wingy 0.31.1

Cross-platform window creation library.
Documentation
#[cfg(any(wayland_platform, x11_platform, macos_platform, windows_platform))]
#[allow(deprecated)]
fn main() -> Result<(), impl std::error::Error> {
    use std::collections::HashMap;

    use softbuffer::{Context, Surface};
    use tracing::info;
    use wingy::application::ApplicationHandler;
    use wingy::dpi::{LogicalPosition, LogicalSize, Position};
    use wingy::event::{ElementState, KeyEvent, WindowEvent};
    use wingy::event_loop::{ActiveEventLoop, EventLoop, OwnedDisplayHandle};
    use wingy::raw_window_handle::HasRawWindowHandle;
    use wingy::window::{Window, WindowAttributes, WindowId, WindowType};

    #[path = "util/fill.rs"]
    mod fill;

    #[derive(Debug)]
    struct WindowData {
        surface: Surface<OwnedDisplayHandle, Box<dyn Window>>,
        color: u32,
    }

    impl WindowData {
        fn new(context: &Context<OwnedDisplayHandle>, window: Box<dyn Window>, color: u32) -> Self {
            let surface = Surface::new(context, window).unwrap();
            Self { surface, color }
        }
    }

    #[derive(Debug)]
    struct Application {
        context: Context<OwnedDisplayHandle>,
        parent_window_id: Option<WindowId>,
        windows: HashMap<WindowId, WindowData>,
    }

    impl ApplicationHandler for Application {
        fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
            let attributes = WindowAttributes::default()
                .with_title("parent window")
                .with_window_type(WindowType::Window)
                .with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
                .with_surface_size(LogicalSize::new(640.0f32, 480.0f32));
            let window = event_loop.create_window(attributes).unwrap();
            info!("Parent window id: {:?})", window.id());
            self.parent_window_id = Some(window.id());

            self.windows.insert(window.id(), WindowData::new(&self.context, window, 0xffbbbbbb));
        }

        fn window_event(
            &mut self,
            event_loop: &dyn ActiveEventLoop,
            window_id: wingy::window::WindowId,
            event: WindowEvent,
        ) {
            match event {
                WindowEvent::CloseRequested => {
                    self.windows.clear();
                    event_loop.exit();
                },
                WindowEvent::PointerEntered { .. } => {
                    // On x11, log when the cursor entered in a window even if the child window
                    // is created by some key inputs.
                    // the child windows are always placed at (0, 0) with size (200, 200) in the
                    // parent window, so we also can see this log when we move
                    // the cursor around (200, 200) in parent window.
                    info!("cursor entered in the window {window_id:?}");
                },
                WindowEvent::KeyboardInput {
                    event: KeyEvent { state: ElementState::Pressed, .. },
                    ..
                } => {
                    let child_index = self.windows.len() - 1;
                    let child_color =
                        0xff000000 + 3_u32.pow((child_index + 2).rem_euclid(16) as u32);

                    let parent_window = self.windows.get(&self.parent_window_id.unwrap()).unwrap();
                    let child_window = spawn_child_window(
                        parent_window.surface.window().as_ref(),
                        event_loop,
                        child_index,
                    );
                    let child_id = child_window.id();
                    info!("Child window created with id: {child_id:?}");
                    self.windows.insert(
                        child_id,
                        WindowData::new(&self.context, child_window, child_color),
                    );
                },
                WindowEvent::RedrawRequested => {
                    if let Some(window) = self.windows.get_mut(&window_id) {
                        if window_id == self.parent_window_id.unwrap() {
                            fill::fill(&mut window.surface);
                        } else {
                            fill::fill_with_color(&mut window.surface, window.color);
                        }
                    }
                },
                _ => (),
            }
        }
    }

    fn spawn_child_window(
        parent: &dyn Window,
        event_loop: &dyn ActiveEventLoop,
        child_count: usize,
    ) -> Box<dyn Window> {
        let parent = parent.raw_window_handle().unwrap();

        // As child count increases, x goes from 0*128 to 5*128 and then repeats
        let x: f64 = child_count.rem_euclid(5) as f64 * 128.0;

        // After 5 windows have been put side by side horizontally, a new row starts
        let y: f64 = (child_count / 5) as f64 * 96.0;

        let mut window_attributes = WindowAttributes::default()
            .with_title("child window")
            .with_surface_size(LogicalSize::new(128.0f32, 96.0))
            .with_position(Position::Logical(LogicalPosition::new(x, y)))
            .with_visible(true);
        // `with_parent_window` is unsafe. Parent window must be a valid window.
        window_attributes = unsafe { window_attributes.with_parent_window(Some(parent)) };

        event_loop.create_window(window_attributes).unwrap()
    }

    let event_loop = EventLoop::new().unwrap();
    let context = Context::new(event_loop.owned_display_handle()).unwrap();
    event_loop.run_app(Application { context, parent_window_id: None, windows: HashMap::new() })
}

#[cfg(not(any(wayland_platform, x11_platform, macos_platform, windows_platform)))]
fn main() {
    panic!(
        "This example is supported only on wayland, x11, macOS, and Windows, with the `rwh_06` \
         feature enabled."
    );
}