windows 0.51.1

Rust for Windows
Documentation
#[doc = "*Required features: `\"UI_Core_AnimationMetrics\"`, `\"Foundation\"`, `\"implement\"`*"]
#[cfg(feature = "Foundation")]
pub trait IPropertyAnimation_Impl: Sized {
    fn Type(&self) -> ::windows_core::Result<PropertyAnimationType>;
    fn Delay(&self) -> ::windows_core::Result<super::super::super::Foundation::TimeSpan>;
    fn Duration(&self) -> ::windows_core::Result<super::super::super::Foundation::TimeSpan>;
    fn Control1(&self) -> ::windows_core::Result<super::super::super::Foundation::Point>;
    fn Control2(&self) -> ::windows_core::Result<super::super::super::Foundation::Point>;
}
#[cfg(feature = "Foundation")]
impl ::windows_core::RuntimeName for IPropertyAnimation {
    const NAME: &'static str = "Windows.UI.Core.AnimationMetrics.IPropertyAnimation";
}
#[cfg(feature = "Foundation")]
impl IPropertyAnimation_Vtbl {
    pub const fn new<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>() -> IPropertyAnimation_Vtbl {
        unsafe extern "system" fn Type<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut PropertyAnimationType) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Type() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn Delay<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::TimeSpan) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Delay() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn Duration<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::TimeSpan) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Duration() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn Control1<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::Point) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Control1() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        unsafe extern "system" fn Control2<Identity: ::windows_core::IUnknownImpl<Impl = Impl>, Impl: IPropertyAnimation_Impl, const OFFSET: isize>(this: *mut ::core::ffi::c_void, result__: *mut super::super::super::Foundation::Point) -> ::windows_core::HRESULT {
            let this = (this as *const *const ()).offset(OFFSET) as *const Identity;
            let this = (*this).get_impl();
            match this.Control2() {
                ::core::result::Result::Ok(ok__) => {
                    ::core::ptr::write(result__, ::core::mem::transmute_copy(&ok__));
                    ::windows_core::HRESULT(0)
                }
                ::core::result::Result::Err(err) => err.into(),
            }
        }
        Self {
            base__: ::windows_core::IInspectable_Vtbl::new::<Identity, IPropertyAnimation, OFFSET>(),
            Type: Type::<Identity, Impl, OFFSET>,
            Delay: Delay::<Identity, Impl, OFFSET>,
            Duration: Duration::<Identity, Impl, OFFSET>,
            Control1: Control1::<Identity, Impl, OFFSET>,
            Control2: Control2::<Identity, Impl, OFFSET>,
        }
    }
    pub fn matches(iid: &::windows_core::GUID) -> bool {
        iid == &<IPropertyAnimation as ::windows_core::ComInterface>::IID
    }
}