winit 0.30.13

Cross-platform window creation library.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
use std::cell::{Cell, RefCell};
use std::mem;
use std::rc::Weak;
use std::time::Instant;

use objc2::rc::Retained;
use objc2::{declare_class, msg_send_id, mutability, ClassType, DeclaredClass};
use objc2_app_kit::{
    NSApplication, NSApplicationActivationPolicy, NSApplicationDelegate, NSRunningApplication,
};
use objc2_foundation::{MainThreadMarker, NSNotification, NSObject, NSObjectProtocol};

use super::event_handler::EventHandler;
use super::event_loop::{notify_windows_of_exit, stop_app_immediately, ActiveEventLoop, PanicInfo};
use super::observer::{EventLoopWaker, RunLoop};
use super::{menu, WindowId, DEVICE_ID};
use crate::event::{DeviceEvent, Event, StartCause, WindowEvent};
use crate::event_loop::{ActiveEventLoop as RootActiveEventLoop, ControlFlow};
use crate::window::WindowId as RootWindowId;

#[derive(Debug)]
pub(super) struct AppState {
    activation_policy: Option<NSApplicationActivationPolicy>,
    default_menu: bool,
    activate_ignoring_other_apps: bool,
    run_loop: RunLoop,
    event_handler: EventHandler,
    stop_on_launch: Cell<bool>,
    stop_before_wait: Cell<bool>,
    stop_after_wait: Cell<bool>,
    stop_on_redraw: Cell<bool>,
    /// Whether `applicationDidFinishLaunching:` has been run or not.
    is_launched: Cell<bool>,
    /// Whether an `EventLoop` is currently running.
    is_running: Cell<bool>,
    /// Whether the user has requested the event loop to exit.
    exit: Cell<bool>,
    control_flow: Cell<ControlFlow>,
    waker: RefCell<EventLoopWaker>,
    start_time: Cell<Option<Instant>>,
    wait_timeout: Cell<Option<Instant>>,
    pending_redraw: RefCell<Vec<WindowId>>,
    // NOTE: This is strongly referenced by our `NSWindowDelegate` and our `NSView` subclass, and
    // as such should be careful to not add fields that, in turn, strongly reference those.
}

declare_class!(
    #[derive(Debug)]
    pub(super) struct ApplicationDelegate;

    unsafe impl ClassType for ApplicationDelegate {
        type Super = NSObject;
        type Mutability = mutability::MainThreadOnly;
        const NAME: &'static str = "WinitApplicationDelegate";
    }

    impl DeclaredClass for ApplicationDelegate {
        type Ivars = AppState;
    }

    unsafe impl NSObjectProtocol for ApplicationDelegate {}

    unsafe impl NSApplicationDelegate for ApplicationDelegate {
        #[method(applicationDidFinishLaunching:)]
        fn app_did_finish_launching(&self, notification: &NSNotification) {
            self.did_finish_launching(notification)
        }

        #[method(applicationWillTerminate:)]
        fn app_will_terminate(&self, notification: &NSNotification) {
            self.will_terminate(notification)
        }
    }
);

impl ApplicationDelegate {
    pub(super) fn new(
        mtm: MainThreadMarker,
        activation_policy: Option<NSApplicationActivationPolicy>,
        default_menu: bool,
        activate_ignoring_other_apps: bool,
    ) -> Retained<Self> {
        let this = mtm.alloc().set_ivars(AppState {
            activation_policy,
            default_menu,
            activate_ignoring_other_apps,
            run_loop: RunLoop::main(mtm),
            event_handler: EventHandler::new(),
            stop_on_launch: Cell::new(false),
            stop_before_wait: Cell::new(false),
            stop_after_wait: Cell::new(false),
            stop_on_redraw: Cell::new(false),
            is_launched: Cell::new(false),
            is_running: Cell::new(false),
            exit: Cell::new(false),
            control_flow: Cell::new(ControlFlow::default()),
            waker: RefCell::new(EventLoopWaker::new()),
            start_time: Cell::new(None),
            wait_timeout: Cell::new(None),
            pending_redraw: RefCell::new(vec![]),
        });
        unsafe { msg_send_id![super(this), init] }
    }

    // NOTE: This will, globally, only be run once, no matter how many
    // `EventLoop`s the user creates.
    fn did_finish_launching(&self, _notification: &NSNotification) {
        trace_scope!("applicationDidFinishLaunching:");
        self.ivars().is_launched.set(true);

        let mtm = MainThreadMarker::from(self);
        let app = NSApplication::sharedApplication(mtm);
        // We need to delay setting the activation policy and activating the app
        // until `applicationDidFinishLaunching` has been called. Otherwise the
        // menu bar is initially unresponsive on macOS 10.15.
        // If no activation policy is explicitly provided, do not set it at all
        // to allow the package manifest to define behavior via LSUIElement.
        if let Some(activation_policy) = self.ivars().activation_policy {
            app.setActivationPolicy(activation_policy);
        } else {
            // If no activation policy is explicitly provided, and the application
            // is bundled, do not set the activation policy at all, to allow the
            // package manifest to define the behavior via LSUIElement.
            //
            // See:
            // - https://github.com/rust-windowing/winit/issues/261
            // - https://github.com/rust-windowing/winit/issues/3958
            let is_bundled =
                unsafe { NSRunningApplication::currentApplication().bundleIdentifier().is_some() };
            if !is_bundled {
                app.setActivationPolicy(NSApplicationActivationPolicy::Regular);
            }
        }

        window_activation_hack(&app);
        #[allow(deprecated)]
        app.activateIgnoringOtherApps(self.ivars().activate_ignoring_other_apps);

        if self.ivars().default_menu {
            // The menubar initialization should be before the `NewEvents` event, to allow
            // overriding of the default menu even if it's created
            menu::initialize(&app);
        }

        self.ivars().waker.borrow_mut().start();

        self.set_is_running(true);
        self.dispatch_init_events();

        // If the application is being launched via `EventLoop::pump_app_events()` then we'll
        // want to stop the app once it is launched (and return to the external loop)
        //
        // In this case we still want to consider Winit's `EventLoop` to be "running",
        // so we call `start_running()` above.
        if self.ivars().stop_on_launch.get() {
            // NOTE: the original idea had been to only stop the underlying `RunLoop`
            // for the app but that didn't work as expected (`-[NSApplication run]`
            // effectively ignored the attempt to stop the RunLoop and re-started it).
            //
            // So we return from `pump_events` by stopping the application.
            let app = NSApplication::sharedApplication(mtm);
            stop_app_immediately(&app);
        }
    }

    fn will_terminate(&self, _notification: &NSNotification) {
        trace_scope!("applicationWillTerminate:");
        let mtm = MainThreadMarker::from(self);
        let app = NSApplication::sharedApplication(mtm);
        notify_windows_of_exit(&app);
        self.internal_exit();
    }

    pub fn get(mtm: MainThreadMarker) -> Retained<Self> {
        let app = NSApplication::sharedApplication(mtm);
        let delegate =
            unsafe { app.delegate() }.expect("a delegate was not configured on the application");
        if delegate.is_kind_of::<Self>() {
            // SAFETY: Just checked that the delegate is an instance of `ApplicationDelegate`
            unsafe { Retained::cast(delegate) }
        } else {
            panic!("tried to get a delegate that was not the one Winit has registered")
        }
    }

    /// Place the event handler in the application delegate for the duration
    /// of the given closure.
    pub fn set_event_handler<R>(
        &self,
        handler: impl FnMut(Event<HandlePendingUserEvents>, &RootActiveEventLoop),
        closure: impl FnOnce() -> R,
    ) -> R {
        self.ivars().event_handler.set(handler, closure)
    }

    /// If `pump_events` is called to progress the event loop then we
    /// bootstrap the event loop via `-[NSApplication run]` but will use
    /// `CFRunLoopRunInMode` for subsequent calls to `pump_events`.
    pub fn set_stop_on_launch(&self) {
        self.ivars().stop_on_launch.set(true);
    }

    pub fn set_stop_before_wait(&self, value: bool) {
        self.ivars().stop_before_wait.set(value)
    }

    pub fn set_stop_after_wait(&self, value: bool) {
        self.ivars().stop_after_wait.set(value)
    }

    pub fn set_stop_on_redraw(&self, value: bool) {
        self.ivars().stop_on_redraw.set(value)
    }

    pub fn set_wait_timeout(&self, value: Option<Instant>) {
        self.ivars().wait_timeout.set(value)
    }

    /// Clears the `running` state and resets the `control_flow` state when an `EventLoop` exits.
    ///
    /// NOTE: that if the `NSApplication` has been launched then that state is preserved,
    /// and we won't need to re-launch the app if subsequent EventLoops are run.
    pub fn internal_exit(&self) {
        self.handle_event(Event::LoopExiting);

        self.set_is_running(false);
        self.set_stop_on_redraw(false);
        self.set_stop_before_wait(false);
        self.set_stop_after_wait(false);
        self.set_wait_timeout(None);
    }

    pub fn is_launched(&self) -> bool {
        self.ivars().is_launched.get()
    }

    pub fn set_is_running(&self, value: bool) {
        self.ivars().is_running.set(value)
    }

    pub fn is_running(&self) -> bool {
        self.ivars().is_running.get()
    }

    pub fn exit(&self) {
        self.ivars().exit.set(true)
    }

    pub fn clear_exit(&self) {
        self.ivars().exit.set(false)
    }

    pub fn exiting(&self) -> bool {
        self.ivars().exit.get()
    }

    pub fn set_control_flow(&self, value: ControlFlow) {
        self.ivars().control_flow.set(value)
    }

    pub fn control_flow(&self) -> ControlFlow {
        self.ivars().control_flow.get()
    }

    pub fn maybe_queue_window_event(&self, window_id: WindowId, event: WindowEvent) {
        self.maybe_queue_event(Event::WindowEvent { window_id: RootWindowId(window_id), event });
    }

    pub fn handle_window_event(&self, window_id: WindowId, event: WindowEvent) {
        self.handle_event(Event::WindowEvent { window_id: RootWindowId(window_id), event });
    }

    pub fn maybe_queue_device_event(&self, event: DeviceEvent) {
        self.maybe_queue_event(Event::DeviceEvent { device_id: DEVICE_ID, event });
    }

    pub fn handle_redraw(&self, window_id: WindowId) {
        let mtm = MainThreadMarker::from(self);
        // Redraw request might come out of order from the OS.
        // -> Don't go back into the event handler when our callstack originates from there
        if !self.ivars().event_handler.in_use() {
            self.handle_event(Event::WindowEvent {
                window_id: RootWindowId(window_id),
                event: WindowEvent::RedrawRequested,
            });

            // `pump_events` will request to stop immediately _after_ dispatching RedrawRequested
            // events as a way to ensure that `pump_events` can't block an external loop
            // indefinitely
            if self.ivars().stop_on_redraw.get() {
                let app = NSApplication::sharedApplication(mtm);
                stop_app_immediately(&app);
            }
        }
    }

    pub fn queue_redraw(&self, window_id: WindowId) {
        let mut pending_redraw = self.ivars().pending_redraw.borrow_mut();
        if !pending_redraw.contains(&window_id) {
            pending_redraw.push(window_id);
        }
        self.ivars().run_loop.wakeup();
    }

    #[track_caller]
    fn maybe_queue_event(&self, event: Event<HandlePendingUserEvents>) {
        // Most programmer actions in AppKit (e.g. change window fullscreen, set focused, etc.)
        // result in an event being queued, and applied at a later point.
        //
        // However, it is not documented which actions do this, and which ones are done immediately,
        // so to make sure that we don't encounter re-entrancy issues, we first check if we're
        // currently handling another event, and if we are, we queue the event instead.
        if !self.ivars().event_handler.in_use() {
            self.handle_event(event);
        } else {
            tracing::debug!(?event, "had to queue event since another is currently being handled");
            let this = self.retain();
            self.ivars().run_loop.queue_closure(move || this.handle_event(event));
        }
    }

    #[track_caller]
    fn handle_event(&self, event: Event<HandlePendingUserEvents>) {
        self.ivars().event_handler.handle_event(event, &ActiveEventLoop::new_root(self.retain()))
    }

    /// dispatch `NewEvents(Init)` + `Resumed`
    pub fn dispatch_init_events(&self) {
        self.handle_event(Event::NewEvents(StartCause::Init));
        // NB: For consistency all platforms must emit a 'resumed' event even though macOS
        // applications don't themselves have a formal suspend/resume lifecycle.
        self.handle_event(Event::Resumed);
    }

    // Called by RunLoopObserver after finishing waiting for new events
    pub fn wakeup(&self, panic_info: Weak<PanicInfo>) {
        let mtm = MainThreadMarker::from(self);
        let panic_info = panic_info
            .upgrade()
            .expect("The panic info must exist here. This failure indicates a developer error.");

        // Return when in event handler due to https://github.com/rust-windowing/winit/issues/1779
        if panic_info.is_panicking() || !self.ivars().event_handler.ready() || !self.is_running() {
            return;
        }

        if self.ivars().stop_after_wait.get() {
            let app = NSApplication::sharedApplication(mtm);
            stop_app_immediately(&app);
        }

        let start = self.ivars().start_time.get().unwrap();
        let cause = match self.control_flow() {
            ControlFlow::Poll => StartCause::Poll,
            ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None },
            ControlFlow::WaitUntil(requested_resume) => {
                if Instant::now() >= requested_resume {
                    StartCause::ResumeTimeReached { start, requested_resume }
                } else {
                    StartCause::WaitCancelled { start, requested_resume: Some(requested_resume) }
                }
            },
        };

        self.handle_event(Event::NewEvents(cause));
    }

    // Called by RunLoopObserver before waiting for new events
    pub fn cleared(&self, panic_info: Weak<PanicInfo>) {
        let mtm = MainThreadMarker::from(self);
        let panic_info = panic_info
            .upgrade()
            .expect("The panic info must exist here. This failure indicates a developer error.");

        // Return when in event handler due to https://github.com/rust-windowing/winit/issues/1779
        // XXX: how does it make sense that `event_handler.ready()` can ever return `false` here if
        // we're about to return to the `CFRunLoop` to poll for new events?
        if panic_info.is_panicking() || !self.ivars().event_handler.ready() || !self.is_running() {
            return;
        }

        self.handle_event(Event::UserEvent(HandlePendingUserEvents));

        let redraw = mem::take(&mut *self.ivars().pending_redraw.borrow_mut());
        for window_id in redraw {
            self.handle_event(Event::WindowEvent {
                window_id: RootWindowId(window_id),
                event: WindowEvent::RedrawRequested,
            });
        }

        self.handle_event(Event::AboutToWait);

        if self.exiting() {
            let app = NSApplication::sharedApplication(mtm);
            stop_app_immediately(&app);
            notify_windows_of_exit(&app);
        }

        if self.ivars().stop_before_wait.get() {
            let app = NSApplication::sharedApplication(mtm);
            stop_app_immediately(&app);
        }
        self.ivars().start_time.set(Some(Instant::now()));
        let wait_timeout = self.ivars().wait_timeout.get(); // configured by pump_events
        let app_timeout = match self.control_flow() {
            ControlFlow::Wait => None,
            ControlFlow::Poll => Some(Instant::now()),
            ControlFlow::WaitUntil(instant) => Some(instant),
        };
        self.ivars().waker.borrow_mut().start_at(min_timeout(wait_timeout, app_timeout));
    }
}

#[derive(Debug)]
pub(crate) struct HandlePendingUserEvents;

/// Returns the minimum `Option<Instant>`, taking into account that `None`
/// equates to an infinite timeout, not a zero timeout (so can't just use
/// `Option::min`)
fn min_timeout(a: Option<Instant>, b: Option<Instant>) -> Option<Instant> {
    a.map_or(b, |a_timeout| b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout))))
}

/// A hack to make activation of multiple windows work when creating them before
/// `applicationDidFinishLaunching:` / `Event::Event::NewEvents(StartCause::Init)`.
///
/// Alternative to this would be the user calling `window.set_visible(true)` in
/// `StartCause::Init`.
///
/// If this becomes too bothersome to maintain, it can probably be removed
/// without too much damage.
fn window_activation_hack(app: &NSApplication) {
    // TODO: Proper ordering of the windows
    app.windows().into_iter().for_each(|window| {
        // Call `makeKeyAndOrderFront` if it was called on the window in `WinitWindow::new`
        // This way we preserve the user's desired initial visibility status
        // TODO: Also filter on the type/"level" of the window, and maybe other things?
        if window.isVisible() {
            tracing::trace!("Activating visible window");
            window.makeKeyAndOrderFront(None);
        } else {
            tracing::trace!("Skipping activating invisible window");
        }
    })
}