry::GeometryCollection(ref g_geocol) => {
g_geocol_to_w_geocol(g_geocol).as_item()
}
}
}
impl<T> ToWkt<T> for geo_types::Geometry<T>
where
T: CoordFloat,
{
fn to_wkt(&self) -> Wkt<T> {
let w_geom = g_geom_to_w_geom(&self);
Wkt {
items: vec![w_geom],
}
}
}