winit-appkit 0.31.0-beta.3

Winit's Appkit / macOS backend
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
#![allow(clippy::unnecessary_cast)]

use std::collections::VecDeque;
use std::num::{NonZeroU16, NonZeroU32};
use std::ptr::NonNull;
use std::{fmt, ptr};

use dispatch2::run_on_main;
use dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize};
use objc2::MainThreadMarker;
use objc2::rc::Retained;
use objc2_app_kit::NSScreen;
use objc2_core_foundation::{CFArray, CFRetained, CFUUID};
use objc2_core_graphics::{
    CGDirectDisplayID, CGDisplayBounds, CGDisplayCopyAllDisplayModes, CGDisplayCopyDisplayMode,
    CGDisplayMode, CGDisplayModelNumber, CGGetActiveDisplayList, CGMainDisplayID,
};
use objc2_core_video::{CVDisplayLink, CVTimeFlags, kCVReturnSuccess};
use objc2_foundation::{NSNumber, NSPoint, NSRect, ns_string};
use tracing::warn;
use winit_core::monitor::{MonitorHandleProvider, VideoMode};

use super::ffi;
use super::util::cgerr;

#[derive(Clone)]
pub struct VideoModeHandle {
    pub(crate) mode: VideoMode,
    pub(crate) monitor: MonitorHandle,
    pub(crate) native_mode: NativeDisplayMode,
}

impl PartialEq for VideoModeHandle {
    fn eq(&self, other: &Self) -> bool {
        self.monitor == other.monitor && self.mode == other.mode
    }
}

impl Eq for VideoModeHandle {}

impl std::hash::Hash for VideoModeHandle {
    fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
        self.monitor.hash(state);
    }
}

impl std::fmt::Debug for VideoModeHandle {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("VideoModeHandle")
            .field("mode", &self.mode)
            .field("monitor", &self.monitor)
            .finish()
    }
}

#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct NativeDisplayMode(pub CFRetained<CGDisplayMode>);

unsafe impl Send for NativeDisplayMode {}
unsafe impl Sync for NativeDisplayMode {}

impl VideoModeHandle {
    fn new(
        monitor: MonitorHandle,
        native_mode: NativeDisplayMode,
        refresh_rate_millihertz: Option<NonZeroU32>,
    ) -> Self {
        // The bit-depth is basically always 32 since macOS 10.12.
        #[allow(deprecated)]
        let pixel_encoding =
            CGDisplayMode::pixel_encoding(Some(&native_mode.0)).unwrap().to_string();
        let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
            NonZeroU16::new(32)
        } else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
            NonZeroU16::new(16)
        } else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO30BitDirectPixels) {
            NonZeroU16::new(30)
        } else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO64BitDirectPixels) {
            NonZeroU16::new(64)
        } else {
            warn!(?pixel_encoding, "unknown bit depth");
            None
        };

        let mode = VideoMode::new(
            PhysicalSize::new(
                CGDisplayMode::pixel_width(Some(&native_mode.0)) as u32,
                CGDisplayMode::pixel_height(Some(&native_mode.0)) as u32,
            ),
            bit_depth,
            refresh_rate_millihertz,
        );

        Self { mode, monitor: monitor.clone(), native_mode }
    }
}

/// `CGDirectDisplayID` is documented as:
/// > a framebuffer, a color correction (gamma) table, and possibly an attached monitor.
///
/// That is, it doesn't actually represent the monitor itself. Instead, we use the UUID of the
/// monitor, as retrieved from `CGDisplayCreateUUIDFromDisplayID` (this makes the monitor ID stable,
/// even across reboots and video mode changes).
///
/// NOTE: I'd be perfectly valid to store `[u8; 16]` in here instead, we only store `CFUUID` to
/// avoid having to re-create it when we want to fetch the display ID.
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct MonitorHandle(CFRetained<CFUUID>);

impl MonitorHandle {
    /// Internal comparisons of [`MonitorHandle`]s are done first requesting a UUID for the handle.
    fn uuid(&self) -> u128 {
        u128::from_ne_bytes(self.0.uuid_bytes().into())
    }

    fn display_id(&self) -> CGDirectDisplayID {
        unsafe { ffi::CGDisplayGetDisplayIDFromUUID(&self.0) }
    }

    #[track_caller]
    pub(crate) fn new(display_id: CGDirectDisplayID) -> Option<Self> {
        // kCGNullDirectDisplay
        if display_id == 0 {
            // `CGDisplayCreateUUIDFromDisplayID` checks kCGNullDirectDisplay internally.
            warn!("constructing monitor from invalid display ID 0; falling back to main monitor");
        }
        // SAFETY: Valid to call.
        let ptr = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(display_id) };
        let ptr = NonNull::new(ptr)?;
        // SAFETY: `CGDisplayCreateUUIDFromDisplayID` is a "create" function, so the pointer has
        // +1 retain count.
        let uuid = unsafe { CFRetained::from_raw(ptr) };
        Some(Self(uuid))
    }

    fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
        let current_display_mode =
            NativeDisplayMode(CGDisplayCopyDisplayMode(self.display_id()).unwrap());
        refresh_rate_millihertz(self.display_id(), &current_display_mode)
    }

    pub fn video_mode_handles(&self) -> impl Iterator<Item = VideoModeHandle> + 'static {
        let refresh_rate_millihertz = self.refresh_rate_millihertz();
        let monitor = self.clone();

        let array = unsafe { CGDisplayCopyAllDisplayModes(self.display_id(), None) };
        let modes = if let Some(array) = array {
            // SAFETY: `CGDisplayCopyAllDisplayModes` is documented to return an array of
            // display modes.
            unsafe { CFRetained::cast_unchecked::<CFArray<CGDisplayMode>>(array) }
        } else {
            // Occasionally, certain CalDigit Thunderbolt Hubs report a spurious monitor during
            // sleep/wake/cycling monitors. It tends to have null or 1 video mode only.
            // See <https://github.com/bevyengine/bevy/issues/17827>.
            warn!(monitor = ?self, "failed to get a list of display modes");
            CFArray::empty()
        };

        modes.into_iter().map(move |mode| {
            let cg_refresh_rate_hertz = CGDisplayMode::refresh_rate(Some(&mode));

            // CGDisplayModeGetRefreshRate returns 0.0 for any display that
            // isn't a CRT
            let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0.0 {
                NonZeroU32::new((cg_refresh_rate_hertz * 1000.0).round() as u32)
            } else {
                refresh_rate_millihertz
            };

            VideoModeHandle::new(monitor.clone(), NativeDisplayMode(mode), refresh_rate_millihertz)
        })
    }

    /// The monitor's work area, i.e. its bounds minus space reserved by the system for the menu
    /// bar and the Dock (see `NSScreen.visibleFrame`). `None` if the underlying
    /// `NSScreen` can no longer be found.
    pub(crate) fn work_area(&self) -> Option<(PhysicalPosition<i32>, PhysicalSize<u32>)> {
        let scale_factor = self.scale_factor();
        run_on_main(|mtm| {
            let visible_frame = self.ns_screen(mtm)?.visibleFrame();
            let origin = flip_window_screen_coordinates(visible_frame);
            let position =
                LogicalPosition::new(origin.x, origin.y).to_physical::<i32>(scale_factor);
            let size = LogicalSize::new(visible_frame.size.width, visible_frame.size.height)
                .to_physical::<u32>(scale_factor);
            Some((position, size))
        })
    }

    pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Retained<NSScreen>> {
        let uuid = self.uuid();
        NSScreen::screens(mtm).into_iter().find(|screen| {
            let other_native_id = get_display_id(screen);
            if let Some(other) = MonitorHandle::new(other_native_id) {
                uuid == other.uuid()
            } else {
                // Display ID was just fetched from live NSScreen, but can still result in `None`
                // with certain Thunderbolt docked monitors.
                warn!(other_native_id, "comparing against screen with invalid display ID");
                false
            }
        })
    }
}

impl MonitorHandleProvider for MonitorHandle {
    fn id(&self) -> u128 {
        self.uuid()
    }

    fn native_id(&self) -> u64 {
        self.display_id() as _
    }

    // TODO: Be smarter about this:
    //
    // <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
    fn name(&self) -> Option<std::borrow::Cow<'_, str>> {
        let screen_num = CGDisplayModelNumber(self.display_id());
        Some(format!("Monitor #{screen_num}").into())
    }

    fn position(&self) -> Option<PhysicalPosition<i32>> {
        // This is already in screen coordinates. If we were using `NSScreen`,
        // then a conversion would've been needed:
        // flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
        let bounds = CGDisplayBounds(self.display_id());
        let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
        Some(position.to_physical(self.scale_factor()))
    }

    fn scale_factor(&self) -> f64 {
        run_on_main(|mtm| {
            match self.ns_screen(mtm) {
                Some(screen) => screen.backingScaleFactor() as f64,
                None => 1.0, // default to 1.0 when we can't find the screen
            }
        })
    }

    fn current_video_mode(&self) -> Option<VideoMode> {
        let mode = NativeDisplayMode(CGDisplayCopyDisplayMode(self.display_id()).unwrap());
        let refresh_rate_millihertz = refresh_rate_millihertz(self.display_id(), &mode);
        Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
    }

    fn video_modes(&self) -> Box<dyn Iterator<Item = VideoMode>> {
        Box::new(self.video_mode_handles().map(|mode| mode.mode))
    }
}

pub fn available_monitors() -> VecDeque<MonitorHandle> {
    let mut expected_count = 0;
    let res = cgerr(unsafe { CGGetActiveDisplayList(0, ptr::null_mut(), &mut expected_count) });
    if res.is_err() {
        return VecDeque::with_capacity(0);
    }

    let mut displays: Vec<CGDirectDisplayID> = vec![0; expected_count as usize];
    let mut actual_count = 0;
    let res = cgerr(unsafe {
        CGGetActiveDisplayList(expected_count, displays.as_mut_ptr(), &mut actual_count)
    });
    displays.truncate(actual_count as usize);

    if res.is_err() {
        return VecDeque::with_capacity(0);
    }

    let mut monitors = VecDeque::with_capacity(displays.len());
    for display in displays {
        // Display ID just fetched from `CGGetActiveDisplayList`, should be fine to unwrap.
        monitors.push_back(MonitorHandle::new(display).expect("invalid display ID"));
    }
    monitors
}

pub fn primary_monitor() -> MonitorHandle {
    // Display ID just fetched from `CGMainDisplayID`, should be fine to unwrap.
    MonitorHandle::new(CGMainDisplayID()).expect("invalid display ID")
}

impl fmt::Debug for MonitorHandle {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        f.debug_struct("MonitorHandle")
            .field("name", &self.name())
            .field("uuid", &self.uuid())
            .field("display_id", &self.display_id())
            .field("position", &self.position())
            .field("scale_factor", &self.scale_factor())
            .finish_non_exhaustive()
    }
}

pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
    let key = ns_string!("NSScreenNumber");

    objc2::rc::autoreleasepool(|_| {
        let device_description = screen.deviceDescription();

        // Retrieve the CGDirectDisplayID associated with this screen
        //
        // The value from @"NSScreenNumber" in deviceDescription is guaranteed
        // to be an NSNumber. See documentation for details:
        // <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
        let obj = device_description
            .objectForKey(key)
            .expect("failed getting screen display id from device description")
            .downcast::<NSNumber>()
            .expect("NSScreenNumber must be NSNumber");

        obj.as_u32()
    })
}

/// Core graphics screen coordinates are relative to the top-left corner of
/// the so-called "main" display, with y increasing downwards - which is
/// exactly what we want in Winit.
///
/// However, `NSWindow` and `NSScreen` changes these coordinates to:
/// 1. Be relative to the bottom-left corner of the "main" screen.
/// 2. Be relative to the bottom-left corner of the window/screen itself.
/// 3. Have y increasing upwards.
///
/// This conversion happens to be symmetric, so we only need this one function
/// to convert between the two coordinate systems.
pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
    // It is intentional that we use `CGMainDisplayID` (as opposed to
    // `NSScreen::mainScreen`), because that's what the screen coordinates
    // are relative to, no matter which display the window is currently on.
    let main_screen_height = CGDisplayBounds(CGMainDisplayID()).size.height;

    let y = main_screen_height - frame.size.height - frame.origin.y;
    NSPoint::new(frame.origin.x, y)
}

fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> Option<NonZeroU32> {
    let refresh_rate = CGDisplayMode::refresh_rate(Some(&mode.0));
    if refresh_rate > 0.0 {
        return NonZeroU32::new((refresh_rate * 1000.0).round() as u32);
    }

    let mut display_link = std::ptr::null_mut();
    #[allow(deprecated)]
    if unsafe { CVDisplayLink::create_with_cg_display(id, NonNull::from(&mut display_link)) }
        != kCVReturnSuccess
    {
        return None;
    }
    let display_link = unsafe { CFRetained::from_raw(NonNull::new(display_link).unwrap()) };
    #[allow(deprecated)]
    let time = display_link.nominal_output_video_refresh_period();

    // This value is indefinite if an invalid display link was specified
    if time.flags & CVTimeFlags::IsIndefinite.0 != 0 {
        return None;
    }

    (time.timeScale as i64)
        .checked_div(time.timeValue)
        .map(|v| (v * 1000) as u32)
        .and_then(NonZeroU32::new)
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn uuid_stable() {
        let primary_id = CGMainDisplayID();

        let handle_a = MonitorHandle::new(primary_id).unwrap();
        let handle_b = MonitorHandle::new(primary_id).unwrap();
        assert_eq!(handle_a, handle_b);
        assert_eq!(handle_a.display_id(), handle_b.display_id());
        assert_eq!(handle_a.uuid(), handle_b.uuid());

        let handle_a = primary_monitor();
        let handle_b = primary_monitor();
        assert_eq!(handle_a, handle_b);
        assert_eq!(handle_a.display_id(), handle_b.display_id());
        assert_eq!(handle_a.uuid(), handle_b.uuid());
    }

    /// Test the MonitorHandle::new fallback.
    #[test]
    fn monitorhandle_from_zero() {
        let primary_id = CGMainDisplayID();

        let handle0 = MonitorHandle::new(0).unwrap();
        let handle1 = MonitorHandle::new(primary_id).unwrap();
        assert_eq!(handle0, handle1);
        assert_eq!(handle0.display_id(), handle1.display_id());
        assert_eq!(handle0.uuid(), handle1.uuid());
    }

    #[test]
    fn from_invalid_id() {
        // Assume there are never this many monitors connected.
        assert!(MonitorHandle::new(10000).is_none());
    }

    /// Test that calling `CGDisplayGetDisplayIDFromUUID` on an invalid UUID returns an invalid
    /// display ID.
    #[test]
    fn invalid_monitor_handle() {
        // `CGMainDisplayID` must be called to avoid:
        // ```
        // Assertion failed: (did_initialize), function CGS_REQUIRE_INIT, file CGInitialization.c, line 44.
        // ```
        // See https://github.com/JXA-Cookbook/JXA-Cookbook/issues/27#issuecomment-277517668
        let _ = CGMainDisplayID();

        let handle = MonitorHandle(CFUUID::new(None).unwrap());
        assert_eq!(handle.display_id(), 0);
    }
}