use super::*;
pub fn quad(
top_left: Point,
top_right: Point,
bottom_left: Point,
bottom_right: Point,
) -> [CubicBezier; 4] {
[
CubicBezier {
c1: top_left,
c2: top_left,
c3: top_right,
c4: top_right,
},
CubicBezier {
c1: top_right,
c2: top_right,
c3: bottom_right,
c4: bottom_right,
},
CubicBezier {
c1: bottom_right,
c2: bottom_right,
c3: bottom_left,
c4: bottom_left,
},
CubicBezier {
c1: bottom_left,
c2: bottom_left,
c3: top_left,
c4: top_left,
},
]
}
pub fn rectangle(origin: Point, size: Vec2<f32>) -> [CubicBezier; 4] {
let top_left = origin;
let top_right = Point::new(origin.x + size.x, origin.y);
let bottom_left = Point::new(origin.x, origin.y + size.y);
let bottom_right = origin + size;
quad(top_left, top_right, bottom_left, bottom_right)
}