use wired_handler::{
plain::PlainState, State, StateSyncGet, StateSyncGetCloned, StateSyncMutableGetMut,
StateSyncMutableGetMutOrInsert, StateSyncMutableInsert, StateSyncMutableRemoveGet,
};
#[derive(
Debug,
Default,
State,
StateSyncGet,
StateSyncGetCloned,
StateSyncMutableGetMut,
StateSyncMutableInsert,
StateSyncMutableRemoveGet,
StateSyncMutableGetMutOrInsert,
)]
pub struct RequestState(PlainState);