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use std::any::Any;
use std::marker::PhantomPinned;
use std::pin::Pin;
use std::sync::Arc;
use crate::co;
use crate::decl::*;
use crate::gui::{privs::*, *};
use crate::msg::*;
use crate::prelude::*;
struct ButtonObj {
base: BaseCtrl,
events: BaseCtrlEvents,
_pin: PhantomPinned,
}
native_ctrl! { Button: ButtonObj => GuiEventsButton;
/// Native
/// [button](https://learn.microsoft.com/en-us/windows/win32/controls/button-types-and-styles#push-buttons)
/// control.
///
/// # Examples
///
/// Basic structure of a program with a main window and a button, both
/// created programmatically:
///
/// ```no_run
/// use winsafe::{self as w, co, gui, prelude::*};
///
/// fn main() {
/// if let Err(err) = Main::create_and_run() {
/// w::HWND::NULL
/// .MessageBox(&err.to_string(), "Uncaught error", co::MB::ICONERROR)
/// .unwrap();
/// }
/// }
///
/// #[derive(Clone)]
/// struct Main {
/// wnd: gui::WindowMain,
/// btn: gui::Button,
/// }
///
/// impl Main {
/// #[must_use]
/// fn create_and_run() -> w::AnyResult<i32> {
/// let wnd = gui::WindowMain::new(gui::WindowMainOpts {
/// title: "Main window",
/// ..Default::default()
/// });
/// let btn = gui::Button::new(
/// &wnd,
/// gui::ButtonOpts {
/// text: "&Click me",
/// position: gui::dpi(20, 20),
/// ..Default::default()
/// },
/// );
///
/// let new_self = Self { wnd, btn };
/// new_self.events();
///
/// new_self.wnd.run_main(None)
/// }
///
/// fn events(&self) {
/// let self2 = self.clone();
/// self.btn.on().bn_clicked(move || {
/// self2.wnd.hwnd().SetWindowText("Button clicked")?;
/// Ok(())
/// });
/// }
/// }
/// ```
}
impl Button {
/// Instantiates a new `Button` object, to be created on the parent window
/// with [`HWND::CreateWindowEx`](crate::HWND::CreateWindowEx).
///
/// # Panics
///
/// Panics if the parent window was already created – that is, you cannot
/// dynamically create a `Button` in an event closure.
#[must_use]
pub fn new(parent: &(impl GuiParent + 'static), opts: ButtonOpts) -> Self {
let ctrl_id = auto_id::set_if_zero(opts.ctrl_id);
let new_self = Self(Arc::pin(ButtonObj {
base: BaseCtrl::new(ctrl_id),
events: BaseCtrlEvents::new(parent, ctrl_id),
_pin: PhantomPinned,
}));
let self2 = new_self.clone();
let parent2 = parent.clone();
let text2 = opts.text.to_owned();
parent
.as_ref()
.before_on()
.wm(parent.as_ref().wnd_ty().creation_msg(), move |_| {
self2.0.base.create_window(
opts.window_ex_style,
"BUTTON",
Some(&text2),
opts.window_style | opts.control_style.into(),
opts.position.into(),
SIZE::with(opts.width, opts.height),
&parent2,
);
ui_font::set(self2.hwnd());
parent2
.as_ref()
.add_to_layout(self2.hwnd(), opts.resize_behavior);
Ok(0) // ignored
});
new_self
}
/// Instantiates a new `Button` object, to be loaded from a dialog resource
/// with [`HWND::GetDlgItem`](crate::HWND::GetDlgItem).
///
/// # Panics
///
/// Panics if the parent dialog was already created – that is, you cannot
/// dynamically create a `Button` in an event closure.
#[must_use]
pub fn new_dlg(
parent: &(impl GuiParent + 'static),
ctrl_id: u16,
resize_behavior: (Horz, Vert),
) -> Self {
let new_self = Self(Arc::pin(ButtonObj {
base: BaseCtrl::new(ctrl_id),
events: BaseCtrlEvents::new(parent, ctrl_id),
_pin: PhantomPinned,
}));
let self2 = new_self.clone();
let parent2 = parent.clone();
parent.as_ref().before_on().wm_init_dialog(move |_| {
self2.0.base.assign_dlg(&parent2);
parent2
.as_ref()
.add_to_layout(self2.hwnd(), resize_behavior);
Ok(true) // ignored
});
new_self
}
/// Fires the click event for the button by sending a
/// [`bm::Click`](crate::msg::bm::Click) message.
pub fn trigger_click(&self) {
unsafe {
self.hwnd().SendMessage(bm::Click {});
}
}
}
/// Options to create a [`Button`](crate::gui::Button) programmatically with
/// [`Button::new`](crate::gui::Button::new).
pub struct ButtonOpts<'a> {
/// Text of the control to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to empty string.
pub text: &'a str,
/// Left and top position coordinates of control within parent's client
/// area, to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to `gui::dpi(0, 0)`.
pub position: (i32, i32),
/// Control width to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to `gui::dpi_x(88)`.
pub width: i32,
/// Control height to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to `gui::dpi_y(26)`.
pub height: i32,
/// Button styles to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to `BS::PUSHBUTTON`.
///
/// Suggestions:
/// * replace with `BS::DEFPUSHBUTTON` for the default button of the window;
/// * add `BS::NOTIFY` to receive notifications other than the simple click.
pub control_style: co::BS,
/// Window styles to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to `WS::CHILD | WS::GROUP | WS::TABSTOP | WS::VISIBLE`.
pub window_style: co::WS,
/// Extended window styles to be
/// [created](https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-createwindowexw).
///
/// Defaults to `WS_EX::LEFT`.
pub window_ex_style: co::WS_EX,
/// The control ID.
///
/// Defaults to an auto-generated ID.
pub ctrl_id: u16,
/// Horizontal and vertical behavior of the control when the parent window
/// is resized.
///
/// Defaults to `(gui::Horz::None, gui::Vert::None)`.
pub resize_behavior: (Horz, Vert),
}
impl<'a> Default for ButtonOpts<'a> {
fn default() -> Self {
Self {
text: "",
position: dpi(0, 0),
width: dpi_x(88),
height: dpi_y(26),
control_style: co::BS::PUSHBUTTON,
window_style: co::WS::CHILD | co::WS::GROUP | co::WS::TABSTOP | co::WS::VISIBLE,
window_ex_style: co::WS_EX::LEFT,
ctrl_id: 0,
resize_behavior: (Horz::None, Vert::None),
}
}
}