use std::num::NonZeroU32;
use rwh_06::{HasDisplayHandle, HasWindowHandle};
use softbuffer::Surface;
use wingy::window::Window;
pub fn resize(
surface: &mut Surface<impl HasDisplayHandle, impl HasWindowHandle>,
surface_size: dpi::PhysicalSize<u32>,
) {
let (Some(width), Some(height)) =
(NonZeroU32::new(surface_size.width), NonZeroU32::new(surface_size.height))
else {
return;
};
surface.resize(width, height).expect("Failed to resize the softbuffer surface");
}
pub fn fill_with_color(
surface: &mut Surface<impl HasDisplayHandle, impl HasWindowHandle + AsRef<dyn Window>>,
color: u32,
) {
let surface_size = surface.window().as_ref().surface_size();
resize(surface, surface_size);
let mut buffer = surface.buffer_mut().expect("Failed to get the softbuffer buffer");
buffer.fill(color);
buffer.present().expect("Failed to present the softbuffer buffer");
}
#[allow(dead_code)]
pub fn fill(
surface: &mut Surface<impl HasDisplayHandle, impl HasWindowHandle + AsRef<dyn Window>>,
) {
fill_with_color(surface, 0xff181818);
}