windui 0.1.0

轻量跨平台桌面 GUI:tiny-skia 渲染 + 平台原生窗口/文字(Windows: Win32+DirectWrite;macOS: Cocoa+CoreText)
Documentation
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//! Win32 窗口、消息循环与 GDI 呈现。
//!
//! 渲染全在 CPU:单份 tiny-skia `Pixmap`(RGBA 预乘)作后备缓冲;呈现时原地
//! R/B 交换为 BGRA 后 `SetDIBitsToDevice` 直接拷屏。空闲时阻塞在 `GetMessageW`,零 CPU。

pub mod clipboard;
pub mod tray;

pub use tray::{Tray, TrayCtx, TrayMenuItem};

use std::ffi::c_void;
use std::mem::size_of;
use std::path::PathBuf;

use tiny_skia::Pixmap;

use windows::core::{w, PCWSTR};
use windows::Win32::Foundation::{HINSTANCE, HWND, LPARAM, LRESULT, POINT, RECT, WPARAM};
use windows::Win32::Graphics::Gdi::{
    BeginPaint, EndPaint, GetDC, GetDeviceCaps, InvalidateRect, ReleaseDC, ScreenToClient,
    SetDIBitsToDevice, UpdateWindow, BITMAPINFO, BITMAPINFOHEADER, BI_RGB, DIB_RGB_COLORS,
    PAINTSTRUCT, VREFRESH,
};
use windows::Win32::Media::{timeBeginPeriod, timeEndPeriod};
use windows::Win32::System::LibraryLoader::GetModuleHandleW;
use windows::Win32::UI::HiDpi::{
    AdjustWindowRectExForDpi, GetDpiForSystem, GetDpiForWindow, GetSystemMetricsForDpi,
    SetProcessDpiAwarenessContext, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2,
};
use windows::Win32::UI::Input::Ime::{
    ImmGetContext, ImmReleaseContext, ImmSetCandidateWindow, ImmSetCompositionWindow, CANDIDATEFORM,
    CFS_CANDIDATEPOS, CFS_POINT, COMPOSITIONFORM,
};
use windows::Win32::UI::Input::Touch::{
    CloseTouchInputHandle, GetTouchInputInfo, RegisterTouchWindow, HTOUCHINPUT,
    REGISTER_TOUCH_WINDOW_FLAGS, TOUCHEVENTF_DOWN, TOUCHEVENTF_MOVE, TOUCHEVENTF_UP, TOUCHINPUT,
};
use windows::Win32::UI::Input::KeyboardAndMouse::{
    GetDoubleClickTime, GetKeyState, ReleaseCapture, SetCapture, TrackMouseEvent, TME_LEAVE,
    TRACKMOUSEEVENT, VK_BACK, VK_CONTROL, VK_DELETE,
    VK_DOWN, VK_END, VK_ESCAPE, VK_HOME, VK_LEFT, VK_RETURN, VK_RIGHT, VK_SHIFT, VK_SPACE, VK_TAB,
    VK_UP,
};
use windows::Win32::UI::WindowsAndMessaging::{
    CreateWindowExW, DefWindowProcW, DestroyWindow, DispatchMessageW, GetClientRect,
    GetMessageExtraInfo, GetMessageTime, GetMessageW, GetSystemMetrics, GetWindowLongPtrW,
    GetWindowRect, IsIconic, LoadCursorW,
    MsgWaitForMultipleObjectsEx, NCCALCSIZE_PARAMS, PeekMessageW, PostQuitMessage, RegisterClassExW,
    SPI_GETCLIENTAREAANIMATION, SYSTEM_PARAMETERS_INFO_UPDATE_FLAGS, SystemParametersInfoW,
    SM_CXDOUBLECLK, SM_CXFRAME, SM_CXPADDEDBORDER, SM_CXSCREEN, SM_CYDOUBLECLK, SM_CYFRAME,
    SM_CYSCREEN, SetCursor, SetWindowLongPtrW, ShowWindow,
    TranslateMessage, CREATESTRUCTW, CW_USEDEFAULT, GWLP_USERDATA, HTCLIENT, MWMO_INPUTAVAILABLE,
    PM_REMOVE, QS_ALLINPUT, SetWindowPos, IDC_ARROW, IDC_HAND, IDC_IBEAM, MSG, SWP_NOACTIVATE,
    SWP_NOMOVE, SWP_NOSIZE, SWP_NOZORDER, SW_SHOW, SW_SHOWNORMAL, LoadIconW, WINDOW_EX_STYLE,
    WINDOW_STYLE, WM_CAPTURECHANGED, WM_CHAR, WM_DESTROY, WM_DPICHANGED, WM_IME_COMPOSITION,
    WM_IME_STARTCOMPOSITION, WM_KEYDOWN, WM_LBUTTONDOWN, WM_LBUTTONUP, WM_MOUSEMOVE,
    WM_MOUSEWHEEL, WM_NCMOUSEMOVE,
    WM_DROPFILES, WM_NCCALCSIZE, WM_NCCREATE, WM_NCHITTEST, WM_PAINT, WM_QUIT, WM_RBUTTONDOWN,
    WM_RBUTTONUP, WM_SETCURSOR, WM_SIZE, WM_TOUCH, WNDCLASSEXW, WS_MAXIMIZEBOX, WS_OVERLAPPEDWINDOW,
    WS_THICKFRAME, HTBOTTOM, HTBOTTOMLEFT, HTBOTTOMRIGHT, HTCAPTION, HTLEFT, HTRIGHT,
    HTTOP, HTTOPLEFT, HTTOPRIGHT, IsZoomed, SWP_FRAMECHANGED, SW_MAXIMIZE, SW_MINIMIZE, SW_RESTORE,
};
use windows::Win32::UI::Shell::{
    DragAcceptFiles, DragFinish, DragQueryFileW, DragQueryPoint, ShellExecuteW, HDROP,
};
use windows::Win32::Graphics::Dwm::DwmExtendFrameIntoClientArea;
use windows::Win32::UI::Controls::{MARGINS, WM_MOUSELEAVE};

use super::{AppHandler, WindowConfig};
use crate::event::{CursorShape, Key, KeyEvent, MouseButton, PointerEvent, PointerKind, WindowOp};
use crate::geometry::{Color, Point, Size};

/// 查询系统"显示动画"设置(无障碍/省电)。查询失败默认开。
unsafe fn os_animations_enabled() -> bool {
    let mut on = windows::core::BOOL(1);
    let ok = SystemParametersInfoW(
        SPI_GETCLIENTAREAANIMATION,
        0,
        Some(&mut on as *mut _ as *mut core::ffi::c_void),
        SYSTEM_PARAMETERS_INFO_UPDATE_FLAGS(0),
    )
    .is_ok();
    if ok {
        on.as_bool()
    } else {
        true
    }
}

/// 运行应用:截屏模式离屏渲染存盘;否则创建窗口进入消息循环(阻塞至退出)。
pub fn run(cfg: WindowConfig, mut handler: Box<dyn AppHandler>) {
    // 全局动画开关:显式配置优先;否则截屏路径恒开(保证终态稳定)、窗口路径随系统设置。
    let os_default = if cfg.screenshot.is_some() { true } else { unsafe { os_animations_enabled() } };
    crate::anim::set_enabled(cfg.animations.unwrap_or(os_default));
    if let Some(path) = cfg.screenshot.clone() {
        // 离屏渲染走平台无关的共享实现(与 macOS 后端共用)。
        super::run_offscreen(&cfg, &mut handler, &path);
        return;
    }
    unsafe { run_windowed(cfg, handler) };
}

/// 窗口端运行时状态,指针挂在 HWND 的 GWLP_USERDATA 上。
struct WindowState {
    handler: Box<dyn AppHandler>,
    bg: Color,
    /// 当前是否已对窗口调用 OS SetCapture(与 handler 逻辑捕获态同步)。
    capturing: bool,
    /// 单一后备缓冲(tiny-skia 渲染目标)。呈现时原地交换 R/B 为 BGRA 后
    /// 直接 SetDIBitsToDevice 拷屏——省去独立 DIB section,全屏内存减半。
    pixmap: Option<Pixmap>,
    buf_w: i32,
    buf_h: i32,
    /// 连续点击跟踪(用于双击/三击判定)。
    last_click: ClickTracker,
    /// 触摸拖动滚动状态机(触摸提升为鼠标消息后据此区分点击/滑动)。
    touch: Touch,
    /// 系统托盘状态(None=无托盘)。drop 时自动清理图标。
    tray: Option<tray::TrayState>,
    /// 无标题栏窗口:wnd_proc 据此处理 WM_NCCALCSIZE / WM_NCHITTEST。
    frameless: bool,
    /// 是否已向系统申请鼠标离开通知(TrackMouseEvent)。离开后系统清此标志需重新申请。
    mouse_tracked: bool,
}

/// 触摸拖动判定状态。区分"点击"(按下抬起未越阈值)与"滑动滚动"(越阈值后拖动)。
#[derive(Default, Clone, Copy)]
struct Touch {
    down: bool,
    /// 按下起点 + 上一帧位置(客户区物理像素)。
    start: (i32, i32),
    last: (i32, i32),
    /// 是否已越过移动阈值进入滑动滚动。
    scrolling: bool,
    /// 上一次移动的消息时间(ms,`GetMessageTime`)。
    last_t: u32,
    /// 平滑后的 y 速度(**物理像素/ms**),松手时据此启动惯性滑动。
    vy: f32,
}

/// 触摸拖动判定阈值(物理像素)。
const TOUCH_THRESHOLD: i32 = 12;
/// 触摸速度平滑系数(新样本权重):低通滤噪,又不过度滞后。
const TOUCH_VEL_SMOOTH: f32 = 0.4;

/// 连续点击跟踪状态。在平台层把多次快速同位点击折算为 click_count。
#[derive(Default, Clone, Copy)]
struct ClickTracker {
    time_ms: u32,
    x: i32,
    y: i32,
    button: i32,
    count: u8,
}

impl ClickTracker {
    /// 按 Down 事件更新连续点击计数:与上次同按键、在系统双击时限与漂移阈值内则递增
    /// (封顶到 3 支持三击),否则重置为 1。返回本次点击的计数。
    fn bump(&mut self, button: i32, x: i32, y: i32, now_ms: u32, dbl_ms: u32, dx: i32, dy: i32) -> u8 {
        let continued = self.count > 0
            && self.button == button
            && now_ms.wrapping_sub(self.time_ms) <= dbl_ms
            && (x - self.x).abs() <= dx
            && (y - self.y).abs() <= dy;
        let count = if continued { (self.count + 1).min(3) } else { 1 };
        *self = ClickTracker { time_ms: now_ms, x, y, button, count };
        count
    }
}

impl WindowState {
    fn new(handler: Box<dyn AppHandler>, bg: Color) -> Self {
        Self {
            handler,
            bg,
            capturing: false,
            pixmap: None,
            buf_w: 0,
            buf_h: 0,
            last_click: ClickTracker::default(),
            touch: Touch::default(),
            tray: None,
            frameless: false,
            mouse_tracked: false,
        }
    }

    /// 确保后备缓冲匹配客户区;尺寸变化时重建。
    fn ensure_pixmap(&mut self, w: i32, h: i32) {
        let w = w.max(1);
        let h = h.max(1);
        if self.buf_w == w && self.buf_h == h && self.pixmap.is_some() {
            return;
        }
        self.pixmap = Some(Pixmap::new(w as u32, h as u32).expect("分配 pixmap 失败"));
        self.buf_w = w;
        self.buf_h = h;
    }

    /// 渲染并呈现到窗口。
    unsafe fn paint(&mut self, hwnd: HWND) {
        let mut rc = RECT::default();
        let _ = GetClientRect(hwnd, &mut rc);
        let w = rc.right - rc.left;
        let h = rc.bottom - rc.top;
        // 最小化时客户区为 0×0:仍需配对 BeginPaint/EndPaint 校验区域,但不绘制。
        if w <= 0 || h <= 0 {
            let mut ps = PAINTSTRUCT::default();
            let _ = BeginPaint(hwnd, &mut ps);
            let _ = EndPaint(hwnd, &ps);
            return;
        }
        self.ensure_pixmap(w, h);

        let size = Size::new(self.buf_w, self.buf_h);
        let pixmap = self.pixmap.as_mut().unwrap();
        pixmap.fill(to_skia_color(self.bg));
        self.handler.render(pixmap, size);
        // RGBA 预乘 → BGRA(GDI 32bpp 字节序)原地交换 R/B。
        swap_rb_inplace(pixmap.data_mut());
        let bits = pixmap.data().as_ptr() as *const c_void;

        // top-down DIB 描述:直接从缓冲拷到设备,无需独立 DIB section。
        let bmi = BITMAPINFO {
            bmiHeader: BITMAPINFOHEADER {
                biSize: size_of::<BITMAPINFOHEADER>() as u32,
                biWidth: self.buf_w,
                biHeight: -self.buf_h, // 负数 = top-down,与 pixmap 行序一致
                biPlanes: 1,
                biBitCount: 32,
                biCompression: BI_RGB.0,
                ..Default::default()
            },
            ..Default::default()
        };
        let mut ps = PAINTSTRUCT::default();
        let hdc = BeginPaint(hwnd, &mut ps);
        let scanlines = SetDIBitsToDevice(
            hdc,
            0,
            0,
            self.buf_w as u32,
            self.buf_h as u32,
            0,
            0,
            0,
            self.buf_h as u32,
            bits,
            &bmi,
            DIB_RGB_COLORS,
        );
        debug_assert!(scanlines != 0, "SetDIBitsToDevice 呈现失败");
        let _ = EndPaint(hwnd, &ps);
    }
}

/// 原地把 RGBA 缓冲逐像素交换 R/B(→ BGRA),供 GDI 直接呈现。
fn swap_rb_inplace(data: &mut [u8]) {
    let n = data.len() / 4;
    let p = data.as_mut_ptr() as *mut u32;
    for i in 0..n {
        unsafe {
            // 字节 [R,G,B,A] → [B,G,R,A]:交换 byte0 与 byte2。
            let v = p.add(i).read_unaligned();
            let s = (v & 0xFF00_FF00) | ((v & 0x0000_00FF) << 16) | ((v & 0x00FF_0000) >> 16);
            p.add(i).write_unaligned(s);
        }
    }
}

use super::to_skia_color;

const CLASS_NAME: PCWSTR = w!("WindUiWindowClass");

unsafe fn run_windowed(mut cfg: WindowConfig, handler: Box<dyn AppHandler>) {
    let _ = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);

    let hmodule = GetModuleHandleW(None).expect("GetModuleHandleW 失败");
    let hinst = HINSTANCE(hmodule.0);
    let cursor = LoadCursorW(None, IDC_ARROW).unwrap_or_default();

    // MAKEINTRESOURCE(1)=IDI_APPLICATION:整数 1 当资源序号传入(低 64K 表示序号而非字符串指针)。
    // 这不是“悬垂指针”,故抑制 clippy;其自动建议 ptr::dangling() 会把序号改成 u16 对齐值(2),是语义错误。
    #[allow(clippy::manual_dangling_ptr)]
    let hicon = LoadIconW(Some(hinst), PCWSTR(1usize as *const u16)).unwrap_or_default();
    let wc = WNDCLASSEXW {
        cbSize: size_of::<WNDCLASSEXW>() as u32,
        lpfnWndProc: Some(wnd_proc),
        hInstance: hinst,
        lpszClassName: CLASS_NAME,
        hCursor: cursor,
        hIcon: hicon,
        hIconSm: hicon,
        ..Default::default()
    };
    let atom = RegisterClassExW(&wc);
    debug_assert!(atom != 0, "RegisterClassExW 失败");

    // 把 WindowState 装箱,指针随 CreateWindow 传入,在 WM_NCCREATE 挂到 HWND。
    let state = Box::new(WindowState::new(handler, cfg.bg));
    let state_ptr = Box::into_raw(state);

    let title: Vec<u16> = cfg.title.encode_utf16().chain(std::iter::once(0)).collect();

    // cfg 宽高为逻辑 dp(期望客户区)。按系统 DPI 反算窗口外框物理尺寸,
    // 使客户区 = cfg × scale,避免标题栏/边框吃掉内容空间导致超出。
    let sys_dpi = {
        let d = GetDpiForSystem();
        if d == 0 { 96 } else { d }
    };
    let init_scale = sys_dpi as f32 / 96.0;
    let (phys_w, phys_h) = frame_size_for_client(cfg.width, cfg.height, init_scale, sys_dpi);

    let win_style = if cfg.resizable {
        WS_OVERLAPPEDWINDOW
    } else {
        // 固定大小:保留标题栏、系统菜单、最小化按钮,去掉拉伸边框和最大化按钮
        WINDOW_STYLE(
            WS_OVERLAPPEDWINDOW.0
                & !(WS_THICKFRAME.0 | WS_MAXIMIZEBOX.0)
        )
    };

    let hwnd = match CreateWindowExW(
        WINDOW_EX_STYLE::default(),
        CLASS_NAME,
        PCWSTR(title.as_ptr()),
        win_style,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        phys_w,
        phys_h,
        None,
        None,
        Some(hinst),
        Some(state_ptr as *const c_void),
    ) {
        Ok(h) => h,
        Err(e) => {
            // 创建失败不会触发 WM_DESTROY,需手动回收已装箱的 WindowState,
            // 避免泄漏(含其 GDI 资源)。成功路径下所有权已转移给 HWND。
            drop(Box::from_raw(state_ptr));
            panic!("CreateWindowExW 失败: {e:?}");
        }
    };

    // 用实际窗口 DPI 设置内容缩放(可能与系统 DPI 不同,如多显示器)。
    let dpi = GetDpiForWindow(hwnd);
    let scale = if dpi == 0 { 1.0 } else { dpi as f32 / 96.0 };
    // 实际 DPI 与系统估算不一致时,按真实 scale 校正窗口物理尺寸(在显示前,无 state 借用)。
    if (scale - init_scale).abs() > 0.01 {
        let (w, h) = frame_size_for_client(cfg.width, cfg.height, scale, dpi);
        let _ = SetWindowPos(hwnd, None, 0, 0, w, h, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOMOVE);
    }
    if let Some(s) = state_from(hwnd) {
        s.handler.set_scale(scale);
    }

    // 居中窗口
    if cfg.centered {
        let screen_w = GetSystemMetrics(SM_CXSCREEN);
        let screen_h = GetSystemMetrics(SM_CYSCREEN);
        let mut rc = RECT::default();
        let _ = GetWindowRect(hwnd, &mut rc);
        let win_w = rc.right - rc.left;
        let win_h = rc.bottom - rc.top;
        let x = (screen_w - win_w) / 2;
        let y = (screen_h - win_h) / 2;
        let _ = SetWindowPos(hwnd, None, x, y, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
    }

    // 注册触摸窗口:触摸以 WM_TOUCH 原始点递送(禁用系统手势;消费后无重复鼠标提升)。
    let _ = RegisterTouchWindow(hwnd, REGISTER_TOUCH_WINDOW_FLAGS(0));

    // 接收文件拖放:拖入文件后以 WM_DROPFILES 递送路径 + 落点。
    DragAcceptFiles(hwnd, true);

    // 系统托盘图标(若配置):窗口创建后安装,状态存入 WindowState(drop 时清理)。
    if let Some(t) = cfg.tray.take() {
        if let Some(ts) = tray::install(hwnd, t) {
            if let Some(s) = state_from(hwnd) {
                s.tray = Some(ts);
            }
        }
    }

    // 无边框窗口:标记状态,扩展 DWM 边框保留窗口投影,并触发非客户区重算
    // (SWP_FRAMECHANGED → WM_NCCALCSIZE 让客户区铺满整窗)。
    if cfg.frameless {
        if let Some(s) = state_from(hwnd) {
            s.frameless = true;
        }
        let margins = MARGINS { cxLeftWidth: 0, cxRightWidth: 0, cyTopHeight: 1, cyBottomHeight: 0 };
        let _ = DwmExtendFrameIntoClientArea(hwnd, &margins);
        let _ = SetWindowPos(
            hwnd,
            None,
            0,
            0,
            0,
            0,
            SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED,
        );
    }

    let _ = ShowWindow(hwnd, SW_SHOW);
    let _ = UpdateWindow(hwnd);

    run_message_loop(hwnd);
}

/// 消息循环:无动画时阻塞至下一条消息(零 CPU);有动画时按**帧截止时间**配速——
/// 唤醒后只要距上帧 ≥ FRAME_MS 就重绘一帧,故连续输入下不会超 60fps 空转,
/// 拖动时也不会饿死动画。最小化时强制阻塞避免空转。
///
/// 已知限制:OS 驱动的模态循环(窗口拖拽/缩放、系统菜单跟踪)期间本循环不执行,
/// 动画会暂停至用户释放——单窗口小工具可接受;如需模态期间也动画,需补 WM_TIMER 兜底。
/// 提升系统定时器分辨率到 1ms 的 RAII 守卫。Drop 时 `timeEndPeriod` 归还,
/// 覆盖 panic 展开与所有 return 路径,避免进程级 1ms 分辨率泄漏(影响系统电源)。
struct TimerResolution;
impl TimerResolution {
    fn raise() -> Self {
        unsafe {
            let _ = timeBeginPeriod(1);
        }
        TimerResolution
    }
}
impl Drop for TimerResolution {
    fn drop(&mut self) {
        unsafe {
            let _ = timeEndPeriod(1);
        }
    }
}

unsafe fn run_message_loop(hwnd: HWND) {
    // 动画帧间隔按显示器刷新率取整(默认 60fps 上限,刷新率 <60 时回退到实际值)。
    // 注:仅起始采样一次;跨刷新率不同的显示器移动后不更新(单窗口小工具可接受)。
    let frame_ms = frame_interval_ms(hwnd);
    let mut msg = MSG::default();
    let mut last_frame = std::time::Instant::now();
    // 仅动画期间持有(提升定时器分辨率),空闲时 None 由 Drop 归还,省电。
    let mut hires: Option<TimerResolution> = None;
    loop {
        let animating = !IsIconic(hwnd).as_bool()
            && state_from(hwnd).map(|s| s.handler.wants_animation()).unwrap_or(false);
        if animating {
            // 提升定时器分辨率到 1ms:否则 MsgWait 超时被默认 ~15.6ms tick 向上取整,
            // 16ms 等待常变成 ~31ms → 实测掉到 ~30fps。
            if hires.is_none() {
                hires = Some(TimerResolution::raise());
            }
            // 等待输入,至多到下一帧截止;零句柄,仅作可被输入中断的定时等待。
            let elapsed = last_frame.elapsed().as_millis();
            let wait = frame_ms.saturating_sub(elapsed) as u32;
            MsgWaitForMultipleObjectsEx(None, wait, QS_ALLINPUT, MWMO_INPUTAVAILABLE);
            // 非阻塞排空所有待处理消息。
            while PeekMessageW(&mut msg, None, 0, 0, PM_REMOVE).as_bool() {
                if msg.message == WM_QUIT {
                    return; // hires 的 Drop 归还定时器分辨率
                }
                let _ = TranslateMessage(&msg);
                DispatchMessageW(&msg);
            }
            // 到达帧截止才推进一帧(与唤醒原因解耦,保证 ≤刷新率且不冻结)。
            if last_frame.elapsed().as_millis() >= frame_ms {
                let _ = InvalidateRect(Some(hwnd), None, false);
                let _ = UpdateWindow(hwnd);
                last_frame = std::time::Instant::now();
            }
        } else {
            // 无动画:归还定时器分辨率,阻塞至下一条消息(零 CPU 空闲)。
            hires = None;
            let r = GetMessageW(&mut msg, None, 0, 0);
            if !r.as_bool() {
                return; // WM_QUIT(0) 或错误(-1)
            }
            let _ = TranslateMessage(&msg);
            DispatchMessageW(&msg);
            last_frame = std::time::Instant::now(); // 进入动画时从此刻起算首帧
        }
    }
}

/// 动画帧间隔(ms)= 1000 / 目标帧率。目标帧率取窗口所在显示器刷新率,
/// 上限 60(默认);刷新率 <60(如 50Hz 面板)则回退到实际值;查询失败按 60 处理。
unsafe fn frame_interval_ms(hwnd: HWND) -> u128 {
    let hdc = GetDC(Some(hwnd));
    let hz = if hdc.is_invalid() {
        0
    } else {
        let v = GetDeviceCaps(Some(hdc), VREFRESH);
        let _ = ReleaseDC(Some(hwnd), hdc);
        v
    };
    // VREFRESH 返回 0 或 1 表示"硬件默认"(未知)→ 视为 60;否则跟随显示器刷新率
    // (高刷屏吃到 120/144Hz,局部重绘已让每帧足够廉价)。上限 240 兜底异常驱动值。
    let fps = if hz <= 1 { 60 } else { hz.min(240) };
    (1000 / fps.max(1)) as u128
}

unsafe extern "system" fn wnd_proc(
    hwnd: HWND,
    msg: u32,
    wparam: WPARAM,
    lparam: LPARAM,
) -> LRESULT {
    match msg {
        WM_NCCREATE => {
            // 取出 CreateWindow 传入的 WindowState 指针并挂到 HWND
            let cs = lparam.0 as *const CREATESTRUCTW;
            if !cs.is_null() {
                let state_ptr = (*cs).lpCreateParams as isize;
                SetWindowLongPtrW(hwnd, GWLP_USERDATA, state_ptr);
            }
            DefWindowProcW(hwnd, msg, wparam, lparam)
        }
        WM_PAINT => {
            if let Some(state) = state_from(hwnd) {
                state.paint(hwnd);
            }
            LRESULT(0)
        }
        WM_SIZE => {
            // 客户区变化:请求重绘(paint 内按客户区重建缓冲)。
            let _ = InvalidateRect(Some(hwnd), None, false);
            LRESULT(0)
        }
        // 无边框:非客户区计算 → 客户区铺满整窗(去系统标题栏/边框)。
        // 最大化时用默认(含任务栏避让、正确插入边框),非最大化返回 0 即整窗。
        WM_NCCALCSIZE if wparam.0 != 0 && is_frameless(hwnd) => handle_nccalcsize(hwnd, lparam),
        // 无边框:自定义命中——边缘做缩放,拖动区做 HTCAPTION,其余 HTCLIENT。
        WM_NCHITTEST if is_frameless(hwnd) => handle_nchittest(hwnd, lparam),
        // 客户区光标:按当前悬停控件期望形状设置(链接=手型、文本=I 形)。
        // 仅客户区由我们决定,非客户区(边框/标题栏)交默认处理。
        WM_SETCURSOR => {
            if (lparam.0 & 0xffff) as u32 == HTCLIENT {
                if let Some(state) = state_from(hwnd) {
                    apply_cursor(state.handler.cursor());
                    return LRESULT(1); // TRUE:已处理,阻止默认覆盖为类光标
                }
            }
            DefWindowProcW(hwnd, msg, wparam, lparam)
        }
        WM_MOUSEMOVE => {
            // 申请离开通知:鼠标移出客户区(含移入标题栏等非客户区)时收到 WM_MOUSELEAVE,
            // 以便补发 Leave、清除滞留的悬停态(如标题栏按钮)。
            track_mouse_leave(hwnd);
            handle_pointer(hwnd, PointerKind::Move, MouseButton::Left, lparam);
            LRESULT(0)
        }
        // 鼠标移入非客户区(无边框窗口的标题栏拖动区/缩放边框):系统改发 NCMOUSEMOVE
        // 而非 MOUSEMOVE。按真实位置补发一个 Move(NCMOUSEMOVE 的 lParam 是屏幕坐标):
        // 落在拖动区→命中非按钮→清除残留悬停(修最小化按钮卡 hover);落在按钮顶部
        // 的 HTTOP 缩放条上→仍命中该按钮→保留高亮(不误清)。
        WM_NCMOUSEMOVE => {
            handle_nc_mouse_move(hwnd, lparam);
            DefWindowProcW(hwnd, msg, wparam, lparam)
        }
        // 鼠标离开客户区(移到非客户区或移出窗口):清除悬停态。
        WM_MOUSELEAVE => {
            if let Some(s) = state_from(hwnd) {
                s.mouse_tracked = false;
            }
            clear_hover(hwnd);
            LRESULT(0)
        }
        WM_LBUTTONDOWN => {
            handle_pointer(hwnd, PointerKind::Down, MouseButton::Left, lparam);
            LRESULT(0)
        }
        WM_LBUTTONUP => {
            handle_pointer(hwnd, PointerKind::Up, MouseButton::Left, lparam);
            LRESULT(0)
        }
        WM_RBUTTONDOWN => {
            handle_pointer(hwnd, PointerKind::Down, MouseButton::Right, lparam);
            LRESULT(0)
        }
        WM_RBUTTONUP => {
            handle_pointer(hwnd, PointerKind::Up, MouseButton::Right, lparam);
            LRESULT(0)
        }
        WM_MOUSEWHEEL => {
            handle_wheel(hwnd, wparam, lparam);
            LRESULT(0)
        }
        WM_KEYDOWN => {
            handle_key(hwnd, wparam);
            LRESULT(0)
        }
        WM_CHAR => {
            handle_char(hwnd, wparam);
            LRESULT(0)
        }
        WM_CAPTURECHANGED => {
            handle_capture_changed(hwnd);
            LRESULT(0)
        }
        WM_DPICHANGED => {
            handle_dpi_changed(hwnd, wparam, lparam);
            LRESULT(0)
        }
        // 原始触摸输入(已 RegisterTouchWindow):自实现点击/拖动滚动,消费后不交默认(无鼠标提升)。
        WM_TOUCH => {
            handle_touch_input(hwnd, wparam, lparam);
            LRESULT(0)
        }
        // 文件拖放(已 DragAcceptFiles):取路径 + 落点,路由到落点下的控件。
        WM_DROPFILES => {
            handle_drop_files(hwnd, wparam);
            LRESULT(0)
        }
        // 托盘回调消息:左键/双击触发回调,右键弹原生菜单。
        tray::WM_TRAYICON => {
            if let Some(state) = state_from(hwnd) {
                if let Some(ts) = state.tray.as_mut() {
                    tray::handle_message(ts, lparam);
                }
            }
            LRESULT(0)
        }
        // 输入法开始合成 / 合成中:把候选窗定位到焦点控件的光标处,再交默认处理。
        // 合成期间光标不移动,重复定位到同一点是幂等的;兼顾"候选窗在合成中才出现"
        // 的输入法(仅 STARTCOMPOSITION 可能错过候选窗放置时机)。
        WM_IME_STARTCOMPOSITION | WM_IME_COMPOSITION => {
            handle_ime_position(hwnd);
            DefWindowProcW(hwnd, msg, wparam, lparam)
        }
        WM_DESTROY => {
            // 回收 WindowState
            let ptr = GetWindowLongPtrW(hwnd, GWLP_USERDATA) as *mut WindowState;
            if !ptr.is_null() {
                SetWindowLongPtrW(hwnd, GWLP_USERDATA, 0);
                drop(Box::from_raw(ptr));
            }
            PostQuitMessage(0);
            LRESULT(0)
        }
        _ => DefWindowProcW(hwnd, msg, wparam, lparam),
    }
}

/// 按形状加载并设置系统光标(应答 WM_SETCURSOR)。加载失败时静默退回类光标。
unsafe fn apply_cursor(shape: CursorShape) {
    let id = match shape {
        CursorShape::Hand => IDC_HAND,
        CursorShape::Text => IDC_IBEAM,
        CursorShape::Arrow => IDC_ARROW,
    };
    if let Ok(cur) = LoadCursorW(None, id) {
        let _ = SetCursor(Some(cur));
    }
}

/// 处理 WM_DROPFILES:解出拖入的文件路径与落点(客户区物理像素),交宿主路由。
unsafe fn handle_drop_files(hwnd: HWND, wparam: WPARAM) {
    let hdrop = HDROP(wparam.0 as *mut c_void);
    // 落点(客户区物理像素)。
    let mut pt = POINT::default();
    let _ = DragQueryPoint(hdrop, &mut pt);
    // ifile=0xFFFFFFFF + 空缓冲 → 返回文件总数。
    let count = DragQueryFileW(hdrop, 0xFFFF_FFFF, None);
    let mut paths = Vec::with_capacity(count as usize);
    for i in 0..count {
        // 空缓冲先查所需长度(字符数,不含 NUL),再按长度取内容。
        let len = DragQueryFileW(hdrop, i, None);
        if len == 0 {
            continue;
        }
        let mut buf = vec![0u16; len as usize + 1];
        let got = DragQueryFileW(hdrop, i, Some(&mut buf));
        if got > 0 {
            paths.push(PathBuf::from(String::from_utf16_lossy(&buf[..got as usize])));
        }
    }
    DragFinish(hdrop);
    if paths.is_empty() {
        return;
    }
    let repaint = {
        let Some(state) = state_from(hwnd) else { return };
        state.handler.on_drop_files(Point::new(pt.x, pt.y), paths)
    };
    if repaint {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
    if state_from(hwnd).map(|s| s.handler.wants_close()).unwrap_or(false) {
        let _ = DestroyWindow(hwnd);
    }
}

/// 该窗口是否为无边框(自定义标题栏)模式。
unsafe fn is_frameless(hwnd: HWND) -> bool {
    state_from(hwnd).map(|s| s.frameless).unwrap_or(false)
}

/// 无边框窗口非客户区计算:客户区铺满整窗(去系统标题栏/边框)。
/// 最大化时窗口会超出工作区一个边框厚度——按 DPI 内缩客户区,避免内容溢出屏幕/盖任务栏,
/// 但**不重新插入标题栏**(这正是此前最大化露出系统标题栏的根因:当时误调了 DefWindowProc)。
unsafe fn handle_nccalcsize(hwnd: HWND, lparam: LPARAM) -> LRESULT {
    if IsZoomed(hwnd).as_bool() {
        let params = &mut *(lparam.0 as *mut NCCALCSIZE_PARAMS);
        let dpi = GetDpiForWindow(hwnd).max(96);
        let cx = GetSystemMetricsForDpi(SM_CXFRAME, dpi) + GetSystemMetricsForDpi(SM_CXPADDEDBORDER, dpi);
        let cy = GetSystemMetricsForDpi(SM_CYFRAME, dpi) + GetSystemMetricsForDpi(SM_CXPADDEDBORDER, dpi);
        params.rgrc[0].left += cx;
        params.rgrc[0].right -= cx;
        params.rgrc[0].top += cy;
        params.rgrc[0].bottom -= cy;
    }
    // 非最大化:rgrc[0] 不动 → 客户区 = 整窗。
    LRESULT(0)
}

/// 无边框窗口自定义命中:窗口边缘 N px 内返回缩放命中;否则查拖动区
/// (HTCAPTION)或普通客户区(HTCLIENT)。
unsafe fn handle_nchittest(hwnd: HWND, lparam: LPARAM) -> LRESULT {
    // 屏幕坐标 → 客户区物理像素。
    let sx = (lparam.0 & 0xffff) as i16 as i32;
    let sy = ((lparam.0 >> 16) & 0xffff) as i16 as i32;
    let mut pt = POINT { x: sx, y: sy };
    let _ = ScreenToClient(hwnd, &mut pt);
    let mut rc = RECT::default();
    let _ = GetClientRect(hwnd, &mut rc);
    let (w, h) = (rc.right, rc.bottom);
    // 交互控件(窗口按钮等)优先判为客户区:使整个按钮都收普通鼠标移动、hover 稳定,
    // 不被顶部缩放条夺走——优先级高于缩放边框与拖动区。
    let interactive = state_from(hwnd)
        .map(|s| s.handler.interactive_at(Point::new(pt.x, pt.y)))
        .unwrap_or(false);
    if interactive {
        return LRESULT(HTCLIENT as isize);
    }
    // 缩放边框宽度(物理像素,按 DPI 放大)。
    let dpi = GetDpiForWindow(hwnd).max(96);
    let m = ((8.0 * dpi as f32 / 96.0) as i32).max(4);
    let (left, right) = (pt.x < m, pt.x >= w - m);
    let (top, bottom) = (pt.y < m, pt.y >= h - m);
    let ht: i32 = if top && left {
        HTTOPLEFT as i32
    } else if top && right {
        HTTOPRIGHT as i32
    } else if bottom && left {
        HTBOTTOMLEFT as i32
    } else if bottom && right {
        HTBOTTOMRIGHT as i32
    } else if left {
        HTLEFT as i32
    } else if right {
        HTRIGHT as i32
    } else if top {
        HTTOP as i32
    } else if bottom {
        HTBOTTOM as i32
    } else {
        // 非边缘:问宿主该点是否拖动区。
        let drag = state_from(hwnd)
            .map(|s| s.handler.window_drag_at(Point::new(pt.x, pt.y)))
            .unwrap_or(false);
        if drag {
            HTCAPTION as i32
        } else {
            HTCLIENT as i32
        }
    };
    LRESULT(ht as isize)
}

/// 事件分发后执行待处理的窗口操作(自定义标题栏按钮)。
unsafe fn apply_window_op(hwnd: HWND) {
    let op = state_from(hwnd).and_then(|s| s.handler.take_window_op());
    match op {
        Some(WindowOp::Minimize) => {
            let _ = ShowWindow(hwnd, SW_MINIMIZE);
        }
        Some(WindowOp::ToggleMaximize) => {
            let cmd = if IsZoomed(hwnd).as_bool() { SW_RESTORE } else { SW_MAXIMIZE };
            let _ = ShowWindow(hwnd, cmd);
        }
        None => {}
    }
}

/// 用系统默认程序打开 URL/路径(`ShellExecuteW` 的 "open" 动词)。fire-and-forget,忽略结果。
pub fn open_url(url: &str) {
    let verb = w!("open");
    let target: Vec<u16> = url.encode_utf16().chain(std::iter::once(0)).collect();
    unsafe {
        ShellExecuteW(
            None,
            verb,
            PCWSTR(target.as_ptr()),
            PCWSTR::null(),
            PCWSTR::null(),
            SW_SHOWNORMAL,
        );
    }
}

/// 由期望逻辑客户区尺寸 + scale + dpi 反算窗口外框物理尺寸(含标题栏/边框)。
unsafe fn frame_size_for_client(logical_w: i32, logical_h: i32, scale: f32, dpi: u32) -> (i32, i32) {
    let cw = (logical_w as f32 * scale).round() as i32;
    let ch = (logical_h as f32 * scale).round() as i32;
    let mut rc = RECT { left: 0, top: 0, right: cw, bottom: ch };
    let _ = AdjustWindowRectExForDpi(&mut rc, WS_OVERLAPPEDWINDOW, false, WINDOW_EX_STYLE::default(), dpi);
    (rc.right - rc.left, rc.bottom - rc.top)
}

/// 从 lParam 解出客户区坐标,构造并分发指针事件。
///
/// 两段式:先借 state 分发事件并读取意图,**释放借用后**再调用会同步重入
/// WndProc 的 OS API(SetCapture/ReleaseCapture/DestroyWindow),避免 &mut 别名 UB。
unsafe fn handle_pointer(hwnd: HWND, kind: PointerKind, button: MouseButton, lparam: LPARAM) {
    // 触摸提升的鼠标消息:忽略(触摸已由 WM_TOUCH 完整处理,避免点击双重触发)。
    if is_touch_event() {
        return;
    }
    let x = (lparam.0 & 0xffff) as i16 as i32;
    let y = ((lparam.0 >> 16) & 0xffff) as i16 as i32;
    // 仅按下时计算连续点击数;其余动作恒为单击。
    let click_count = if matches!(kind, PointerKind::Down) {
        let btn = match button {
            MouseButton::Left => 1,
            MouseButton::Right => 2,
            // Middle 当前不可达:无 WM_MBUTTONDOWN 分发;保留映射以备后续接入。
            MouseButton::Middle => 3,
        };
        let now = GetMessageTime() as u32;
        let dbl = GetDoubleClickTime();
        // SM_CXDOUBLECLK/SM_CYDOUBLECLK 是双击矩形的**全宽/全高**,以首击为中心,
        // 故每侧容差为其一半(与 |x-x0|<=dx 比较)。
        let dx = GetSystemMetrics(SM_CXDOUBLECLK) / 2;
        let dy = GetSystemMetrics(SM_CYDOUBLECLK) / 2;
        state_from(hwnd).map(|s| s.last_click.bump(btn, x, y, now, dbl, dx, dy)).unwrap_or(1)
    } else {
        1
    };
    dispatch_pointer_event(hwnd, PointerEvent { kind, pos: Point::new(x, y), button, click_count });
}

/// 向系统申请鼠标离开通知(含非客户区),离开时收到 WM_MOUSELEAVE / WM_NCMOUSELEAVE。
/// 申请是一次性的,系统在投递离开消息后即注销,故离开后需重新申请(由下次 Move 触发)。
unsafe fn track_mouse_leave(hwnd: HWND) {
    let Some(state) = state_from(hwnd) else { return };
    if state.mouse_tracked {
        return;
    }
    state.mouse_tracked = true;
    // 只追踪"离开客户区"(→ WM_MOUSELEAVE)。切勿加 TME_NONCLIENT:光标本在客户区时
    // 它会让系统立刻投递 WM_NCMOUSELEAVE,把刚设置的 hover 瞬间清掉(表现为完全没高亮)。
    let mut tme = TRACKMOUSEEVENT {
        cbSize: core::mem::size_of::<TRACKMOUSEEVENT>() as u32,
        dwFlags: TME_LEAVE,
        hwndTrack: hwnd,
        dwHoverTime: 0,
    };
    let _ = TrackMouseEvent(&mut tme);
}

/// 清除悬停态:派发一个落在所有节点之外的 Move(命中 None → 原 hover 控件收到 Leave)。
/// 用于鼠标离开窗口(WM_MOUSELEAVE / WM_NCMOUSELEAVE)——此时无有意义的位置可用。
unsafe fn clear_hover(hwnd: HWND) {
    dispatch_pointer_event(
        hwnd,
        PointerEvent::single(PointerKind::Move, Point::new(-1, -1), MouseButton::Left),
    );
}

/// 非客户区鼠标移动(WM_NCMOUSEMOVE,lParam 为**屏幕坐标**):转客户坐标后按真实位置补发 Move。
/// 让 hover 随实际命中走——拖动区会清掉按钮残留高亮,而按钮顶部 HTTOP 缩放条仍命中按钮保留高亮。
unsafe fn handle_nc_mouse_move(hwnd: HWND, lparam: LPARAM) {
    let mut pt = POINT {
        x: (lparam.0 & 0xffff) as i16 as i32,
        y: ((lparam.0 >> 16) & 0xffff) as i16 as i32,
    };
    let _ = ScreenToClient(hwnd, &mut pt);
    dispatch_pointer_event(
        hwnd,
        PointerEvent::single(PointerKind::Move, Point::new(pt.x, pt.y), MouseButton::Left),
    );
}

/// WM_MOUSEWHEEL:高位字为滚动量(±120/刻度),lParam 为屏幕坐标需转客户区。
unsafe fn handle_wheel(hwnd: HWND, wparam: WPARAM, lparam: LPARAM) {
    let delta = ((wparam.0 >> 16) & 0xffff) as i16 as i32;
    let mut pt = POINT {
        x: (lparam.0 & 0xffff) as i16 as i32,
        y: ((lparam.0 >> 16) & 0xffff) as i16 as i32,
    };
    let _ = ScreenToClient(hwnd, &mut pt);
    dispatch_pointer_event(
        hwnd,
        PointerEvent::single(PointerKind::Wheel(delta), Point::new(pt.x, pt.y), MouseButton::Left),
    );
}

/// 指针事件分发的公共两段式实现(事件分发 + OS 捕获同步 + 关闭)。
unsafe fn dispatch_pointer_event(hwnd: HWND, ev: PointerEvent) {
    let (repaint, active, was_capturing, close) = {
        let Some(state) = state_from(hwnd) else { return };
        let repaint = state.handler.on_pointer(ev);
        (repaint, state.handler.capture_active(), state.capturing, state.handler.wants_close())
    };
    if repaint {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
    // 同步 OS 指针捕获(此处无 state 借用,重入安全)。
    if active && !was_capturing {
        SetCapture(hwnd);
        if let Some(s) = state_from(hwnd) {
            s.capturing = true;
        }
    } else if !active && was_capturing {
        let _ = ReleaseCapture();
        if let Some(s) = state_from(hwnd) {
            s.capturing = false;
        }
    }
    // 自定义标题栏按钮请求的窗口操作(最小化/最大化);在可能的关窗之前执行。
    apply_window_op(hwnd);
    if close {
        let _ = DestroyWindow(hwnd);
    }
}

/// WM_DPICHANGED:DPI 变化(拖到不同缩放显示器)。按建议矩形调窗口尺寸并更新内容缩放。
unsafe fn handle_dpi_changed(hwnd: HWND, wparam: WPARAM, lparam: LPARAM) {
    let dpi = (wparam.0 & 0xffff) as u32;
    let scale = if dpi == 0 { 1.0 } else { dpi as f32 / 96.0 };
    // lParam 指向系统建议的新窗口矩形,先据此重定位/缩放窗口(无 state 借用,重入安全)。
    let prc = lparam.0 as *const RECT;
    if !prc.is_null() {
        let r = &*prc;
        let _ = SetWindowPos(
            hwnd,
            None,
            r.left,
            r.top,
            r.right - r.left,
            r.bottom - r.top,
            SWP_NOZORDER | SWP_NOACTIVATE,
        );
    }
    if let Some(s) = state_from(hwnd) {
        s.handler.set_scale(scale);
    }
    let _ = InvalidateRect(Some(hwnd), None, false);
}

/// 当前消息是否来自触摸/笔(被提升为鼠标消息时附加信息带 0xFF515700 签名)。
/// 用于在鼠标路径忽略触摸提升的重复消息——触摸统一由 WM_TOUCH 处理。
unsafe fn is_touch_event() -> bool {
    const SIGNATURE: usize = 0xFF51_5700;
    const MASK: usize = 0xFFFF_FF00;
    (GetMessageExtraInfo().0 as usize & MASK) == SIGNATURE
}

/// 解码 WM_TOUCH 原始触摸点,对主接触点跑触摸状态机。坐标为屏幕 1/100 像素。
/// 调用方消费后返回 0(不交 DefWindowProc,故不会再有重复的鼠标提升消息)。
unsafe fn handle_touch_input(hwnd: HWND, wparam: WPARAM, lparam: LPARAM) {
    let count = wparam.0 & 0xffff;
    if count == 0 {
        return;
    }
    let hti = HTOUCHINPUT(lparam.0 as *mut c_void);
    // 最多取 8 指;单指滚动只用主接触点。
    let mut inputs = [TOUCHINPUT::default(); 8];
    let n = count.min(inputs.len());
    let ok = GetTouchInputInfo(hti, &mut inputs[..n], size_of::<TOUCHINPUT>() as i32).is_ok();
    let _ = CloseTouchInputHandle(hti);
    if !ok {
        return;
    }
    // 主接触点(首个)。屏幕 1/100 像素 → 客户区物理像素。
    let ti = inputs[0];
    let mut pt = POINT { x: ti.x / 100, y: ti.y / 100 };
    let _ = ScreenToClient(hwnd, &mut pt);
    let kind = if ti.dwFlags.0 & TOUCHEVENTF_DOWN.0 != 0 {
        PointerKind::Down
    } else if ti.dwFlags.0 & TOUCHEVENTF_UP.0 != 0 {
        PointerKind::Up
    } else if ti.dwFlags.0 & TOUCHEVENTF_MOVE.0 != 0 {
        PointerKind::Move
    } else {
        return;
    };
    // 当前触摸消息时间(与移动采样同源),用于估算释放速度。
    let t = GetMessageTime() as u32;
    handle_touch(hwnd, kind, pt.x, pt.y, t);
}

/// 触摸状态机:按下抬起未越阈值=点击(合成正常派发);越阈值后拖动=滚动手指下的容器;
/// 松手带速度=惯性滑动。两段式:每次先借 state 读/写触摸态,释放后再调可能重入的分发。
unsafe fn handle_touch(hwnd: HWND, kind: PointerKind, x: i32, y: i32, t: u32) {
    match kind {
        PointerKind::Down => {
            // 新触摸按下:打断进行中的惯性滑动(停住动量)。
            cancel_fling(hwnd);
            if let Some(s) = state_from(hwnd) {
                s.touch = Touch {
                    down: true,
                    start: (x, y),
                    last: (x, y),
                    last_t: t,
                    ..Touch::default()
                };
            }
        }
        PointerKind::Move => {
            let (down, start, last, last_t, scrolling, vy) = match state_from(hwnd) {
                Some(s) => (
                    s.touch.down,
                    s.touch.start,
                    s.touch.last,
                    s.touch.last_t,
                    s.touch.scrolling,
                    s.touch.vy,
                ),
                None => return,
            };
            if !down {
                return;
            }
            let dy = y - last.1;
            // 估算瞬时速度并低通平滑(dt=0 的重复样本跳过,避免除零)。
            let dt = t.wrapping_sub(last_t) as i32;
            let vy = if dt > 0 {
                let inst = dy as f32 / dt as f32;
                vy * (1.0 - TOUCH_VEL_SMOOTH) + inst * TOUCH_VEL_SMOOTH
            } else {
                vy
            };
            let past = scrolling
                || (x - start.0).abs() >= TOUCH_THRESHOLD
                || (y - start.1).abs() >= TOUCH_THRESHOLD;
            if let Some(s) = state_from(hwnd) {
                s.touch.last = (x, y);
                s.touch.last_t = t;
                s.touch.vy = vy;
                if past {
                    s.touch.scrolling = true;
                }
            }
            if past {
                dispatch_pan(hwnd, Point::new(x, y), dy);
            }
        }
        PointerKind::Up => {
            let (down, start, scrolling, vy) = match state_from(hwnd) {
                Some(s) => (s.touch.down, s.touch.start, s.touch.scrolling, s.touch.vy),
                None => return,
            };
            if let Some(s) = state_from(hwnd) {
                s.touch.down = false;
                s.touch.scrolling = false;
            }
            if down && scrolling {
                // 拖动滚动后松手:按释放速度启动惯性滑动(速度过低时宿主会忽略)。
                dispatch_fling(hwnd, Point::new(x, y), vy);
            } else if down {
                // 未进入滚动 → 视为点击:在起点合成按下,抬起处合成抬起,走正常派发。
                dispatch_pointer_event(
                    hwnd,
                    PointerEvent::single(PointerKind::Down, Point::new(start.0, start.1), MouseButton::Left),
                );
                dispatch_pointer_event(
                    hwnd,
                    PointerEvent::single(PointerKind::Up, Point::new(x, y), MouseButton::Left),
                );
            }
        }
        _ => {}
    }
}

/// 触摸滚动:把 dy 注入手指下的滚动容器(两段式:借用读取后释放再 InvalidateRect)。
unsafe fn dispatch_pan(hwnd: HWND, pos: Point, dy: i32) {
    let repaint = {
        let Some(state) = state_from(hwnd) else { return };
        state.handler.on_pan(pos, dy)
    };
    if repaint {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
}

/// 触摸松手:按释放速度启动惯性滑动。启动后触发首帧,其余由动画循环按帧推进。
unsafe fn dispatch_fling(hwnd: HWND, pos: Point, vy: f32) {
    let started = {
        let Some(state) = state_from(hwnd) else { return };
        state.handler.start_fling(pos, vy)
    };
    if started {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
}

/// 打断进行中的惯性滑动(新触摸按下时调用)。
unsafe fn cancel_fling(hwnd: HWND) {
    let repaint = {
        let Some(state) = state_from(hwnd) else { return };
        state.handler.cancel_fling()
    };
    if repaint {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
}

/// 把输入法合成窗 + 候选窗定位到焦点文本控件的光标处。
/// 光标位置由 handler 提供(物理像素、相对客户区),无文本焦点时不动作。
unsafe fn handle_ime_position(hwnd: HWND) {
    let caret = match state_from(hwnd) {
        Some(s) => s.handler.ime_caret(),
        None => return,
    };
    let Some((x, y, h)) = caret else { return };
    let himc = ImmGetContext(hwnd);
    if himc.0.is_null() {
        return; // 无输入法上下文
    }
    // 合成串定位在光标处。
    let cf = COMPOSITIONFORM {
        dwStyle: CFS_POINT,
        ptCurrentPos: POINT { x, y },
        rcArea: RECT::default(),
    };
    let _ = ImmSetCompositionWindow(himc, &cf);
    // 候选窗放在光标行下方,避免遮住输入处。
    let cand = CANDIDATEFORM {
        dwIndex: 0,
        dwStyle: CFS_CANDIDATEPOS,
        ptCurrentPos: POINT { x, y: y + h },
        rcArea: RECT::default(),
    };
    let _ = ImmSetCandidateWindow(himc, &cand);
    let _ = ImmReleaseContext(hwnd, himc);
}

/// OS 抢走指针捕获(如 Alt+Tab、WM_CAPTURECHANGED):通知 handler 收尾。
unsafe fn handle_capture_changed(hwnd: HWND) {
    let repaint = {
        let Some(state) = state_from(hwnd) else { return };
        if !state.capturing {
            return;
        }
        state.capturing = false;
        state.handler.on_capture_lost()
    };
    if repaint {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
}

/// 把 VK 码翻译为框架键并分发。
unsafe fn handle_key(hwnd: HWND, wparam: WPARAM) {
    let vk = wparam.0 as u16;
    let shift = (GetKeyState(VK_SHIFT.0 as i32) as u16 & 0x8000) != 0;
    let ctrl = (GetKeyState(VK_CONTROL.0 as i32) as u16 & 0x8000) != 0;
    let key = if vk == VK_TAB.0 {
        Key::Tab
    } else if vk == VK_RETURN.0 {
        Key::Enter
    } else if vk == VK_ESCAPE.0 {
        Key::Escape
    } else if vk == VK_SPACE.0 {
        Key::Space
    } else if vk == VK_BACK.0 {
        Key::Backspace
    } else if vk == VK_DELETE.0 {
        Key::Delete
    } else if vk == VK_LEFT.0 {
        Key::Left
    } else if vk == VK_RIGHT.0 {
        Key::Right
    } else if vk == VK_UP.0 {
        Key::Up
    } else if vk == VK_DOWN.0 {
        Key::Down
    } else if vk == VK_HOME.0 {
        Key::Home
    } else if vk == VK_END.0 {
        Key::End
    } else {
        Key::Other(vk as u32)
    };
    let ev = KeyEvent { key, pressed: true, shift, ctrl };
    dispatch_key_event(hwnd, ev);
}

/// WM_CHAR:已翻译的字符(含 IME/CJK 输入)。控制字符跳过。
unsafe fn handle_char(hwnd: HWND, wparam: WPARAM) {
    let Some(c) = char::from_u32(wparam.0 as u32) else { return };
    if c.is_control() {
        return;
    }
    let ev = KeyEvent { key: Key::Char(c), pressed: true, shift: false, ctrl: false };
    dispatch_key_event(hwnd, ev);
}

/// 分发键盘事件(两段式:先借 state 取意图,释放后再调可能重入的 DestroyWindow)。
unsafe fn dispatch_key_event(hwnd: HWND, ev: KeyEvent) {
    let (repaint, close) = {
        let Some(state) = state_from(hwnd) else { return };
        (state.handler.on_key(ev), state.handler.wants_close())
    };
    if repaint {
        let _ = InvalidateRect(Some(hwnd), None, false);
    }
    apply_window_op(hwnd);
    if close {
        let _ = DestroyWindow(hwnd);
    }
}

/// 从 HWND 取回 WindowState 可变引用(生命周期受窗口存续保证)。
///
/// 约束:依赖 WndProc 单线程串行回调,且 handler 内不重入分发本窗口消息。
/// 一旦某 handler 同步 SendMessage 回到本窗口造成重入,返回的 `&mut` 将形成
/// 别名 UB —— 届时须改用 RefCell / 重入计数加固。
unsafe fn state_from<'a>(hwnd: HWND) -> Option<&'a mut WindowState> {
    let ptr = GetWindowLongPtrW(hwnd, GWLP_USERDATA) as *mut WindowState;
    if ptr.is_null() {
        None
    } else {
        Some(&mut *ptr)
    }
}

#[cfg(test)]
mod tests {
    use super::ClickTracker;

    // 双击时限 500ms,漂移阈值 ±4px,同左键。
    const DBL: u32 = 500;
    const DX: i32 = 4;
    const DY: i32 = 4;

    #[test]
    fn double_then_triple_then_reset() {
        let mut t = ClickTracker::default();
        assert_eq!(t.bump(1, 10, 10, 1000, DBL, DX, DY), 1, "首击=单击");
        assert_eq!(t.bump(1, 11, 11, 1100, DBL, DX, DY), 2, "时限内同位=双击");
        assert_eq!(t.bump(1, 12, 12, 1200, DBL, DX, DY), 3, "继续=三击");
        assert_eq!(t.bump(1, 12, 12, 1300, DBL, DX, DY), 3, "封顶于三击");
        // 超出时限:重置。
        assert_eq!(t.bump(1, 12, 12, 2000, DBL, DX, DY), 1, "超时重置为单击");
    }

    #[test]
    fn continuation_across_u32_wraparound() {
        // GetMessageTime 是 49.7 天回绕的 ms 计数;wrapping_sub 必须正确处理跨界连击。
        let mut t = ClickTracker::default();
        let near_max = u32::MAX - 100;
        assert_eq!(t.bump(1, 10, 10, near_max, DBL, DX, DY), 1, "首击");
        // 跨过 u32 边界 50ms:near_max + 150 回绕为 49。
        let wrapped = near_max.wrapping_add(150);
        assert_eq!(t.bump(1, 10, 10, wrapped, DBL, DX, DY), 2, "跨回绕仍判为双击");
    }

    #[test]
    fn reset_on_far_move_or_other_button() {
        let mut t = ClickTracker::default();
        assert_eq!(t.bump(1, 10, 10, 1000, DBL, DX, DY), 1);
        // 位移超阈值 → 重新计数。
        assert_eq!(t.bump(1, 30, 10, 1100, DBL, DX, DY), 1, "漂移过大不算连击");
        // 换按键 → 重新计数。
        assert_eq!(t.bump(2, 30, 10, 1150, DBL, DX, DY), 1, "换按键不算连击");
    }
}