winit 0.30.9

Cross-platform window creation library.
Documentation
#![allow(clippy::unnecessary_cast)]

use dpi::{Position, Size};
use objc2::rc::{autoreleasepool, Retained};
use objc2::{declare_class, mutability, ClassType, DeclaredClass};
use objc2_app_kit::{NSResponder, NSWindow};
use objc2_foundation::{MainThreadBound, MainThreadMarker, NSObject};

use super::event_loop::ActiveEventLoop;
use super::window_delegate::WindowDelegate;
use crate::error::RequestError;
use crate::monitor::MonitorHandle as CoreMonitorHandle;
use crate::window::{
    Cursor, Fullscreen, Icon, ImePurpose, Theme, UserAttentionType, Window as CoreWindow,
    WindowAttributes, WindowButtons, WindowId, WindowLevel,
};

pub(crate) struct Window {
    window: MainThreadBound<Retained<WinitWindow>>,
    /// The window only keeps a weak reference to this, so we must keep it around here.
    delegate: MainThreadBound<Retained<WindowDelegate>>,
}

impl Window {
    pub(crate) fn new(
        window_target: &ActiveEventLoop,
        attributes: WindowAttributes,
    ) -> Result<Self, RequestError> {
        let mtm = window_target.mtm;
        let delegate =
            autoreleasepool(|_| WindowDelegate::new(&window_target.app_state, attributes, mtm))?;
        Ok(Window {
            window: MainThreadBound::new(delegate.window().retain(), mtm),
            delegate: MainThreadBound::new(delegate, mtm),
        })
    }

    pub(crate) fn maybe_wait_on_main<R: Send>(
        &self,
        f: impl FnOnce(&WindowDelegate) -> R + Send,
    ) -> R {
        self.delegate.get_on_main(|delegate| f(delegate))
    }

    #[cfg(feature = "rwh_06")]
    #[inline]
    pub(crate) fn raw_window_handle_rwh_06(
        &self,
    ) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
        if let Some(mtm) = MainThreadMarker::new() {
            Ok(self.delegate.get(mtm).raw_window_handle_rwh_06())
        } else {
            Err(rwh_06::HandleError::Unavailable)
        }
    }

    #[cfg(feature = "rwh_06")]
    #[inline]
    pub(crate) fn raw_display_handle_rwh_06(
        &self,
    ) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
        Ok(rwh_06::RawDisplayHandle::AppKit(rwh_06::AppKitDisplayHandle::new()))
    }
}

impl Drop for Window {
    fn drop(&mut self) {
        // Restore the video mode.
        if matches!(self.fullscreen(), Some(Fullscreen::Exclusive(_))) {
            self.set_fullscreen(None);
        }

        self.window.get_on_main(|window| autoreleasepool(|_| window.close()))
    }
}

#[cfg(feature = "rwh_06")]
impl rwh_06::HasDisplayHandle for Window {
    fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
        let raw = self.raw_display_handle_rwh_06()?;
        unsafe { Ok(rwh_06::DisplayHandle::borrow_raw(raw)) }
    }
}

#[cfg(feature = "rwh_06")]
impl rwh_06::HasWindowHandle for Window {
    fn window_handle(&self) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError> {
        let raw = self.raw_window_handle_rwh_06()?;
        unsafe { Ok(rwh_06::WindowHandle::borrow_raw(raw)) }
    }
}

impl CoreWindow for Window {
    fn id(&self) -> crate::window::WindowId {
        self.maybe_wait_on_main(|delegate| delegate.id())
    }

    fn scale_factor(&self) -> f64 {
        self.maybe_wait_on_main(|delegate| delegate.scale_factor())
    }

    fn request_redraw(&self) {
        self.maybe_wait_on_main(|delegate| delegate.request_redraw());
    }

    fn pre_present_notify(&self) {
        self.maybe_wait_on_main(|delegate| delegate.pre_present_notify());
    }

    fn reset_dead_keys(&self) {
        self.maybe_wait_on_main(|delegate| delegate.reset_dead_keys());
    }

    fn inner_position(&self) -> Result<dpi::PhysicalPosition<i32>, RequestError> {
        Ok(self.maybe_wait_on_main(|delegate| delegate.inner_position()))
    }

    fn outer_position(&self) -> Result<dpi::PhysicalPosition<i32>, RequestError> {
        Ok(self.maybe_wait_on_main(|delegate| delegate.outer_position()))
    }

    fn set_outer_position(&self, position: Position) {
        self.maybe_wait_on_main(|delegate| delegate.set_outer_position(position));
    }

    fn surface_size(&self) -> dpi::PhysicalSize<u32> {
        self.maybe_wait_on_main(|delegate| delegate.surface_size())
    }

    fn request_surface_size(&self, size: Size) -> Option<dpi::PhysicalSize<u32>> {
        self.maybe_wait_on_main(|delegate| delegate.request_surface_size(size))
    }

    fn outer_size(&self) -> dpi::PhysicalSize<u32> {
        self.maybe_wait_on_main(|delegate| delegate.outer_size())
    }

    fn set_min_surface_size(&self, min_size: Option<Size>) {
        self.maybe_wait_on_main(|delegate| delegate.set_min_surface_size(min_size))
    }

    fn set_max_surface_size(&self, max_size: Option<Size>) {
        self.maybe_wait_on_main(|delegate| delegate.set_max_surface_size(max_size));
    }

    fn surface_resize_increments(&self) -> Option<dpi::PhysicalSize<u32>> {
        self.maybe_wait_on_main(|delegate| delegate.surface_resize_increments())
    }

    fn set_surface_resize_increments(&self, increments: Option<Size>) {
        self.maybe_wait_on_main(|delegate| delegate.set_surface_resize_increments(increments));
    }

    fn set_title(&self, title: &str) {
        self.maybe_wait_on_main(|delegate| delegate.set_title(title));
    }

    fn set_transparent(&self, transparent: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_transparent(transparent));
    }

    fn set_blur(&self, blur: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_blur(blur));
    }

    fn set_visible(&self, visible: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_visible(visible));
    }

    fn is_visible(&self) -> Option<bool> {
        self.maybe_wait_on_main(|delegate| delegate.is_visible())
    }

    fn set_resizable(&self, resizable: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_resizable(resizable))
    }

    fn is_resizable(&self) -> bool {
        self.maybe_wait_on_main(|delegate| delegate.is_resizable())
    }

    fn set_enabled_buttons(&self, buttons: WindowButtons) {
        self.maybe_wait_on_main(|delegate| delegate.set_enabled_buttons(buttons))
    }

    fn enabled_buttons(&self) -> WindowButtons {
        self.maybe_wait_on_main(|delegate| delegate.enabled_buttons())
    }

    fn set_minimized(&self, minimized: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_minimized(minimized));
    }

    fn is_minimized(&self) -> Option<bool> {
        self.maybe_wait_on_main(|delegate| delegate.is_minimized())
    }

    fn set_maximized(&self, maximized: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_maximized(maximized));
    }

    fn is_maximized(&self) -> bool {
        self.maybe_wait_on_main(|delegate| delegate.is_maximized())
    }

    fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
        self.maybe_wait_on_main(|delegate| delegate.set_fullscreen(fullscreen.map(Into::into)))
    }

    fn fullscreen(&self) -> Option<Fullscreen> {
        self.maybe_wait_on_main(|delegate| delegate.fullscreen().map(Into::into))
    }

    fn set_decorations(&self, decorations: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_decorations(decorations));
    }

    fn is_decorated(&self) -> bool {
        self.maybe_wait_on_main(|delegate| delegate.is_decorated())
    }

    fn set_window_level(&self, level: WindowLevel) {
        self.maybe_wait_on_main(|delegate| delegate.set_window_level(level));
    }

    fn set_window_icon(&self, window_icon: Option<Icon>) {
        self.maybe_wait_on_main(|delegate| delegate.set_window_icon(window_icon));
    }

    fn set_ime_cursor_area(&self, position: Position, size: Size) {
        self.maybe_wait_on_main(|delegate| delegate.set_ime_cursor_area(position, size));
    }

    fn set_ime_allowed(&self, allowed: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_ime_allowed(allowed));
    }

    fn set_ime_purpose(&self, purpose: ImePurpose) {
        self.maybe_wait_on_main(|delegate| delegate.set_ime_purpose(purpose));
    }

    fn focus_window(&self) {
        self.maybe_wait_on_main(|delegate| delegate.focus_window());
    }

    fn has_focus(&self) -> bool {
        self.maybe_wait_on_main(|delegate| delegate.has_focus())
    }

    fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
        self.maybe_wait_on_main(|delegate| delegate.request_user_attention(request_type));
    }

    fn set_theme(&self, theme: Option<Theme>) {
        self.maybe_wait_on_main(|delegate| delegate.set_theme(theme));
    }

    fn theme(&self) -> Option<Theme> {
        self.maybe_wait_on_main(|delegate| delegate.theme())
    }

    fn set_content_protected(&self, protected: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_content_protected(protected));
    }

    fn title(&self) -> String {
        self.maybe_wait_on_main(|delegate| delegate.title())
    }

    fn set_cursor(&self, cursor: Cursor) {
        self.maybe_wait_on_main(|delegate| delegate.set_cursor(cursor));
    }

    fn set_cursor_position(&self, position: Position) -> Result<(), RequestError> {
        self.maybe_wait_on_main(|delegate| delegate.set_cursor_position(position))
    }

    fn set_cursor_grab(&self, mode: crate::window::CursorGrabMode) -> Result<(), RequestError> {
        self.maybe_wait_on_main(|delegate| delegate.set_cursor_grab(mode))
    }

    fn set_cursor_visible(&self, visible: bool) {
        self.maybe_wait_on_main(|delegate| delegate.set_cursor_visible(visible))
    }

    fn drag_window(&self) -> Result<(), RequestError> {
        self.maybe_wait_on_main(|delegate| delegate.drag_window())
    }

    fn drag_resize_window(
        &self,
        direction: crate::window::ResizeDirection,
    ) -> Result<(), RequestError> {
        Ok(self.maybe_wait_on_main(|delegate| delegate.drag_resize_window(direction))?)
    }

    fn show_window_menu(&self, position: Position) {
        self.maybe_wait_on_main(|delegate| delegate.show_window_menu(position))
    }

    fn set_cursor_hittest(&self, hittest: bool) -> Result<(), RequestError> {
        self.maybe_wait_on_main(|delegate| delegate.set_cursor_hittest(hittest));
        Ok(())
    }

    fn current_monitor(&self) -> Option<CoreMonitorHandle> {
        self.maybe_wait_on_main(|delegate| {
            delegate.current_monitor().map(|inner| CoreMonitorHandle { inner })
        })
    }

    fn available_monitors(&self) -> Box<dyn Iterator<Item = CoreMonitorHandle>> {
        self.maybe_wait_on_main(|delegate| {
            Box::new(
                delegate.available_monitors().into_iter().map(|inner| CoreMonitorHandle { inner }),
            )
        })
    }

    fn primary_monitor(&self) -> Option<CoreMonitorHandle> {
        self.maybe_wait_on_main(|delegate| {
            delegate.primary_monitor().map(|inner| CoreMonitorHandle { inner })
        })
    }

    #[cfg(feature = "rwh_06")]
    fn rwh_06_display_handle(&self) -> &dyn rwh_06::HasDisplayHandle {
        self
    }

    #[cfg(feature = "rwh_06")]
    fn rwh_06_window_handle(&self) -> &dyn rwh_06::HasWindowHandle {
        self
    }
}

declare_class!(
    #[derive(Debug)]
    pub struct WinitWindow;

    unsafe impl ClassType for WinitWindow {
        #[inherits(NSResponder, NSObject)]
        type Super = NSWindow;
        type Mutability = mutability::MainThreadOnly;
        const NAME: &'static str = "WinitWindow";
    }

    impl DeclaredClass for WinitWindow {}

    unsafe impl WinitWindow {
        #[method(canBecomeMainWindow)]
        fn can_become_main_window(&self) -> bool {
            trace_scope!("canBecomeMainWindow");
            true
        }

        #[method(canBecomeKeyWindow)]
        fn can_become_key_window(&self) -> bool {
            trace_scope!("canBecomeKeyWindow");
            true
        }
    }
);

impl WinitWindow {
    pub(super) fn id(&self) -> WindowId {
        WindowId::from_raw(self as *const Self as usize)
    }
}