winit_input_helper_temp 0.14.2

Temp version of winit_input_helper with horz scrolling
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  • Source code size: 60.59 kB This is the summed size of all the files inside the crates.io package for this release.
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  • Ø build duration
  • this release: 48s Average build duration of successful builds.
  • all releases: 48s Average build duration of successful builds in releases after 2024-10-23.
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  • emmabritton/winit_input_helper
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  • emmabritton

Winit Input Helper

Crates.io Docs

Processes and stores winit events, allowing input state to be queried at any time.

How to use

Each event is passed to the WinitInputHelper via the update method.

The current input state can then be accessed via methods such as key_pressed, key_released, key_held, mouse, mouse_diff etc.

To see all available methods look at docs.rs

use winit::event::VirtualKeyCode;
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
use winit_input_helper::WinitInputHelper;

fn main() {
    let mut input = WinitInputHelper::new();

    let event_loop = EventLoop::new();
    let _window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        // Pass every event to the WindowInputHelper.
        // It will return true when the last event has been processed and it is time to run your application logic.
        if input.update(&event) {
            // query keypresses this update
            if input.key_pressed_os(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard (OS repeating)");
            }

            if input.key_pressed(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard");
            }

            if input.key_released(VirtualKeyCode::Q) || input.close_requested() || input.destroyed() {
                *control_flow = ControlFlow::Exit;
                return;
            }

            // query the change in mouse this update
            let mouse_diff = input.mouse_diff();
            if mouse_diff != (0.0, 0.0) {
                println!("The mouse diff is: {:?}", mouse_diff);
                println!("The mouse position is: {:?}", input.mouse());
            }

            // You are expected to control your own timing within this block.
            // Usually via rendering with vsync.
            // render();
        }
    });
}

Publishing a new version

In order to avoid forcing the user to enable the default winit backends, winit_input_helper sets its winit dependency to default-features = false. This complicates the publishing procedure a little because winit cannot compile without any backends enabled.

So to publish we run: cargo publish --features winit/default