pub struct GameBar;
impl GameBar {
pub fn VisibilityChanged<P0>(handler: P0) -> windows_core::Result<i64>
where
P0: windows_core::Param<super::super::Foundation::EventHandler<windows_core::IInspectable>>,
{
Self::IGameBarStatics(|this| unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).VisibilityChanged)(windows_core::Interface::as_raw(this), handler.param().abi(), &mut result__).map(|| result__)
})
}
pub fn RemoveVisibilityChanged(token: i64) -> windows_core::Result<()> {
Self::IGameBarStatics(|this| unsafe { (windows_core::Interface::vtable(this).RemoveVisibilityChanged)(windows_core::Interface::as_raw(this), token).ok() })
}
pub fn IsInputRedirectedChanged<P0>(handler: P0) -> windows_core::Result<i64>
where
P0: windows_core::Param<super::super::Foundation::EventHandler<windows_core::IInspectable>>,
{
Self::IGameBarStatics(|this| unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).IsInputRedirectedChanged)(windows_core::Interface::as_raw(this), handler.param().abi(), &mut result__).map(|| result__)
})
}
pub fn RemoveIsInputRedirectedChanged(token: i64) -> windows_core::Result<()> {
Self::IGameBarStatics(|this| unsafe { (windows_core::Interface::vtable(this).RemoveIsInputRedirectedChanged)(windows_core::Interface::as_raw(this), token).ok() })
}
pub fn Visible() -> windows_core::Result<bool> {
Self::IGameBarStatics(|this| unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).Visible)(windows_core::Interface::as_raw(this), &mut result__).map(|| result__)
})
}
pub fn IsInputRedirected() -> windows_core::Result<bool> {
Self::IGameBarStatics(|this| unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).IsInputRedirected)(windows_core::Interface::as_raw(this), &mut result__).map(|| result__)
})
}
fn IGameBarStatics<R, F: FnOnce(&IGameBarStatics) -> windows_core::Result<R>>(callback: F) -> windows_core::Result<R> {
static SHARED: windows_core::imp::FactoryCache<GameBar, IGameBarStatics> = windows_core::imp::FactoryCache::new();
SHARED.call(callback)
}
}
impl windows_core::RuntimeName for GameBar {
const NAME: &'static str = "Windows.Gaming.UI.GameBar";
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct GameChatMessageOrigin(pub i32);
impl GameChatMessageOrigin {
pub const Voice: Self = Self(0i32);
pub const Text: Self = Self(1i32);
}
impl windows_core::TypeKind for GameChatMessageOrigin {
type TypeKind = windows_core::CopyType;
}
impl windows_core::RuntimeType for GameChatMessageOrigin {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::from_slice(b"enum(Windows.Gaming.UI.GameChatMessageOrigin;i4)");
}
#[repr(transparent)]
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct GameChatMessageReceivedEventArgs(windows_core::IUnknown);
windows_core::imp::interface_hierarchy!(GameChatMessageReceivedEventArgs, windows_core::IUnknown, windows_core::IInspectable);
impl GameChatMessageReceivedEventArgs {
pub fn AppId(&self) -> windows_core::Result<windows_core::HSTRING> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).AppId)(windows_core::Interface::as_raw(this), &mut result__).map(|| core::mem::transmute(result__))
}
}
pub fn AppDisplayName(&self) -> windows_core::Result<windows_core::HSTRING> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).AppDisplayName)(windows_core::Interface::as_raw(this), &mut result__).map(|| core::mem::transmute(result__))
}
}
pub fn SenderName(&self) -> windows_core::Result<windows_core::HSTRING> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).SenderName)(windows_core::Interface::as_raw(this), &mut result__).map(|| core::mem::transmute(result__))
}
}
pub fn Message(&self) -> windows_core::Result<windows_core::HSTRING> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).Message)(windows_core::Interface::as_raw(this), &mut result__).map(|| core::mem::transmute(result__))
}
}
pub fn Origin(&self) -> windows_core::Result<GameChatMessageOrigin> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).Origin)(windows_core::Interface::as_raw(this), &mut result__).map(|| result__)
}
}
}
impl windows_core::RuntimeType for GameChatMessageReceivedEventArgs {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_class::<Self, IGameChatMessageReceivedEventArgs>();
}
unsafe impl windows_core::Interface for GameChatMessageReceivedEventArgs {
type Vtable = <IGameChatMessageReceivedEventArgs as windows_core::Interface>::Vtable;
const IID: windows_core::GUID = <IGameChatMessageReceivedEventArgs as windows_core::Interface>::IID;
}
impl windows_core::RuntimeName for GameChatMessageReceivedEventArgs {
const NAME: &'static str = "Windows.Gaming.UI.GameChatMessageReceivedEventArgs";
}
unsafe impl Send for GameChatMessageReceivedEventArgs {}
unsafe impl Sync for GameChatMessageReceivedEventArgs {}
#[repr(transparent)]
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct GameChatOverlay(windows_core::IUnknown);
windows_core::imp::interface_hierarchy!(GameChatOverlay, windows_core::IUnknown, windows_core::IInspectable);
impl GameChatOverlay {
pub fn DesiredPosition(&self) -> windows_core::Result<GameChatOverlayPosition> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).DesiredPosition)(windows_core::Interface::as_raw(this), &mut result__).map(|| result__)
}
}
pub fn SetDesiredPosition(&self, value: GameChatOverlayPosition) -> windows_core::Result<()> {
let this = self;
unsafe { (windows_core::Interface::vtable(this).SetDesiredPosition)(windows_core::Interface::as_raw(this), value).ok() }
}
pub fn AddMessage(&self, sender: &windows_core::HSTRING, message: &windows_core::HSTRING, origin: GameChatMessageOrigin) -> windows_core::Result<()> {
let this = self;
unsafe { (windows_core::Interface::vtable(this).AddMessage)(windows_core::Interface::as_raw(this), core::mem::transmute_copy(sender), core::mem::transmute_copy(message), origin).ok() }
}
pub fn GetDefault() -> windows_core::Result<GameChatOverlay> {
Self::IGameChatOverlayStatics(|this| unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).GetDefault)(windows_core::Interface::as_raw(this), &mut result__).and_then(|| windows_core::Type::from_abi(result__))
})
}
fn IGameChatOverlayStatics<R, F: FnOnce(&IGameChatOverlayStatics) -> windows_core::Result<R>>(callback: F) -> windows_core::Result<R> {
static SHARED: windows_core::imp::FactoryCache<GameChatOverlay, IGameChatOverlayStatics> = windows_core::imp::FactoryCache::new();
SHARED.call(callback)
}
}
impl windows_core::RuntimeType for GameChatOverlay {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_class::<Self, IGameChatOverlay>();
}
unsafe impl windows_core::Interface for GameChatOverlay {
type Vtable = <IGameChatOverlay as windows_core::Interface>::Vtable;
const IID: windows_core::GUID = <IGameChatOverlay as windows_core::Interface>::IID;
}
impl windows_core::RuntimeName for GameChatOverlay {
const NAME: &'static str = "Windows.Gaming.UI.GameChatOverlay";
}
unsafe impl Send for GameChatOverlay {}
unsafe impl Sync for GameChatOverlay {}
#[repr(transparent)]
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct GameChatOverlayMessageSource(windows_core::IUnknown);
windows_core::imp::interface_hierarchy!(GameChatOverlayMessageSource, windows_core::IUnknown, windows_core::IInspectable);
impl GameChatOverlayMessageSource {
pub fn new() -> windows_core::Result<Self> {
Self::IActivationFactory(|f| f.ActivateInstance::<Self>())
}
fn IActivationFactory<R, F: FnOnce(&windows_core::imp::IGenericFactory) -> windows_core::Result<R>>(callback: F) -> windows_core::Result<R> {
static SHARED: windows_core::imp::FactoryCache<GameChatOverlayMessageSource, windows_core::imp::IGenericFactory> = windows_core::imp::FactoryCache::new();
SHARED.call(callback)
}
pub fn MessageReceived<P0>(&self, handler: P0) -> windows_core::Result<i64>
where
P0: windows_core::Param<super::super::Foundation::TypedEventHandler<GameChatOverlayMessageSource, GameChatMessageReceivedEventArgs>>,
{
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).MessageReceived)(windows_core::Interface::as_raw(this), handler.param().abi(), &mut result__).map(|| result__)
}
}
pub fn RemoveMessageReceived(&self, token: i64) -> windows_core::Result<()> {
let this = self;
unsafe { (windows_core::Interface::vtable(this).RemoveMessageReceived)(windows_core::Interface::as_raw(this), token).ok() }
}
pub fn SetDelayBeforeClosingAfterMessageReceived(&self, value: super::super::Foundation::TimeSpan) -> windows_core::Result<()> {
let this = self;
unsafe { (windows_core::Interface::vtable(this).SetDelayBeforeClosingAfterMessageReceived)(windows_core::Interface::as_raw(this), value).ok() }
}
}
impl windows_core::RuntimeType for GameChatOverlayMessageSource {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_class::<Self, IGameChatOverlayMessageSource>();
}
unsafe impl windows_core::Interface for GameChatOverlayMessageSource {
type Vtable = <IGameChatOverlayMessageSource as windows_core::Interface>::Vtable;
const IID: windows_core::GUID = <IGameChatOverlayMessageSource as windows_core::Interface>::IID;
}
impl windows_core::RuntimeName for GameChatOverlayMessageSource {
const NAME: &'static str = "Windows.Gaming.UI.GameChatOverlayMessageSource";
}
unsafe impl Send for GameChatOverlayMessageSource {}
unsafe impl Sync for GameChatOverlayMessageSource {}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct GameChatOverlayPosition(pub i32);
impl GameChatOverlayPosition {
pub const BottomCenter: Self = Self(0i32);
pub const BottomLeft: Self = Self(1i32);
pub const BottomRight: Self = Self(2i32);
pub const MiddleRight: Self = Self(3i32);
pub const MiddleLeft: Self = Self(4i32);
pub const TopCenter: Self = Self(5i32);
pub const TopLeft: Self = Self(6i32);
pub const TopRight: Self = Self(7i32);
}
impl windows_core::TypeKind for GameChatOverlayPosition {
type TypeKind = windows_core::CopyType;
}
impl windows_core::RuntimeType for GameChatOverlayPosition {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::from_slice(b"enum(Windows.Gaming.UI.GameChatOverlayPosition;i4)");
}
#[cfg(feature = "ApplicationModel_Activation")]
#[repr(transparent)]
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct GameUIProviderActivatedEventArgs(windows_core::IUnknown);
#[cfg(feature = "ApplicationModel_Activation")]
windows_core::imp::interface_hierarchy!(GameUIProviderActivatedEventArgs, windows_core::IUnknown, windows_core::IInspectable);
#[cfg(feature = "ApplicationModel_Activation")]
windows_core::imp::required_hierarchy!(GameUIProviderActivatedEventArgs, super::super::ApplicationModel::Activation::IActivatedEventArgs);
#[cfg(feature = "ApplicationModel_Activation")]
impl GameUIProviderActivatedEventArgs {
pub fn Kind(&self) -> windows_core::Result<super::super::ApplicationModel::Activation::ActivationKind> {
let this = &windows_core::Interface::cast::<super::super::ApplicationModel::Activation::IActivatedEventArgs>(self)?;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).Kind)(windows_core::Interface::as_raw(this), &mut result__).map(|| result__)
}
}
pub fn PreviousExecutionState(&self) -> windows_core::Result<super::super::ApplicationModel::Activation::ApplicationExecutionState> {
let this = &windows_core::Interface::cast::<super::super::ApplicationModel::Activation::IActivatedEventArgs>(self)?;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).PreviousExecutionState)(windows_core::Interface::as_raw(this), &mut result__).map(|| result__)
}
}
pub fn SplashScreen(&self) -> windows_core::Result<super::super::ApplicationModel::Activation::SplashScreen> {
let this = &windows_core::Interface::cast::<super::super::ApplicationModel::Activation::IActivatedEventArgs>(self)?;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).SplashScreen)(windows_core::Interface::as_raw(this), &mut result__).and_then(|| windows_core::Type::from_abi(result__))
}
}
#[cfg(feature = "Foundation_Collections")]
pub fn GameUIArgs(&self) -> windows_core::Result<super::super::Foundation::Collections::ValueSet> {
let this = self;
unsafe {
let mut result__ = core::mem::zeroed();
(windows_core::Interface::vtable(this).GameUIArgs)(windows_core::Interface::as_raw(this), &mut result__).and_then(|| windows_core::Type::from_abi(result__))
}
}
#[cfg(feature = "Foundation_Collections")]
pub fn ReportCompleted<P0>(&self, results: P0) -> windows_core::Result<()>
where
P0: windows_core::Param<super::super::Foundation::Collections::ValueSet>,
{
let this = self;
unsafe { (windows_core::Interface::vtable(this).ReportCompleted)(windows_core::Interface::as_raw(this), results.param().abi()).ok() }
}
}
#[cfg(feature = "ApplicationModel_Activation")]
impl windows_core::RuntimeType for GameUIProviderActivatedEventArgs {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_class::<Self, IGameUIProviderActivatedEventArgs>();
}
#[cfg(feature = "ApplicationModel_Activation")]
unsafe impl windows_core::Interface for GameUIProviderActivatedEventArgs {
type Vtable = <IGameUIProviderActivatedEventArgs as windows_core::Interface>::Vtable;
const IID: windows_core::GUID = <IGameUIProviderActivatedEventArgs as windows_core::Interface>::IID;
}
#[cfg(feature = "ApplicationModel_Activation")]
impl windows_core::RuntimeName for GameUIProviderActivatedEventArgs {
const NAME: &'static str = "Windows.Gaming.UI.GameUIProviderActivatedEventArgs";
}
#[cfg(feature = "ApplicationModel_Activation")]
unsafe impl Send for GameUIProviderActivatedEventArgs {}
#[cfg(feature = "ApplicationModel_Activation")]
unsafe impl Sync for GameUIProviderActivatedEventArgs {}
windows_core::imp::define_interface!(IGameBarStatics, IGameBarStatics_Vtbl, 0x1db9a292_cc78_4173_be45_b61e67283ea7);
impl windows_core::RuntimeType for IGameBarStatics {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_interface::<Self>();
}
#[repr(C)]
#[doc(hidden)]
pub struct IGameBarStatics_Vtbl {
pub base__: windows_core::IInspectable_Vtbl,
pub VisibilityChanged: unsafe extern "system" fn(*mut core::ffi::c_void, *mut core::ffi::c_void, *mut i64) -> windows_core::HRESULT,
pub RemoveVisibilityChanged: unsafe extern "system" fn(*mut core::ffi::c_void, i64) -> windows_core::HRESULT,
pub IsInputRedirectedChanged: unsafe extern "system" fn(*mut core::ffi::c_void, *mut core::ffi::c_void, *mut i64) -> windows_core::HRESULT,
pub RemoveIsInputRedirectedChanged: unsafe extern "system" fn(*mut core::ffi::c_void, i64) -> windows_core::HRESULT,
pub Visible: unsafe extern "system" fn(*mut core::ffi::c_void, *mut bool) -> windows_core::HRESULT,
pub IsInputRedirected: unsafe extern "system" fn(*mut core::ffi::c_void, *mut bool) -> windows_core::HRESULT,
}
windows_core::imp::define_interface!(IGameChatMessageReceivedEventArgs, IGameChatMessageReceivedEventArgs_Vtbl, 0xa28201f1_3fb9_4e42_a403_7afce2023b1e);
impl windows_core::RuntimeType for IGameChatMessageReceivedEventArgs {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_interface::<Self>();
}
#[repr(C)]
#[doc(hidden)]
pub struct IGameChatMessageReceivedEventArgs_Vtbl {
pub base__: windows_core::IInspectable_Vtbl,
pub AppId: unsafe extern "system" fn(*mut core::ffi::c_void, *mut *mut core::ffi::c_void) -> windows_core::HRESULT,
pub AppDisplayName: unsafe extern "system" fn(*mut core::ffi::c_void, *mut *mut core::ffi::c_void) -> windows_core::HRESULT,
pub SenderName: unsafe extern "system" fn(*mut core::ffi::c_void, *mut *mut core::ffi::c_void) -> windows_core::HRESULT,
pub Message: unsafe extern "system" fn(*mut core::ffi::c_void, *mut *mut core::ffi::c_void) -> windows_core::HRESULT,
pub Origin: unsafe extern "system" fn(*mut core::ffi::c_void, *mut GameChatMessageOrigin) -> windows_core::HRESULT,
}
windows_core::imp::define_interface!(IGameChatOverlay, IGameChatOverlay_Vtbl, 0xfbc64865_f6fc_4a48_ae07_03ac6ed43704);
impl windows_core::RuntimeType for IGameChatOverlay {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_interface::<Self>();
}
#[repr(C)]
#[doc(hidden)]
pub struct IGameChatOverlay_Vtbl {
pub base__: windows_core::IInspectable_Vtbl,
pub DesiredPosition: unsafe extern "system" fn(*mut core::ffi::c_void, *mut GameChatOverlayPosition) -> windows_core::HRESULT,
pub SetDesiredPosition: unsafe extern "system" fn(*mut core::ffi::c_void, GameChatOverlayPosition) -> windows_core::HRESULT,
pub AddMessage: unsafe extern "system" fn(*mut core::ffi::c_void, *mut core::ffi::c_void, *mut core::ffi::c_void, GameChatMessageOrigin) -> windows_core::HRESULT,
}
windows_core::imp::define_interface!(IGameChatOverlayMessageSource, IGameChatOverlayMessageSource_Vtbl, 0x1e177397_59fb_4f4f_8e9a_80acf817743c);
impl windows_core::RuntimeType for IGameChatOverlayMessageSource {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_interface::<Self>();
}
#[repr(C)]
#[doc(hidden)]
pub struct IGameChatOverlayMessageSource_Vtbl {
pub base__: windows_core::IInspectable_Vtbl,
pub MessageReceived: unsafe extern "system" fn(*mut core::ffi::c_void, *mut core::ffi::c_void, *mut i64) -> windows_core::HRESULT,
pub RemoveMessageReceived: unsafe extern "system" fn(*mut core::ffi::c_void, i64) -> windows_core::HRESULT,
pub SetDelayBeforeClosingAfterMessageReceived: unsafe extern "system" fn(*mut core::ffi::c_void, super::super::Foundation::TimeSpan) -> windows_core::HRESULT,
}
windows_core::imp::define_interface!(IGameChatOverlayStatics, IGameChatOverlayStatics_Vtbl, 0x89acf614_7867_49f7_9687_25d9dbf444d1);
impl windows_core::RuntimeType for IGameChatOverlayStatics {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_interface::<Self>();
}
#[repr(C)]
#[doc(hidden)]
pub struct IGameChatOverlayStatics_Vtbl {
pub base__: windows_core::IInspectable_Vtbl,
pub GetDefault: unsafe extern "system" fn(*mut core::ffi::c_void, *mut *mut core::ffi::c_void) -> windows_core::HRESULT,
}
#[cfg(feature = "ApplicationModel_Activation")]
windows_core::imp::define_interface!(IGameUIProviderActivatedEventArgs, IGameUIProviderActivatedEventArgs_Vtbl, 0xa7b3203e_caf7_4ded_bbd2_47de43bb6dd5);
#[cfg(feature = "ApplicationModel_Activation")]
impl windows_core::RuntimeType for IGameUIProviderActivatedEventArgs {
const SIGNATURE: windows_core::imp::ConstBuffer = windows_core::imp::ConstBuffer::for_interface::<Self>();
}
#[cfg(feature = "ApplicationModel_Activation")]
#[repr(C)]
#[doc(hidden)]
pub struct IGameUIProviderActivatedEventArgs_Vtbl {
pub base__: windows_core::IInspectable_Vtbl,
#[cfg(feature = "Foundation_Collections")]
pub GameUIArgs: unsafe extern "system" fn(*mut core::ffi::c_void, *mut *mut core::ffi::c_void) -> windows_core::HRESULT,
#[cfg(not(feature = "Foundation_Collections"))]
GameUIArgs: usize,
#[cfg(feature = "Foundation_Collections")]
pub ReportCompleted: unsafe extern "system" fn(*mut core::ffi::c_void, *mut core::ffi::c_void) -> windows_core::HRESULT,
#[cfg(not(feature = "Foundation_Collections"))]
ReportCompleted: usize,
}