windows 0.58.0

Rust for Windows
Documentation
#[cfg(all(feature = "Win32_Graphics_Direct3D12", feature = "Win32_Graphics_Dxgi_Common"))]
pub trait IHolographicCameraInterop_Impl: Sized {
    fn CreateDirect3D12BackBufferResource(&self, pdevice: Option<&super::super::super::Graphics::Direct3D12::ID3D12Device>, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC) -> windows_core::Result<super::super::super::Graphics::Direct3D12::ID3D12Resource>;
    fn CreateDirect3D12HardwareProtectedBackBufferResource(&self, pdevice: Option<&super::super::super::Graphics::Direct3D12::ID3D12Device>, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC, pprotectedresourcesession: Option<&super::super::super::Graphics::Direct3D12::ID3D12ProtectedResourceSession>) -> windows_core::Result<super::super::super::Graphics::Direct3D12::ID3D12Resource>;
    fn AcquireDirect3D12BufferResource(&self, presourcetoacquire: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcommandqueue: Option<&super::super::super::Graphics::Direct3D12::ID3D12CommandQueue>) -> windows_core::Result<()>;
    fn AcquireDirect3D12BufferResourceWithTimeout(&self, presourcetoacquire: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcommandqueue: Option<&super::super::super::Graphics::Direct3D12::ID3D12CommandQueue>, duration: u64) -> windows_core::Result<()>;
    fn UnacquireDirect3D12BufferResource(&self, presourcetounacquire: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>) -> windows_core::Result<()>;
}
#[cfg(all(feature = "Win32_Graphics_Direct3D12", feature = "Win32_Graphics_Dxgi_Common"))]
impl windows_core::RuntimeName for IHolographicCameraInterop {}
#[cfg(all(feature = "Win32_Graphics_Direct3D12", feature = "Win32_Graphics_Dxgi_Common"))]
impl IHolographicCameraInterop_Vtbl {
    pub const fn new<Identity: windows_core::IUnknownImpl, const OFFSET: isize>() -> IHolographicCameraInterop_Vtbl
    where
        Identity: IHolographicCameraInterop_Impl,
    {
        unsafe extern "system" fn CreateDirect3D12BackBufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pdevice: *mut core::ffi::c_void, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC, ppcreatedtexture2dresource: *mut *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            match IHolographicCameraInterop_Impl::CreateDirect3D12BackBufferResource(this, windows_core::from_raw_borrowed(&pdevice), core::mem::transmute_copy(&ptexture2ddesc)) {
                Ok(ok__) => {
                    ppcreatedtexture2dresource.write(core::mem::transmute(ok__));
                    windows_core::HRESULT(0)
                }
                Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn CreateDirect3D12HardwareProtectedBackBufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pdevice: *mut core::ffi::c_void, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC, pprotectedresourcesession: *mut core::ffi::c_void, ppcreatedtexture2dresource: *mut *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            match IHolographicCameraInterop_Impl::CreateDirect3D12HardwareProtectedBackBufferResource(this, windows_core::from_raw_borrowed(&pdevice), core::mem::transmute_copy(&ptexture2ddesc), windows_core::from_raw_borrowed(&pprotectedresourcesession)) {
                Ok(ok__) => {
                    ppcreatedtexture2dresource.write(core::mem::transmute(ok__));
                    windows_core::HRESULT(0)
                }
                Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn AcquireDirect3D12BufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, presourcetoacquire: *mut core::ffi::c_void, pcommandqueue: *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicCameraInterop_Impl::AcquireDirect3D12BufferResource(this, windows_core::from_raw_borrowed(&presourcetoacquire), windows_core::from_raw_borrowed(&pcommandqueue)).into()
        }
        unsafe extern "system" fn AcquireDirect3D12BufferResourceWithTimeout<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, presourcetoacquire: *mut core::ffi::c_void, pcommandqueue: *mut core::ffi::c_void, duration: u64) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicCameraInterop_Impl::AcquireDirect3D12BufferResourceWithTimeout(this, windows_core::from_raw_borrowed(&presourcetoacquire), windows_core::from_raw_borrowed(&pcommandqueue), core::mem::transmute_copy(&duration)).into()
        }
        unsafe extern "system" fn UnacquireDirect3D12BufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, presourcetounacquire: *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicCameraInterop_Impl::UnacquireDirect3D12BufferResource(this, windows_core::from_raw_borrowed(&presourcetounacquire)).into()
        }
        Self {
            base__: windows_core::IInspectable_Vtbl::new::<Identity, IHolographicCameraInterop, OFFSET>(),
            CreateDirect3D12BackBufferResource: CreateDirect3D12BackBufferResource::<Identity, OFFSET>,
            CreateDirect3D12HardwareProtectedBackBufferResource: CreateDirect3D12HardwareProtectedBackBufferResource::<Identity, OFFSET>,
            AcquireDirect3D12BufferResource: AcquireDirect3D12BufferResource::<Identity, OFFSET>,
            AcquireDirect3D12BufferResourceWithTimeout: AcquireDirect3D12BufferResourceWithTimeout::<Identity, OFFSET>,
            UnacquireDirect3D12BufferResource: UnacquireDirect3D12BufferResource::<Identity, OFFSET>,
        }
    }
    pub fn matches(iid: &windows_core::GUID) -> bool {
        iid == &<IHolographicCameraInterop as windows_core::Interface>::IID
    }
}
#[cfg(feature = "Win32_Graphics_Direct3D12")]
pub trait IHolographicCameraRenderingParametersInterop_Impl: Sized {
    fn CommitDirect3D12Resource(&self, pcolorresourcetocommit: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcolorresourcefence: Option<&super::super::super::Graphics::Direct3D12::ID3D12Fence>, colorresourcefencesignalvalue: u64) -> windows_core::Result<()>;
    fn CommitDirect3D12ResourceWithDepthData(&self, pcolorresourcetocommit: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcolorresourcefence: Option<&super::super::super::Graphics::Direct3D12::ID3D12Fence>, colorresourcefencesignalvalue: u64, pdepthresourcetocommit: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pdepthresourcefence: Option<&super::super::super::Graphics::Direct3D12::ID3D12Fence>, depthresourcefencesignalvalue: u64) -> windows_core::Result<()>;
}
#[cfg(feature = "Win32_Graphics_Direct3D12")]
impl windows_core::RuntimeName for IHolographicCameraRenderingParametersInterop {}
#[cfg(feature = "Win32_Graphics_Direct3D12")]
impl IHolographicCameraRenderingParametersInterop_Vtbl {
    pub const fn new<Identity: windows_core::IUnknownImpl, const OFFSET: isize>() -> IHolographicCameraRenderingParametersInterop_Vtbl
    where
        Identity: IHolographicCameraRenderingParametersInterop_Impl,
    {
        unsafe extern "system" fn CommitDirect3D12Resource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pcolorresourcetocommit: *mut core::ffi::c_void, pcolorresourcefence: *mut core::ffi::c_void, colorresourcefencesignalvalue: u64) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraRenderingParametersInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicCameraRenderingParametersInterop_Impl::CommitDirect3D12Resource(this, windows_core::from_raw_borrowed(&pcolorresourcetocommit), windows_core::from_raw_borrowed(&pcolorresourcefence), core::mem::transmute_copy(&colorresourcefencesignalvalue)).into()
        }
        unsafe extern "system" fn CommitDirect3D12ResourceWithDepthData<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pcolorresourcetocommit: *mut core::ffi::c_void, pcolorresourcefence: *mut core::ffi::c_void, colorresourcefencesignalvalue: u64, pdepthresourcetocommit: *mut core::ffi::c_void, pdepthresourcefence: *mut core::ffi::c_void, depthresourcefencesignalvalue: u64) -> windows_core::HRESULT
        where
            Identity: IHolographicCameraRenderingParametersInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicCameraRenderingParametersInterop_Impl::CommitDirect3D12ResourceWithDepthData(this, windows_core::from_raw_borrowed(&pcolorresourcetocommit), windows_core::from_raw_borrowed(&pcolorresourcefence), core::mem::transmute_copy(&colorresourcefencesignalvalue), windows_core::from_raw_borrowed(&pdepthresourcetocommit), windows_core::from_raw_borrowed(&pdepthresourcefence), core::mem::transmute_copy(&depthresourcefencesignalvalue)).into()
        }
        Self {
            base__: windows_core::IInspectable_Vtbl::new::<Identity, IHolographicCameraRenderingParametersInterop, OFFSET>(),
            CommitDirect3D12Resource: CommitDirect3D12Resource::<Identity, OFFSET>,
            CommitDirect3D12ResourceWithDepthData: CommitDirect3D12ResourceWithDepthData::<Identity, OFFSET>,
        }
    }
    pub fn matches(iid: &windows_core::GUID) -> bool {
        iid == &<IHolographicCameraRenderingParametersInterop as windows_core::Interface>::IID
    }
}
#[cfg(all(feature = "Win32_Graphics_Direct3D12", feature = "Win32_Graphics_Dxgi_Common"))]
pub trait IHolographicQuadLayerInterop_Impl: Sized {
    fn CreateDirect3D12ContentBufferResource(&self, pdevice: Option<&super::super::super::Graphics::Direct3D12::ID3D12Device>, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC) -> windows_core::Result<super::super::super::Graphics::Direct3D12::ID3D12Resource>;
    fn CreateDirect3D12HardwareProtectedContentBufferResource(&self, pdevice: Option<&super::super::super::Graphics::Direct3D12::ID3D12Device>, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC, pprotectedresourcesession: Option<&super::super::super::Graphics::Direct3D12::ID3D12ProtectedResourceSession>) -> windows_core::Result<super::super::super::Graphics::Direct3D12::ID3D12Resource>;
    fn AcquireDirect3D12BufferResource(&self, presourcetoacquire: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcommandqueue: Option<&super::super::super::Graphics::Direct3D12::ID3D12CommandQueue>) -> windows_core::Result<()>;
    fn AcquireDirect3D12BufferResourceWithTimeout(&self, presourcetoacquire: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcommandqueue: Option<&super::super::super::Graphics::Direct3D12::ID3D12CommandQueue>, duration: u64) -> windows_core::Result<()>;
    fn UnacquireDirect3D12BufferResource(&self, presourcetounacquire: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>) -> windows_core::Result<()>;
}
#[cfg(all(feature = "Win32_Graphics_Direct3D12", feature = "Win32_Graphics_Dxgi_Common"))]
impl windows_core::RuntimeName for IHolographicQuadLayerInterop {}
#[cfg(all(feature = "Win32_Graphics_Direct3D12", feature = "Win32_Graphics_Dxgi_Common"))]
impl IHolographicQuadLayerInterop_Vtbl {
    pub const fn new<Identity: windows_core::IUnknownImpl, const OFFSET: isize>() -> IHolographicQuadLayerInterop_Vtbl
    where
        Identity: IHolographicQuadLayerInterop_Impl,
    {
        unsafe extern "system" fn CreateDirect3D12ContentBufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pdevice: *mut core::ffi::c_void, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC, pptexture2dresource: *mut *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicQuadLayerInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            match IHolographicQuadLayerInterop_Impl::CreateDirect3D12ContentBufferResource(this, windows_core::from_raw_borrowed(&pdevice), core::mem::transmute_copy(&ptexture2ddesc)) {
                Ok(ok__) => {
                    pptexture2dresource.write(core::mem::transmute(ok__));
                    windows_core::HRESULT(0)
                }
                Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn CreateDirect3D12HardwareProtectedContentBufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pdevice: *mut core::ffi::c_void, ptexture2ddesc: *const super::super::super::Graphics::Direct3D12::D3D12_RESOURCE_DESC, pprotectedresourcesession: *mut core::ffi::c_void, ppcreatedtexture2dresource: *mut *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicQuadLayerInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            match IHolographicQuadLayerInterop_Impl::CreateDirect3D12HardwareProtectedContentBufferResource(this, windows_core::from_raw_borrowed(&pdevice), core::mem::transmute_copy(&ptexture2ddesc), windows_core::from_raw_borrowed(&pprotectedresourcesession)) {
                Ok(ok__) => {
                    ppcreatedtexture2dresource.write(core::mem::transmute(ok__));
                    windows_core::HRESULT(0)
                }
                Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn AcquireDirect3D12BufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, presourcetoacquire: *mut core::ffi::c_void, pcommandqueue: *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicQuadLayerInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicQuadLayerInterop_Impl::AcquireDirect3D12BufferResource(this, windows_core::from_raw_borrowed(&presourcetoacquire), windows_core::from_raw_borrowed(&pcommandqueue)).into()
        }
        unsafe extern "system" fn AcquireDirect3D12BufferResourceWithTimeout<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, presourcetoacquire: *mut core::ffi::c_void, pcommandqueue: *mut core::ffi::c_void, duration: u64) -> windows_core::HRESULT
        where
            Identity: IHolographicQuadLayerInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicQuadLayerInterop_Impl::AcquireDirect3D12BufferResourceWithTimeout(this, windows_core::from_raw_borrowed(&presourcetoacquire), windows_core::from_raw_borrowed(&pcommandqueue), core::mem::transmute_copy(&duration)).into()
        }
        unsafe extern "system" fn UnacquireDirect3D12BufferResource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, presourcetounacquire: *mut core::ffi::c_void) -> windows_core::HRESULT
        where
            Identity: IHolographicQuadLayerInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicQuadLayerInterop_Impl::UnacquireDirect3D12BufferResource(this, windows_core::from_raw_borrowed(&presourcetounacquire)).into()
        }
        Self {
            base__: windows_core::IInspectable_Vtbl::new::<Identity, IHolographicQuadLayerInterop, OFFSET>(),
            CreateDirect3D12ContentBufferResource: CreateDirect3D12ContentBufferResource::<Identity, OFFSET>,
            CreateDirect3D12HardwareProtectedContentBufferResource: CreateDirect3D12HardwareProtectedContentBufferResource::<Identity, OFFSET>,
            AcquireDirect3D12BufferResource: AcquireDirect3D12BufferResource::<Identity, OFFSET>,
            AcquireDirect3D12BufferResourceWithTimeout: AcquireDirect3D12BufferResourceWithTimeout::<Identity, OFFSET>,
            UnacquireDirect3D12BufferResource: UnacquireDirect3D12BufferResource::<Identity, OFFSET>,
        }
    }
    pub fn matches(iid: &windows_core::GUID) -> bool {
        iid == &<IHolographicQuadLayerInterop as windows_core::Interface>::IID
    }
}
#[cfg(feature = "Win32_Graphics_Direct3D12")]
pub trait IHolographicQuadLayerUpdateParametersInterop_Impl: Sized {
    fn CommitDirect3D12Resource(&self, pcolorresourcetocommit: Option<&super::super::super::Graphics::Direct3D12::ID3D12Resource>, pcolorresourcefence: Option<&super::super::super::Graphics::Direct3D12::ID3D12Fence>, colorresourcefencesignalvalue: u64) -> windows_core::Result<()>;
}
#[cfg(feature = "Win32_Graphics_Direct3D12")]
impl windows_core::RuntimeName for IHolographicQuadLayerUpdateParametersInterop {}
#[cfg(feature = "Win32_Graphics_Direct3D12")]
impl IHolographicQuadLayerUpdateParametersInterop_Vtbl {
    pub const fn new<Identity: windows_core::IUnknownImpl, const OFFSET: isize>() -> IHolographicQuadLayerUpdateParametersInterop_Vtbl
    where
        Identity: IHolographicQuadLayerUpdateParametersInterop_Impl,
    {
        unsafe extern "system" fn CommitDirect3D12Resource<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, pcolorresourcetocommit: *mut core::ffi::c_void, pcolorresourcefence: *mut core::ffi::c_void, colorresourcefencesignalvalue: u64) -> windows_core::HRESULT
        where
            Identity: IHolographicQuadLayerUpdateParametersInterop_Impl,
        {
            let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
            IHolographicQuadLayerUpdateParametersInterop_Impl::CommitDirect3D12Resource(this, windows_core::from_raw_borrowed(&pcolorresourcetocommit), windows_core::from_raw_borrowed(&pcolorresourcefence), core::mem::transmute_copy(&colorresourcefencesignalvalue)).into()
        }
        Self {
            base__: windows_core::IInspectable_Vtbl::new::<Identity, IHolographicQuadLayerUpdateParametersInterop, OFFSET>(),
            CommitDirect3D12Resource: CommitDirect3D12Resource::<Identity, OFFSET>,
        }
    }
    pub fn matches(iid: &windows_core::GUID) -> bool {
        iid == &<IHolographicQuadLayerUpdateParametersInterop as windows_core::Interface>::IID
    }
}