#![deny(unused_results)]
use std::cell::{RefCell, RefMut};
use std::collections::HashSet;
use std::os::raw::c_void;
use std::sync::{Arc, Mutex, OnceLock};
use std::time::Instant;
use std::{fmt, mem, ptr};
use core_foundation::base::CFRelease;
use core_foundation::date::CFAbsoluteTimeGetCurrent;
use core_foundation::runloop::{
kCFRunLoopCommonModes, CFRunLoopAddTimer, CFRunLoopGetMain, CFRunLoopRef, CFRunLoopTimerCreate,
CFRunLoopTimerInvalidate, CFRunLoopTimerRef, CFRunLoopTimerSetNextFireDate,
};
use objc2::rc::Retained;
use objc2::runtime::AnyObject;
use objc2::{msg_send, sel};
use objc2_foundation::{
CGRect, CGSize, MainThreadMarker, NSInteger, NSObjectProtocol, NSOperatingSystemVersion,
NSProcessInfo,
};
use objc2_ui_kit::{UIApplication, UICoordinateSpace, UIView, UIWindow};
use super::window::WinitUIWindow;
use crate::dpi::PhysicalSize;
use crate::event::{Event, InnerSizeWriter, StartCause, WindowEvent};
use crate::event_loop::{ActiveEventLoop as RootActiveEventLoop, ControlFlow};
use crate::window::WindowId as RootWindowId;
macro_rules! bug {
($($msg:tt)*) => {
panic!("winit iOS bug, file an issue: {}", format!($($msg)*))
};
}
macro_rules! bug_assert {
($test:expr, $($msg:tt)*) => {
assert!($test, "winit iOS bug, file an issue: {}", format!($($msg)*))
};
}
#[derive(Debug)]
pub(crate) struct HandlePendingUserEvents;
pub(crate) struct EventLoopHandler {
#[allow(clippy::type_complexity)]
pub(crate) handler: Box<dyn FnMut(Event<HandlePendingUserEvents>, &RootActiveEventLoop)>,
pub(crate) event_loop: RootActiveEventLoop,
}
impl fmt::Debug for EventLoopHandler {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("EventLoopHandler")
.field("handler", &"...")
.field("event_loop", &self.event_loop)
.finish()
}
}
impl EventLoopHandler {
fn handle_event(&mut self, event: Event<HandlePendingUserEvents>) {
(self.handler)(event, &self.event_loop)
}
}
#[derive(Debug)]
pub(crate) enum EventWrapper {
StaticEvent(Event<HandlePendingUserEvents>),
ScaleFactorChanged(ScaleFactorChanged),
}
#[derive(Debug)]
pub struct ScaleFactorChanged {
pub(super) window: Retained<WinitUIWindow>,
pub(super) suggested_size: PhysicalSize<u32>,
pub(super) scale_factor: f64,
}
enum UserCallbackTransitionResult<'a> {
Success {
handler: EventLoopHandler,
active_control_flow: ControlFlow,
processing_redraws: bool,
},
ReentrancyPrevented {
queued_events: &'a mut Vec<EventWrapper>,
},
}
impl Event<HandlePendingUserEvents> {
fn is_redraw(&self) -> bool {
matches!(self, Event::WindowEvent { event: WindowEvent::RedrawRequested, .. })
}
}
#[derive(Debug)]
#[must_use = "dropping `AppStateImpl` without inspecting it is probably a bug"]
enum AppStateImpl {
NotLaunched {
queued_windows: Vec<Retained<WinitUIWindow>>,
queued_events: Vec<EventWrapper>,
queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
},
Launching {
queued_windows: Vec<Retained<WinitUIWindow>>,
queued_events: Vec<EventWrapper>,
queued_handler: EventLoopHandler,
queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
},
ProcessingEvents {
handler: EventLoopHandler,
queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
active_control_flow: ControlFlow,
},
InUserCallback {
queued_events: Vec<EventWrapper>,
queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
},
ProcessingRedraws {
handler: EventLoopHandler,
active_control_flow: ControlFlow,
},
Waiting {
waiting_handler: EventLoopHandler,
start: Instant,
},
PollFinished {
waiting_handler: EventLoopHandler,
},
Terminated,
}
pub(crate) struct AppState {
app_state: Option<AppStateImpl>,
control_flow: ControlFlow,
waker: EventLoopWaker,
}
impl AppState {
pub(crate) fn get_mut(_mtm: MainThreadMarker) -> RefMut<'static, AppState> {
static mut APP_STATE: RefCell<Option<AppState>> = RefCell::new(None);
#[allow(unknown_lints)] #[allow(static_mut_refs)] let mut guard = unsafe { APP_STATE.borrow_mut() };
if guard.is_none() {
#[inline(never)]
#[cold]
fn init_guard(guard: &mut RefMut<'static, Option<AppState>>) {
let waker = EventLoopWaker::new(unsafe { CFRunLoopGetMain() });
**guard = Some(AppState {
app_state: Some(AppStateImpl::NotLaunched {
queued_windows: Vec::new(),
queued_events: Vec::new(),
queued_gpu_redraws: HashSet::new(),
}),
control_flow: ControlFlow::default(),
waker,
});
}
init_guard(&mut guard);
}
RefMut::map(guard, |state| state.as_mut().unwrap())
}
fn state(&self) -> &AppStateImpl {
match &self.app_state {
Some(ref state) => state,
None => bug!("`AppState` previously failed a state transition"),
}
}
fn state_mut(&mut self) -> &mut AppStateImpl {
match &mut self.app_state {
Some(ref mut state) => state,
None => bug!("`AppState` previously failed a state transition"),
}
}
fn take_state(&mut self) -> AppStateImpl {
match self.app_state.take() {
Some(state) => state,
None => bug!("`AppState` previously failed a state transition"),
}
}
fn set_state(&mut self, new_state: AppStateImpl) {
bug_assert!(
self.app_state.is_none(),
"attempted to set an `AppState` without calling `take_state` first {:?}",
self.app_state
);
self.app_state = Some(new_state)
}
fn replace_state(&mut self, new_state: AppStateImpl) -> AppStateImpl {
match &mut self.app_state {
Some(ref mut state) => mem::replace(state, new_state),
None => bug!("`AppState` previously failed a state transition"),
}
}
fn has_launched(&self) -> bool {
!matches!(self.state(), AppStateImpl::NotLaunched { .. } | AppStateImpl::Launching { .. })
}
fn has_terminated(&self) -> bool {
matches!(self.state(), AppStateImpl::Terminated)
}
fn will_launch_transition(&mut self, queued_handler: EventLoopHandler) {
let (queued_windows, queued_events, queued_gpu_redraws) = match self.take_state() {
AppStateImpl::NotLaunched { queued_windows, queued_events, queued_gpu_redraws } => {
(queued_windows, queued_events, queued_gpu_redraws)
},
s => bug!("unexpected state {:?}", s),
};
self.set_state(AppStateImpl::Launching {
queued_windows,
queued_events,
queued_handler,
queued_gpu_redraws,
});
}
fn did_finish_launching_transition(
&mut self,
) -> (Vec<Retained<WinitUIWindow>>, Vec<EventWrapper>) {
let (windows, events, handler, queued_gpu_redraws) = match self.take_state() {
AppStateImpl::Launching {
queued_windows,
queued_events,
queued_handler,
queued_gpu_redraws,
} => (queued_windows, queued_events, queued_handler, queued_gpu_redraws),
s => bug!("unexpected state {:?}", s),
};
self.set_state(AppStateImpl::ProcessingEvents {
handler,
active_control_flow: self.control_flow,
queued_gpu_redraws,
});
(windows, events)
}
fn wakeup_transition(&mut self) -> Option<EventWrapper> {
if !self.has_launched() || self.has_terminated() {
return None;
}
let (handler, event) = match (self.control_flow, self.take_state()) {
(ControlFlow::Poll, AppStateImpl::PollFinished { waiting_handler }) => {
(waiting_handler, EventWrapper::StaticEvent(Event::NewEvents(StartCause::Poll)))
},
(ControlFlow::Wait, AppStateImpl::Waiting { waiting_handler, start }) => (
waiting_handler,
EventWrapper::StaticEvent(Event::NewEvents(StartCause::WaitCancelled {
start,
requested_resume: None,
})),
),
(
ControlFlow::WaitUntil(requested_resume),
AppStateImpl::Waiting { waiting_handler, start },
) => {
let event = if Instant::now() >= requested_resume {
EventWrapper::StaticEvent(Event::NewEvents(StartCause::ResumeTimeReached {
start,
requested_resume,
}))
} else {
EventWrapper::StaticEvent(Event::NewEvents(StartCause::WaitCancelled {
start,
requested_resume: Some(requested_resume),
}))
};
(waiting_handler, event)
},
s => bug!("`EventHandler` unexpectedly woke up {:?}", s),
};
self.set_state(AppStateImpl::ProcessingEvents {
handler,
queued_gpu_redraws: Default::default(),
active_control_flow: self.control_flow,
});
Some(event)
}
fn try_user_callback_transition(&mut self) -> UserCallbackTransitionResult<'_> {
match self.state_mut() {
&mut AppStateImpl::Launching { ref mut queued_events, .. }
| &mut AppStateImpl::NotLaunched { ref mut queued_events, .. }
| &mut AppStateImpl::InUserCallback { ref mut queued_events, .. } => {
return unsafe {
mem::transmute::<
UserCallbackTransitionResult<'_>,
UserCallbackTransitionResult<'_>,
>(UserCallbackTransitionResult::ReentrancyPrevented {
queued_events,
})
};
},
&mut AppStateImpl::ProcessingEvents { .. }
| &mut AppStateImpl::ProcessingRedraws { .. } => {},
s @ &mut AppStateImpl::PollFinished { .. }
| s @ &mut AppStateImpl::Waiting { .. }
| s @ &mut AppStateImpl::Terminated => {
bug!("unexpected attempted to process an event {:?}", s)
},
}
let (handler, queued_gpu_redraws, active_control_flow, processing_redraws) = match self
.take_state()
{
AppStateImpl::Launching { .. }
| AppStateImpl::NotLaunched { .. }
| AppStateImpl::InUserCallback { .. } => unreachable!(),
AppStateImpl::ProcessingEvents { handler, queued_gpu_redraws, active_control_flow } => {
(handler, queued_gpu_redraws, active_control_flow, false)
},
AppStateImpl::ProcessingRedraws { handler, active_control_flow } => {
(handler, Default::default(), active_control_flow, true)
},
AppStateImpl::PollFinished { .. }
| AppStateImpl::Waiting { .. }
| AppStateImpl::Terminated => unreachable!(),
};
self.set_state(AppStateImpl::InUserCallback {
queued_events: Vec::new(),
queued_gpu_redraws,
});
UserCallbackTransitionResult::Success { handler, active_control_flow, processing_redraws }
}
fn main_events_cleared_transition(&mut self) -> HashSet<Retained<WinitUIWindow>> {
let (handler, queued_gpu_redraws, active_control_flow) = match self.take_state() {
AppStateImpl::ProcessingEvents { handler, queued_gpu_redraws, active_control_flow } => {
(handler, queued_gpu_redraws, active_control_flow)
},
s => bug!("unexpected state {:?}", s),
};
self.set_state(AppStateImpl::ProcessingRedraws { handler, active_control_flow });
queued_gpu_redraws
}
fn events_cleared_transition(&mut self) {
if !self.has_launched() || self.has_terminated() {
return;
}
let (waiting_handler, old) = match self.take_state() {
AppStateImpl::ProcessingRedraws { handler, active_control_flow } => {
(handler, active_control_flow)
},
s => bug!("unexpected state {:?}", s),
};
let new = self.control_flow;
match (old, new) {
(ControlFlow::Wait, ControlFlow::Wait) => {
let start = Instant::now();
self.set_state(AppStateImpl::Waiting { waiting_handler, start });
self.waker.stop()
},
(ControlFlow::WaitUntil(old_instant), ControlFlow::WaitUntil(new_instant))
if old_instant == new_instant =>
{
let start = Instant::now();
self.set_state(AppStateImpl::Waiting { waiting_handler, start });
},
(_, ControlFlow::Wait) => {
let start = Instant::now();
self.set_state(AppStateImpl::Waiting { waiting_handler, start });
self.waker.stop()
},
(_, ControlFlow::WaitUntil(new_instant)) => {
let start = Instant::now();
self.set_state(AppStateImpl::Waiting { waiting_handler, start });
self.waker.start_at(new_instant)
},
(_, ControlFlow::Poll) => {
self.set_state(AppStateImpl::PollFinished { waiting_handler });
self.waker.start()
},
}
}
fn terminated_transition(&mut self) -> EventLoopHandler {
match self.replace_state(AppStateImpl::Terminated) {
AppStateImpl::ProcessingEvents { handler, .. } => handler,
s => bug!("`LoopExiting` happened while not processing events {:?}", s),
}
}
pub(crate) fn set_control_flow(&mut self, control_flow: ControlFlow) {
self.control_flow = control_flow;
}
pub(crate) fn control_flow(&self) -> ControlFlow {
self.control_flow
}
}
pub(crate) fn set_key_window(mtm: MainThreadMarker, window: &Retained<WinitUIWindow>) {
let mut this = AppState::get_mut(mtm);
match this.state_mut() {
&mut AppStateImpl::NotLaunched { ref mut queued_windows, .. } => {
return queued_windows.push(window.clone())
},
&mut AppStateImpl::ProcessingEvents { .. }
| &mut AppStateImpl::InUserCallback { .. }
| &mut AppStateImpl::ProcessingRedraws { .. } => {},
s @ &mut AppStateImpl::Launching { .. }
| s @ &mut AppStateImpl::Waiting { .. }
| s @ &mut AppStateImpl::PollFinished { .. } => bug!("unexpected state {:?}", s),
&mut AppStateImpl::Terminated => {
panic!("Attempt to create a `Window` after the app has terminated")
},
}
drop(this);
window.makeKeyAndVisible();
}
pub(crate) fn queue_gl_or_metal_redraw(mtm: MainThreadMarker, window: Retained<WinitUIWindow>) {
let mut this = AppState::get_mut(mtm);
match this.state_mut() {
&mut AppStateImpl::NotLaunched { ref mut queued_gpu_redraws, .. }
| &mut AppStateImpl::Launching { ref mut queued_gpu_redraws, .. }
| &mut AppStateImpl::ProcessingEvents { ref mut queued_gpu_redraws, .. }
| &mut AppStateImpl::InUserCallback { ref mut queued_gpu_redraws, .. } => {
let _ = queued_gpu_redraws.insert(window);
},
s @ &mut AppStateImpl::ProcessingRedraws { .. }
| s @ &mut AppStateImpl::Waiting { .. }
| s @ &mut AppStateImpl::PollFinished { .. } => bug!("unexpected state {:?}", s),
&mut AppStateImpl::Terminated => {
panic!("Attempt to create a `Window` after the app has terminated")
},
}
}
pub(crate) fn will_launch(mtm: MainThreadMarker, queued_handler: EventLoopHandler) {
AppState::get_mut(mtm).will_launch_transition(queued_handler)
}
pub fn did_finish_launching(mtm: MainThreadMarker) {
let mut this = AppState::get_mut(mtm);
let windows = match this.state_mut() {
AppStateImpl::Launching { queued_windows, .. } => mem::take(queued_windows),
s => bug!("unexpected state {:?}", s),
};
this.waker.start();
drop(this);
for window in windows {
let screen = window.screen();
let _: () = unsafe { msg_send![&window, setScreen: ptr::null::<AnyObject>()] };
window.setScreen(&screen);
let controller = window.rootViewController();
window.setRootViewController(None);
window.setRootViewController(controller.as_deref());
window.makeKeyAndVisible();
}
let (windows, events) = AppState::get_mut(mtm).did_finish_launching_transition();
let events = std::iter::once(EventWrapper::StaticEvent(Event::NewEvents(StartCause::Init)))
.chain(events);
handle_nonuser_events(mtm, events);
for window in windows {
window.makeKeyAndVisible();
}
}
pub fn handle_wakeup_transition(mtm: MainThreadMarker) {
let mut this = AppState::get_mut(mtm);
let wakeup_event = match this.wakeup_transition() {
None => return,
Some(wakeup_event) => wakeup_event,
};
drop(this);
handle_nonuser_event(mtm, wakeup_event)
}
pub(crate) fn handle_nonuser_event(mtm: MainThreadMarker, event: EventWrapper) {
handle_nonuser_events(mtm, std::iter::once(event))
}
pub(crate) fn handle_nonuser_events<I: IntoIterator<Item = EventWrapper>>(
mtm: MainThreadMarker,
events: I,
) {
let mut this = AppState::get_mut(mtm);
if this.has_terminated() {
return;
}
let (mut handler, active_control_flow, processing_redraws) =
match this.try_user_callback_transition() {
UserCallbackTransitionResult::ReentrancyPrevented { queued_events } => {
queued_events.extend(events);
return;
},
UserCallbackTransitionResult::Success {
handler,
active_control_flow,
processing_redraws,
} => (handler, active_control_flow, processing_redraws),
};
drop(this);
for wrapper in events {
match wrapper {
EventWrapper::StaticEvent(event) => {
if !processing_redraws && event.is_redraw() {
tracing::info!("processing `RedrawRequested` during the main event loop");
} else if processing_redraws && !event.is_redraw() {
tracing::warn!(
"processing non `RedrawRequested` event after the main event loop: {:#?}",
event
);
}
handler.handle_event(event)
},
EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(&mut handler, event),
}
}
loop {
let mut this = AppState::get_mut(mtm);
let queued_events = match this.state_mut() {
&mut AppStateImpl::InUserCallback { ref mut queued_events, queued_gpu_redraws: _ } => {
mem::take(queued_events)
},
s => bug!("unexpected state {:?}", s),
};
if queued_events.is_empty() {
let queued_gpu_redraws = match this.take_state() {
AppStateImpl::InUserCallback { queued_events: _, queued_gpu_redraws } => {
queued_gpu_redraws
},
_ => unreachable!(),
};
this.app_state = Some(if processing_redraws {
bug_assert!(
queued_gpu_redraws.is_empty(),
"redraw queued while processing redraws"
);
AppStateImpl::ProcessingRedraws { handler, active_control_flow }
} else {
AppStateImpl::ProcessingEvents { handler, queued_gpu_redraws, active_control_flow }
});
break;
}
drop(this);
for wrapper in queued_events {
match wrapper {
EventWrapper::StaticEvent(event) => {
if !processing_redraws && event.is_redraw() {
tracing::info!("processing `RedrawRequested` during the main event loop");
} else if processing_redraws && !event.is_redraw() {
tracing::warn!(
"processing non-`RedrawRequested` event after the main event loop: \
{:#?}",
event
);
}
handler.handle_event(event)
},
EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(&mut handler, event),
}
}
}
}
fn handle_user_events(mtm: MainThreadMarker) {
let mut this = AppState::get_mut(mtm);
let (mut handler, active_control_flow, processing_redraws) =
match this.try_user_callback_transition() {
UserCallbackTransitionResult::ReentrancyPrevented { .. } => {
bug!("unexpected attempted to process an event")
},
UserCallbackTransitionResult::Success {
handler,
active_control_flow,
processing_redraws,
} => (handler, active_control_flow, processing_redraws),
};
if processing_redraws {
bug!("user events attempted to be sent out while `ProcessingRedraws`");
}
drop(this);
handler.handle_event(Event::UserEvent(HandlePendingUserEvents));
loop {
let mut this = AppState::get_mut(mtm);
let queued_events = match this.state_mut() {
&mut AppStateImpl::InUserCallback { ref mut queued_events, queued_gpu_redraws: _ } => {
mem::take(queued_events)
},
s => bug!("unexpected state {:?}", s),
};
if queued_events.is_empty() {
let queued_gpu_redraws = match this.take_state() {
AppStateImpl::InUserCallback { queued_events: _, queued_gpu_redraws } => {
queued_gpu_redraws
},
_ => unreachable!(),
};
this.app_state = Some(AppStateImpl::ProcessingEvents {
handler,
queued_gpu_redraws,
active_control_flow,
});
break;
}
drop(this);
for wrapper in queued_events {
match wrapper {
EventWrapper::StaticEvent(event) => handler.handle_event(event),
EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(&mut handler, event),
}
}
handler.handle_event(Event::UserEvent(HandlePendingUserEvents));
}
}
pub(crate) fn send_occluded_event_for_all_windows(application: &UIApplication, occluded: bool) {
let mtm = MainThreadMarker::from(application);
let mut events = Vec::new();
#[allow(deprecated)]
for window in application.windows().iter() {
if window.is_kind_of::<WinitUIWindow>() {
let window = unsafe {
let ptr: *const UIWindow = window;
let ptr: *const WinitUIWindow = ptr.cast();
&*ptr
};
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Occluded(occluded),
}));
}
}
handle_nonuser_events(mtm, events);
}
pub fn handle_main_events_cleared(mtm: MainThreadMarker) {
let mut this = AppState::get_mut(mtm);
if !this.has_launched() || this.has_terminated() {
return;
}
match this.state_mut() {
AppStateImpl::ProcessingEvents { .. } => {},
_ => bug!("`ProcessingRedraws` happened unexpectedly"),
};
drop(this);
handle_user_events(mtm);
let mut this = AppState::get_mut(mtm);
let redraw_events: Vec<EventWrapper> = this
.main_events_cleared_transition()
.into_iter()
.map(|window| {
EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::RedrawRequested,
})
})
.collect();
drop(this);
handle_nonuser_events(mtm, redraw_events);
handle_nonuser_event(mtm, EventWrapper::StaticEvent(Event::AboutToWait));
}
pub fn handle_events_cleared(mtm: MainThreadMarker) {
AppState::get_mut(mtm).events_cleared_transition();
}
pub(crate) fn terminated(application: &UIApplication) {
let mtm = MainThreadMarker::from(application);
let mut events = Vec::new();
#[allow(deprecated)]
for window in application.windows().iter() {
if window.is_kind_of::<WinitUIWindow>() {
let window = unsafe {
let ptr: *const UIWindow = window;
let ptr: *const WinitUIWindow = ptr.cast();
&*ptr
};
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::Destroyed,
}));
}
}
handle_nonuser_events(mtm, events);
let mut this = AppState::get_mut(mtm);
let mut handler = this.terminated_transition();
drop(this);
handler.handle_event(Event::LoopExiting)
}
fn handle_hidpi_proxy(handler: &mut EventLoopHandler, event: ScaleFactorChanged) {
let ScaleFactorChanged { suggested_size, scale_factor, window } = event;
let new_inner_size = Arc::new(Mutex::new(suggested_size));
let event = Event::WindowEvent {
window_id: RootWindowId(window.id()),
event: WindowEvent::ScaleFactorChanged {
scale_factor,
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&new_inner_size)),
},
};
handler.handle_event(event);
let (view, screen_frame) = get_view_and_screen_frame(&window);
let physical_size = *new_inner_size.lock().unwrap();
drop(new_inner_size);
let logical_size = physical_size.to_logical(scale_factor);
let size = CGSize::new(logical_size.width, logical_size.height);
let new_frame: CGRect = CGRect::new(screen_frame.origin, size);
view.setFrame(new_frame);
}
fn get_view_and_screen_frame(window: &WinitUIWindow) -> (Retained<UIView>, CGRect) {
let view_controller = window.rootViewController().unwrap();
let view = view_controller.view().unwrap();
let bounds = window.bounds();
let screen = window.screen();
let screen_space = screen.coordinateSpace();
let screen_frame = window.convertRect_toCoordinateSpace(bounds, &screen_space);
(view, screen_frame)
}
struct EventLoopWaker {
timer: CFRunLoopTimerRef,
}
impl Drop for EventLoopWaker {
fn drop(&mut self) {
unsafe {
CFRunLoopTimerInvalidate(self.timer);
CFRelease(self.timer as _);
}
}
}
impl EventLoopWaker {
fn new(rl: CFRunLoopRef) -> EventLoopWaker {
extern "C" fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
unsafe {
let timer = CFRunLoopTimerCreate(
ptr::null_mut(),
f64::MAX,
0.000_000_1,
0,
0,
wakeup_main_loop,
ptr::null_mut(),
);
CFRunLoopAddTimer(rl, timer, kCFRunLoopCommonModes);
EventLoopWaker { timer }
}
}
fn stop(&mut self) {
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, f64::MAX) }
}
fn start(&mut self) {
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, f64::MIN) }
}
fn start_at(&mut self, instant: Instant) {
let now = Instant::now();
if now >= instant {
self.start();
} else {
unsafe {
let current = CFAbsoluteTimeGetCurrent();
let duration = instant - now;
let fsecs =
duration.subsec_nanos() as f64 / 1_000_000_000.0 + duration.as_secs() as f64;
CFRunLoopTimerSetNextFireDate(self.timer, current + fsecs)
}
}
}
}
macro_rules! os_capabilities {
(
$(
$(#[$attr:meta])*
$error_name:ident: $objc_call:literal,
$name:ident: $major:literal-$minor:literal
),*
$(,)*
) => {
#[derive(Clone, Debug)]
pub struct OSCapabilities {
$(
pub $name: bool,
)*
os_version: NSOperatingSystemVersion,
}
impl OSCapabilities {
fn from_os_version(os_version: NSOperatingSystemVersion) -> Self {
$(let $name = meets_requirements(os_version, $major, $minor);)*
Self { $($name,)* os_version, }
}
}
impl OSCapabilities {$(
$(#[$attr])*
pub fn $error_name(&self, extra_msg: &str) {
tracing::warn!(
concat!("`", $objc_call, "` requires iOS {}.{}+. This device is running iOS {}.{}.{}. {}"),
$major, $minor, self.os_version.majorVersion, self.os_version.minorVersion, self.os_version.patchVersion,
extra_msg
)
}
)*}
};
}
os_capabilities! {
#[allow(unused)] safe_area_err_msg: "-[UIView safeAreaInsets]",
safe_area: 11-0,
home_indicator_hidden_err_msg: "-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]",
home_indicator_hidden: 11-0,
defer_system_gestures_err_msg: "-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystem]",
defer_system_gestures: 11-0,
maximum_frames_per_second_err_msg: "-[UIScreen maximumFramesPerSecond]",
maximum_frames_per_second: 10-3,
#[allow(unused)] force_touch_err_msg: "-[UITouch force]",
force_touch: 9-0,
}
fn meets_requirements(
version: NSOperatingSystemVersion,
required_major: NSInteger,
required_minor: NSInteger,
) -> bool {
(version.majorVersion, version.minorVersion) >= (required_major, required_minor)
}
fn get_version() -> NSOperatingSystemVersion {
let process_info = NSProcessInfo::processInfo();
let atleast_ios_8 = process_info.respondsToSelector(sel!(operatingSystemVersion));
assert!(atleast_ios_8, "`winit` requires iOS version 8 or greater");
process_info.operatingSystemVersion()
}
pub fn os_capabilities() -> OSCapabilities {
static OS_CAPABILITIES: OnceLock<OSCapabilities> = OnceLock::new();
OS_CAPABILITIES.get_or_init(|| OSCapabilities::from_os_version(get_version())).clone()
}