use crate::geometry::*;
use std::sync::Once;
use windows::Win32::{Foundation::*, Graphics::Gdi::*, UI::HiDpi::*, UI::WindowsAndMessaging::*};
#[inline]
pub fn get_dpi_from_point(pt: ScreenPosition) -> u32 {
unsafe {
let mut dpi_x = 0;
let mut _dpi_y = 0;
GetDpiForMonitor(
MonitorFromPoint(POINT { x: pt.x, y: pt.y }, MONITOR_DEFAULTTOPRIMARY),
MDT_DEFAULT,
&mut dpi_x,
&mut _dpi_y,
)
.ok();
dpi_x
}
}
#[inline]
pub fn adjust_window_rect(
size: PhysicalSize<u32>,
style: WINDOW_STYLE,
ex_style: WINDOW_EX_STYLE,
dpi: u32,
) -> RECT {
unsafe {
let mut rc = RECT {
left: 0,
top: 0,
right: size.width as i32,
bottom: size.height as i32,
};
AdjustWindowRectExForDpi(&mut rc, style, false, ex_style, dpi);
rc
}
}
#[inline]
pub fn enable_dpi_awareness() {
static ENABLE_DPI_AWARENESS: Once = Once::new();
unsafe {
ENABLE_DPI_AWARENESS.call_once(|| {
if !SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2).as_bool()
&& !SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE).as_bool()
{
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE).ok();
}
});
}
}
#[inline]
pub fn enable_gui_thread() {
unsafe {
IsGUIThread(true);
}
}
#[inline]
pub fn child_windows(hwnd: HWND) -> Vec<HWND> {
unsafe extern "system" fn callback(hwnd: HWND, lparam: LPARAM) -> BOOL {
let v = (lparam.0 as *mut Vec<HWND>).as_mut().unwrap();
v.push(hwnd);
true.into()
}
unsafe {
let mut v = Vec::new();
EnumChildWindows(hwnd, Some(callback), LPARAM(&mut v as *mut Vec<HWND> as _));
v
}
}