windows-sys 0.36.1

Rust for Windows
Documentation
#[cfg(feature = "UI_Core_AnimationMetrics")]
pub mod AnimationMetrics;
#[cfg(feature = "UI_Core_Preview")]
pub mod Preview;
pub type AcceleratorKeyEventArgs = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct AppViewBackButtonVisibility(pub i32);
impl AppViewBackButtonVisibility {
    pub const Visible: Self = Self(0i32);
    pub const Collapsed: Self = Self(1i32);
    pub const Disabled: Self = Self(2i32);
}
impl ::core::marker::Copy for AppViewBackButtonVisibility {}
impl ::core::clone::Clone for AppViewBackButtonVisibility {
    fn clone(&self) -> Self {
        *self
    }
}
pub type AutomationProviderRequestedEventArgs = *mut ::core::ffi::c_void;
pub type BackRequestedEventArgs = *mut ::core::ffi::c_void;
pub type CharacterReceivedEventArgs = *mut ::core::ffi::c_void;
pub type ClosestInteractiveBoundsRequestedEventArgs = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreAcceleratorKeyEventType(pub i32);
impl CoreAcceleratorKeyEventType {
    pub const Character: Self = Self(2i32);
    pub const DeadCharacter: Self = Self(3i32);
    pub const KeyDown: Self = Self(0i32);
    pub const KeyUp: Self = Self(1i32);
    pub const SystemCharacter: Self = Self(6i32);
    pub const SystemDeadCharacter: Self = Self(7i32);
    pub const SystemKeyDown: Self = Self(4i32);
    pub const SystemKeyUp: Self = Self(5i32);
    pub const UnicodeCharacter: Self = Self(8i32);
}
impl ::core::marker::Copy for CoreAcceleratorKeyEventType {}
impl ::core::clone::Clone for CoreAcceleratorKeyEventType {
    fn clone(&self) -> Self {
        *self
    }
}
pub type CoreAcceleratorKeys = *mut ::core::ffi::c_void;
pub type CoreComponentInputSource = *mut ::core::ffi::c_void;
pub type CoreCursor = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreCursorType(pub i32);
impl CoreCursorType {
    pub const Arrow: Self = Self(0i32);
    pub const Cross: Self = Self(1i32);
    pub const Custom: Self = Self(2i32);
    pub const Hand: Self = Self(3i32);
    pub const Help: Self = Self(4i32);
    pub const IBeam: Self = Self(5i32);
    pub const SizeAll: Self = Self(6i32);
    pub const SizeNortheastSouthwest: Self = Self(7i32);
    pub const SizeNorthSouth: Self = Self(8i32);
    pub const SizeNorthwestSoutheast: Self = Self(9i32);
    pub const SizeWestEast: Self = Self(10i32);
    pub const UniversalNo: Self = Self(11i32);
    pub const UpArrow: Self = Self(12i32);
    pub const Wait: Self = Self(13i32);
    pub const Pin: Self = Self(14i32);
    pub const Person: Self = Self(15i32);
}
impl ::core::marker::Copy for CoreCursorType {}
impl ::core::clone::Clone for CoreCursorType {
    fn clone(&self) -> Self {
        *self
    }
}
pub type CoreDispatcher = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreDispatcherPriority(pub i32);
impl CoreDispatcherPriority {
    pub const Idle: Self = Self(-2i32);
    pub const Low: Self = Self(-1i32);
    pub const Normal: Self = Self(0i32);
    pub const High: Self = Self(1i32);
}
impl ::core::marker::Copy for CoreDispatcherPriority {}
impl ::core::clone::Clone for CoreDispatcherPriority {
    fn clone(&self) -> Self {
        *self
    }
}
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreIndependentInputFilters(pub u32);
impl CoreIndependentInputFilters {
    pub const None: Self = Self(0u32);
    pub const MouseButton: Self = Self(1u32);
    pub const MouseWheel: Self = Self(2u32);
    pub const MouseHover: Self = Self(4u32);
    pub const PenWithBarrel: Self = Self(8u32);
    pub const PenInverted: Self = Self(16u32);
}
impl ::core::marker::Copy for CoreIndependentInputFilters {}
impl ::core::clone::Clone for CoreIndependentInputFilters {
    fn clone(&self) -> Self {
        *self
    }
}
pub type CoreIndependentInputSource = *mut ::core::ffi::c_void;
pub type CoreIndependentInputSourceController = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreInputDeviceTypes(pub u32);
impl CoreInputDeviceTypes {
    pub const None: Self = Self(0u32);
    pub const Touch: Self = Self(1u32);
    pub const Pen: Self = Self(2u32);
    pub const Mouse: Self = Self(4u32);
}
impl ::core::marker::Copy for CoreInputDeviceTypes {}
impl ::core::clone::Clone for CoreInputDeviceTypes {
    fn clone(&self) -> Self {
        *self
    }
}
#[repr(C)]
#[doc = "*Required features: `\"UI_Core\"`*"]
pub struct CorePhysicalKeyStatus {
    pub RepeatCount: u32,
    pub ScanCode: u32,
    pub IsExtendedKey: bool,
    pub IsMenuKeyDown: bool,
    pub WasKeyDown: bool,
    pub IsKeyReleased: bool,
}
impl ::core::marker::Copy for CorePhysicalKeyStatus {}
impl ::core::clone::Clone for CorePhysicalKeyStatus {
    fn clone(&self) -> Self {
        *self
    }
}
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreProcessEventsOption(pub i32);
impl CoreProcessEventsOption {
    pub const ProcessOneAndAllPending: Self = Self(0i32);
    pub const ProcessOneIfPresent: Self = Self(1i32);
    pub const ProcessUntilQuit: Self = Self(2i32);
    pub const ProcessAllIfPresent: Self = Self(3i32);
}
impl ::core::marker::Copy for CoreProcessEventsOption {}
impl ::core::clone::Clone for CoreProcessEventsOption {
    fn clone(&self) -> Self {
        *self
    }
}
#[repr(C)]
#[doc = "*Required features: `\"UI_Core\"`, `\"Foundation\"`*"]
#[cfg(feature = "Foundation")]
pub struct CoreProximityEvaluation {
    pub Score: i32,
    pub AdjustedPoint: super::super::Foundation::Point,
}
#[cfg(feature = "Foundation")]
impl ::core::marker::Copy for CoreProximityEvaluation {}
#[cfg(feature = "Foundation")]
impl ::core::clone::Clone for CoreProximityEvaluation {
    fn clone(&self) -> Self {
        *self
    }
}
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreProximityEvaluationScore(pub i32);
impl CoreProximityEvaluationScore {
    pub const Closest: Self = Self(0i32);
    pub const Farthest: Self = Self(2147483647i32);
}
impl ::core::marker::Copy for CoreProximityEvaluationScore {}
impl ::core::clone::Clone for CoreProximityEvaluationScore {
    fn clone(&self) -> Self {
        *self
    }
}
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreVirtualKeyStates(pub u32);
impl CoreVirtualKeyStates {
    pub const None: Self = Self(0u32);
    pub const Down: Self = Self(1u32);
    pub const Locked: Self = Self(2u32);
}
impl ::core::marker::Copy for CoreVirtualKeyStates {}
impl ::core::clone::Clone for CoreVirtualKeyStates {
    fn clone(&self) -> Self {
        *self
    }
}
pub type CoreWindow = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreWindowActivationMode(pub i32);
impl CoreWindowActivationMode {
    pub const None: Self = Self(0i32);
    pub const Deactivated: Self = Self(1i32);
    pub const ActivatedNotForeground: Self = Self(2i32);
    pub const ActivatedInForeground: Self = Self(3i32);
}
impl ::core::marker::Copy for CoreWindowActivationMode {}
impl ::core::clone::Clone for CoreWindowActivationMode {
    fn clone(&self) -> Self {
        *self
    }
}
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreWindowActivationState(pub i32);
impl CoreWindowActivationState {
    pub const CodeActivated: Self = Self(0i32);
    pub const Deactivated: Self = Self(1i32);
    pub const PointerActivated: Self = Self(2i32);
}
impl ::core::marker::Copy for CoreWindowActivationState {}
impl ::core::clone::Clone for CoreWindowActivationState {
    fn clone(&self) -> Self {
        *self
    }
}
pub type CoreWindowDialog = *mut ::core::ffi::c_void;
pub type CoreWindowEventArgs = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Core\"`*"]
#[repr(transparent)]
pub struct CoreWindowFlowDirection(pub i32);
impl CoreWindowFlowDirection {
    pub const LeftToRight: Self = Self(0i32);
    pub const RightToLeft: Self = Self(1i32);
}
impl ::core::marker::Copy for CoreWindowFlowDirection {}
impl ::core::clone::Clone for CoreWindowFlowDirection {
    fn clone(&self) -> Self {
        *self
    }
}
pub type CoreWindowFlyout = *mut ::core::ffi::c_void;
pub type CoreWindowPopupShowingEventArgs = *mut ::core::ffi::c_void;
pub type CoreWindowResizeManager = *mut ::core::ffi::c_void;
pub type DispatchedHandler = *mut ::core::ffi::c_void;
pub type ICoreAcceleratorKeys = *mut ::core::ffi::c_void;
pub type ICoreInputSourceBase = *mut ::core::ffi::c_void;
pub type ICorePointerInputSource = *mut ::core::ffi::c_void;
pub type ICorePointerInputSource2 = *mut ::core::ffi::c_void;
pub type ICorePointerRedirector = *mut ::core::ffi::c_void;
pub type ICoreWindow = *mut ::core::ffi::c_void;
pub type ICoreWindowEventArgs = *mut ::core::ffi::c_void;
pub type IInitializeWithCoreWindow = *mut ::core::ffi::c_void;
pub type IdleDispatchedHandler = *mut ::core::ffi::c_void;
pub type IdleDispatchedHandlerArgs = *mut ::core::ffi::c_void;
pub type InputEnabledEventArgs = *mut ::core::ffi::c_void;
pub type KeyEventArgs = *mut ::core::ffi::c_void;
pub type PointerEventArgs = *mut ::core::ffi::c_void;
pub type SystemNavigationManager = *mut ::core::ffi::c_void;
pub type TouchHitTestingEventArgs = *mut ::core::ffi::c_void;
pub type VisibilityChangedEventArgs = *mut ::core::ffi::c_void;
pub type WindowActivatedEventArgs = *mut ::core::ffi::c_void;
pub type WindowSizeChangedEventArgs = *mut ::core::ffi::c_void;