#![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")]
use std::{
sync::{mpsc::Receiver, Arc, Barrier},
thread::JoinHandle,
time::{Duration, Instant},
};
use egui_wgpu::ScreenDescriptor;
use foxy_time::{Time, TimeSettings};
use witer::{error::*, prelude::*};
use self::common::egui::EguiRenderer;
mod common;
fn main() -> Result<(), WindowError> {
common::init_log(env!("CARGO_CRATE_NAME"));
let window = Window::builder()
.with_title("Threaded Example")
.with_flow(Flow::Poll)
.with_visibility(Visibility::Hidden)
.build()?;
let (message_sender, message_receiver) = std::sync::mpsc::channel();
let sync_barrier = Arc::new(Barrier::new(2));
let handle = app_loop(window.clone(), message_receiver, sync_barrier.clone());
for message in &window {
if message.is_key(Key::F11, KeyState::Pressed) {
let fullscreen = window.fullscreen();
match fullscreen {
Some(Fullscreen::Borderless) => {
window.set_fullscreen(None);
window.set_cursor_mode(CursorMode::Normal);
window.set_cursor_visibility(Visibility::Shown);
}
None => {
window.set_fullscreen(Some(Fullscreen::Borderless));
window.set_cursor_mode(CursorMode::Confined);
window.set_cursor_visibility(Visibility::Hidden);
}
}
}
if !message.is_empty() {
message_sender.send(message).unwrap();
}
sync_barrier.wait();
}
handle.join().unwrap();
Ok(())
}
fn app_loop(
window: Window,
message_receiver: Receiver<Message>,
sync_barrier: Arc<Barrier>,
) -> JoinHandle<()> {
std::thread::Builder::new()
.name("app".to_owned())
.spawn(move || {
let mut app = App::new(&window);
loop {
let mut message = message_receiver.try_recv().ok();
let consumed = if let Some(message) = &message {
app.egui_renderer.handle_input(&window, message).consumed
} else {
false
};
if consumed {
message = None;
}
match &message {
Some(Message::Resized(new_size)) => {
app.resize(*new_size);
}
Some(Message::Loop(LoopMessage::Exit)) => break,
_ => (),
}
app.update(&window);
app.draw(&window);
sync_barrier.wait();
}
})
.unwrap()
}
struct App {
last_render_time: Instant,
time: Time,
frame_count: u32,
is_revealed: bool,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
size: PhysicalSize,
render_pipeline: wgpu::RenderPipeline,
egui_renderer: EguiRenderer,
text: String,
}
impl App {
fn new(window: &Window) -> Self {
pollster::block_on(async {
let last_render_time = Instant::now();
let time = TimeSettings::default().build();
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
label: None,
},
None,
)
.await
.unwrap();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::AutoNoVsync,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
let shader =
device.create_shader_module(wgpu::include_wgsl!("common/simple_shader.wgsl"));
let egui_renderer =
EguiRenderer::new(&device, wgpu::TextureFormat::Bgra8UnormSrgb, None, 1, window);
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[],
push_constant_ranges: &[],
});
let render_pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main", buffers: &[], },
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: config.format,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList, strip_index_format: None,
front_face: wgpu::FrontFace::Ccw, cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None, multisample: wgpu::MultisampleState {
count: 1, mask: !0, alpha_to_coverage_enabled: false, },
multiview: None, });
Self {
last_render_time,
time,
frame_count: 0,
is_revealed: false,
surface,
device,
queue,
config,
size,
egui_renderer,
render_pipeline,
text: String::new(),
}
})
}
fn resize(&mut self, new_size: PhysicalSize) {
if new_size.is_any_zero() {
return;
}
self.size = new_size;
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
fn update(&mut self, _window: &Window) {
self.time.update();
while self.time.should_do_tick_unchecked() {
self.time.tick();
}
}
fn draw(&mut self, window: &Window) {
if window.inner_size().is_any_zero() {
return;
}
let now = Instant::now();
let elapsed = now.duration_since(self.last_render_time);
if elapsed >= Duration::from_secs_f64(0.20) {
let fps = format!(" | Avg FPS: {:.0}", 1.0 / self.time.average_delta_secs());
window.set_subtitle(fps);
self.last_render_time = now;
}
match (self.is_revealed, self.frame_count) {
(false, 1) => {
Self::center_window(window);
window.set_visibility(Visibility::Shown);
self.is_revealed = true;
}
(false, _) => self.frame_count = self.frame_count.wrapping_add(1),
_ => (),
};
let output = match self.surface.get_current_texture() {
Ok(output) => output,
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
self.resize(window.inner_size());
return;
}
Err(error) => {
tracing::error!("{error}");
return;
}
};
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder =
self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.3,
b: 0.7,
a: 1.0,
}),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&self.render_pipeline); render_pass.draw(0..3, 0..1); }
let screen_descriptor = ScreenDescriptor {
size_in_pixels: [self.config.width, self.config.height],
pixels_per_point: window.scale_factor() as f32,
};
self.egui_renderer.draw(
&self.device,
&self.queue,
&mut encoder,
window,
&view,
screen_descriptor,
|ctx| {
egui::Window::new("Settings")
.show(ctx, |ctx| {
if ctx.button("Test").clicked() {
tracing::debug!("PRESSED");
}
ctx.text_edit_multiline(&mut self.text);
});
},
);
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
}
fn center_window(window: &Window) {
let window_size = window.outer_size();
let monitor_pos = window.current_monitor().position();
let monitor_size = window.current_monitor().size();
let monitor_center = PhysicalPosition {
x: monitor_pos.x + (monitor_size.width as f32 * 0.5) as i32,
y: monitor_pos.y + (monitor_size.height as f32 * 0.5) as i32,
};
let adjusted_position = PhysicalPosition {
x: monitor_center.x - (window_size.width as f32 * 0.5) as i32,
y: monitor_center.y - (window_size.height as f32 * 0.5) as i32,
};
window.set_outer_position(adjusted_position.into());
}
}