use super::*;
use crate::ecs::types::Rect;
use windows_numerics::Matrix3x2;
mod alpha_mask;
mod alpha_mask_resource;
mod entity_ex;
mod opacity;
mod tree_ex;
fn make_global_arrangement(left: f32, top: f32, right: f32, bottom: f32) -> GlobalArrangement {
GlobalArrangement {
transform: Matrix3x2::translation(left, top),
bounds: Rect {
left,
top,
right,
bottom,
},
}
}