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//! A window library in Rust for Windows.
//!
//! `wita` is a library that create a window and run an event loop.
//! It is only for Windows.
//!
//! # Example
//!
//! ```no_run
//! struct Application;
//!
//! impl Application {
//! fn new() -> Self {
//! wita::WindowBuilder::new()
//! .title("hello, world!")
//! .build();
//! Self
//! }
//! }
//!
//! impl wita::EventHandler for Application {
//! fn closed(&mut self, _: &wita::Window) {
//! println!("closed");
//! }
//! }
//!
//! fn main() {
//! wita::initialize::<Application>();
//! wita::run(wita::RunType::Wait, Application);
//! }
//! ```
//!
//! # Event handling
//!
//! You must implement [`EventHandler`] for the your defined object, and can handle events in the `impl EventHandler`.
//!
//! ```ignore
//! struct Foo {}
//!
//! impl Foo {
//! fn new() -> Self {
//! //
//! Self {}
//! }
//! }
//!
//! impl wita::EventHandler for Foo {
//! // You define handlers.
//! // For example, handle the event that closed the window.
//! fn closed(&mut self, _: &wita::Window) {
//! // write handling codes
//! }
//! }
//! ```
//! Next, pass the your defined object to [`run`].
//!
//! ```ignore
//! wita::initialize::<Foo>();
//! wita::run(wita::RunType::Wait, Foo::new());
//! ```
//!
//! # Drawing on the window
//! There are directly no any methods for drawing on a [`Window`] in `wita`.
//! However, a [`Window`] provides the [`raw_handle`] that return a pointer which is `HWND`.
//! You can create a drawing context by using the [`raw_handle`] such as DirectX, Vulkan, etc.
//!
//! [`raw_handle`]: struct.Window.html#method.raw_handle
//!
pub use RunType;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
use *;
use null_mut;
use *;
pub const DEFAULT_DPI: i32 = 96;
/// Initialize `wita`.
/// Run the event loop.