Winio
Winio is a single-threaded asynchronous GUI runtime.
It is based on compio, and the GUI part is powered by Win32, Qt, GTK and Cocoa.
All IO requests could be issued in the same thread as GUI, without blocking the user interface!
Quick start
Winio follows ELM-like design, inspired by yew and relm4.
The application starts with a root Component:
use winio::prelude::*;
fn main() {
App::new("rs.compio.winio.example").run::<MainModel>(());
}
struct MainModel {
window: Child<Window>,
}
enum MainMessage {
Noop,
Close,
}
impl Component for MainModel {
type Event = ();
type Init<'a> = ();
type Message = MainMessage;
fn init(_init: Self::Init<'_>, _sender: &ComponentSender<Self>) -> Self {
init! {
window: Window = (()) => {
text: "Basic example",
size: Size::new(800.0, 600.0),
}
}
window.show();
Self { window }
}
async fn start(&mut self, sender: &ComponentSender<Self>) -> ! {
start! {
sender, default: MainMessage::Noop,
self.window => {
WindowEvent::Close => MainMessage::Close,
}
}
}
async fn update(&mut self, message: Self::Message, sender: &ComponentSender<Self>) -> bool {
self.window.update().await;
match message {
MainMessage::Noop => false,
MainMessage::Close => {
sender.output(());
false
}
}
}
fn render(&mut self, _sender: &ComponentSender<Self>) {
self.window.render();
}
}