pub trait IForceFeedbackEffect_Impl: Sized {
fn Gain(&self) -> windows_core::Result<f64>;
fn SetGain(&self, value: f64) -> windows_core::Result<()>;
fn State(&self) -> windows_core::Result<ForceFeedbackEffectState>;
fn Start(&self) -> windows_core::Result<()>;
fn Stop(&self) -> windows_core::Result<()>;
}
impl windows_core::RuntimeName for IForceFeedbackEffect {
const NAME: &'static str = "Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect";
}
impl IForceFeedbackEffect_Vtbl {
pub const fn new<Identity: windows_core::IUnknownImpl, const OFFSET: isize>() -> IForceFeedbackEffect_Vtbl
where
Identity: IForceFeedbackEffect_Impl,
{
unsafe extern "system" fn Gain<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, result__: *mut f64) -> windows_core::HRESULT
where
Identity: IForceFeedbackEffect_Impl,
{
let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
match IForceFeedbackEffect_Impl::Gain(this) {
Ok(ok__) => {
result__.write(core::mem::transmute_copy(&ok__));
windows_core::HRESULT(0)
}
Err(err) => err.into(),
}
}
unsafe extern "system" fn SetGain<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, value: f64) -> windows_core::HRESULT
where
Identity: IForceFeedbackEffect_Impl,
{
let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
IForceFeedbackEffect_Impl::SetGain(this, value).into()
}
unsafe extern "system" fn State<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void, result__: *mut ForceFeedbackEffectState) -> windows_core::HRESULT
where
Identity: IForceFeedbackEffect_Impl,
{
let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
match IForceFeedbackEffect_Impl::State(this) {
Ok(ok__) => {
result__.write(core::mem::transmute_copy(&ok__));
windows_core::HRESULT(0)
}
Err(err) => err.into(),
}
}
unsafe extern "system" fn Start<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void) -> windows_core::HRESULT
where
Identity: IForceFeedbackEffect_Impl,
{
let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
IForceFeedbackEffect_Impl::Start(this).into()
}
unsafe extern "system" fn Stop<Identity: windows_core::IUnknownImpl, const OFFSET: isize>(this: *mut core::ffi::c_void) -> windows_core::HRESULT
where
Identity: IForceFeedbackEffect_Impl,
{
let this: &Identity = &*((this as *const *const ()).offset(OFFSET) as *const Identity);
IForceFeedbackEffect_Impl::Stop(this).into()
}
Self {
base__: windows_core::IInspectable_Vtbl::new::<Identity, IForceFeedbackEffect, OFFSET>(),
Gain: Gain::<Identity, OFFSET>,
SetGain: SetGain::<Identity, OFFSET>,
State: State::<Identity, OFFSET>,
Start: Start::<Identity, OFFSET>,
Stop: Stop::<Identity, OFFSET>,
}
}
pub fn matches(iid: &windows_core::GUID) -> bool {
iid == &<IForceFeedbackEffect as windows_core::Interface>::IID
}
}