windows-sys 0.36.1

Rust for Windows
Documentation
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pub type SceneLightingEffect = *mut ::core::ffi::c_void;
#[doc = "*Required features: `\"UI_Composition_Effects\"`*"]
#[repr(transparent)]
pub struct SceneLightingEffectReflectanceModel(pub i32);
impl SceneLightingEffectReflectanceModel {
    pub const BlinnPhong: Self = Self(0i32);
    pub const PhysicallyBasedBlinnPhong: Self = Self(1i32);
}
impl ::core::marker::Copy for SceneLightingEffectReflectanceModel {}
impl ::core::clone::Clone for SceneLightingEffectReflectanceModel {
    fn clone(&self) -> Self {
        *self
    }
}