package export_imports
import (
"runtime"
)
type Y struct {
pinner runtime.Pinner
handle int32
a int32
}
func (self *Y) GetA() int32 {
return self.a
}
func (self *Y) SetA(a int32) {
self.a = a
}
func (self *Y) OnDrop() {}
func MakeY(a int32) *Y {
return &Y{runtime.Pinner{}, 0, a}
}
func YAdd(y *Y, a int32) *Y {
defer y.Drop()
return &Y{runtime.Pinner{}, 0, a + y.a}
}