use core_graphics::display::{CGDirectDisplayID, CGDisplay};
use std::collections::VecDeque;
use super::EventsLoop;
#[derive(Clone)]
pub struct MonitorId(CGDirectDisplayID);
impl EventsLoop {
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut monitors = VecDeque::new();
if let Ok(displays) = CGDisplay::active_displays() {
for d in displays {
monitors.push_back(MonitorId(d));
}
}
monitors
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
let id = MonitorId(CGDisplay::main().id);
id
}
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
let MonitorId(display_id) = *self;
let screen_num = CGDisplay::new(display_id).model_number();
Some(format!("Monitor #{}", screen_num))
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.0
}
pub fn get_dimensions(&self) -> (u32, u32) {
let MonitorId(display_id) = *self;
let display = CGDisplay::new(display_id);
let dimension = {
let height = display.pixels_high();
let width = display.pixels_wide();
(width as u32, height as u32)
};
dimension
}
#[inline]
pub fn get_position(&self) -> (i32, i32) {
unimplemented!()
}
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
1.0
}
}