use std::env;
use std::path::PathBuf;
fn main() {
println!("cargo:rerun-if-changed=wintun/wintun_functions.h");
#[cfg(target_os = "windows")]
{
let bindings = bindgen::Builder::default()
.header("wintun/wintun_functions.h")
.parse_callbacks(Box::new(bindgen::CargoCallbacks))
.allowlist_function("Wintun.*")
.allowlist_type("WINTUN_.*")
.allowlist_var("WINTUN_.*")
.blocklist_type("_GUID")
.blocklist_type("BOOL")
.blocklist_type("BYTE")
.blocklist_type("DWORD")
.blocklist_type("DWORD64")
.blocklist_type("GUID")
.blocklist_type("HANDLE")
.blocklist_type("LPCWSTR")
.blocklist_type("NET_LUID")
.blocklist_type("WCHAR")
.blocklist_type("wchar_t")
.dynamic_library_name("wintun")
.dynamic_link_require_all(true)
.opaque_type("NET_LUID")
.generate()
.expect("Unable to generate bindings");
let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
bindings
.write_to_file(out_path.join("bindings.rs"))
.expect("Couldn't write bindings!");
}
}