impl Vector3 {
pub fn new(X: f32, Y: f32, Z: f32) -> Self {
Self { X, Y, Z }
}
pub fn zero() -> Self {
Self { X: 0f32, Y: 0f32, Z: 0f32 }
}
pub fn one() -> Self {
Self { X: 1f32, Y: 1f32, Z: 1f32 }
}
pub fn unit_x() -> Self {
Self { X: 1.0, Y: 0.0, Z: 0.0 }
}
pub fn unit_y() -> Self {
Self { X: 0.0, Y: 1.0, Z: 0.0 }
}
pub fn unit_z() -> Self {
Self { X: 0.0, Y: 0.0, Z: 1.0 }
}
pub fn dot(&self, rhs: &Self) -> f32 {
self.X * rhs.X + self.Y * rhs.Y + self.Z * rhs.Z
}
pub fn length_squared(&self) -> f32 {
self.dot(self)
}
pub fn length(&self) -> f32 {
self.length_squared().sqrt()
}
pub fn distance(&self, value: &Self) -> f32 {
(self - value).length()
}
pub fn distance_squared(&self, value: &Self) -> f32 {
(self - value).length_squared()
}
pub fn normalize(&self) -> Self {
self / self.length()
}
fn impl_add(&self, rhs: &Self) -> Self {
Self { X: self.X + rhs.X, Y: self.Y + rhs.Y, Z: self.Z + rhs.Z }
}
fn impl_sub(&self, rhs: &Self) -> Self {
Self { X: self.X - rhs.X, Y: self.Y - rhs.Y, Z: self.Z - rhs.Z }
}
fn impl_div(&self, rhs: &Self) -> Self {
Self { X: self.X / rhs.X, Y: self.Y / rhs.Y, Z: self.Z / rhs.Z }
}
fn impl_div_f32(&self, rhs: f32) -> Self {
Self { X: self.X / rhs, Y: self.Y / rhs, Z: self.Z / rhs }
}
fn impl_mul(&self, rhs: &Self) -> Self {
Self { X: self.X * rhs.X, Y: self.Y * rhs.Y, Z: self.Z * rhs.Z }
}
fn impl_mul_f32(&self, rhs: f32) -> Self {
Self { X: self.X * rhs, Y: self.Y * rhs, Z: self.Z * rhs }
}
}
impl ::core::ops::Add<Vector3> for Vector3 {
type Output = Vector3;
fn add(self, rhs: Vector3) -> Vector3 {
self.impl_add(&rhs)
}
}
impl ::core::ops::Add<&Vector3> for Vector3 {
type Output = Vector3;
fn add(self, rhs: &Vector3) -> Vector3 {
self.impl_add(rhs)
}
}
impl ::core::ops::Add<Vector3> for &Vector3 {
type Output = Vector3;
fn add(self, rhs: Vector3) -> Vector3 {
self.impl_add(&rhs)
}
}
impl ::core::ops::Add<&Vector3> for &Vector3 {
type Output = Vector3;
fn add(self, rhs: &Vector3) -> Vector3 {
self.impl_add(rhs)
}
}
impl ::core::ops::Sub<Vector3> for Vector3 {
type Output = Vector3;
fn sub(self, rhs: Vector3) -> Vector3 {
self.impl_sub(&rhs)
}
}
impl ::core::ops::Sub<&Vector3> for Vector3 {
type Output = Vector3;
fn sub(self, rhs: &Vector3) -> Vector3 {
self.impl_sub(rhs)
}
}
impl ::core::ops::Sub<Vector3> for &Vector3 {
type Output = Vector3;
fn sub(self, rhs: Vector3) -> Vector3 {
self.impl_sub(&rhs)
}
}
impl ::core::ops::Sub<&Vector3> for &Vector3 {
type Output = Vector3;
fn sub(self, rhs: &Vector3) -> Vector3 {
self.impl_sub(rhs)
}
}
impl ::core::ops::Div<Vector3> for Vector3 {
type Output = Vector3;
fn div(self, rhs: Vector3) -> Vector3 {
self.impl_div(&rhs)
}
}
impl ::core::ops::Div<&Vector3> for Vector3 {
type Output = Vector3;
fn div(self, rhs: &Vector3) -> Vector3 {
self.impl_div(rhs)
}
}
impl ::core::ops::Div<Vector3> for &Vector3 {
type Output = Vector3;
fn div(self, rhs: Vector3) -> Vector3 {
self.impl_div(&rhs)
}
}
impl ::core::ops::Div<&Vector3> for &Vector3 {
type Output = Vector3;
fn div(self, rhs: &Vector3) -> Vector3 {
self.impl_div(rhs)
}
}
impl ::core::ops::Div<f32> for Vector3 {
type Output = Vector3;
fn div(self, rhs: f32) -> Vector3 {
self.impl_div_f32(rhs)
}
}
impl ::core::ops::Div<f32> for &Vector3 {
type Output = Vector3;
fn div(self, rhs: f32) -> Vector3 {
self.impl_div_f32(rhs)
}
}
impl ::core::ops::Mul<Vector3> for Vector3 {
type Output = Vector3;
fn mul(self, rhs: Vector3) -> Vector3 {
self.impl_mul(&rhs)
}
}
impl ::core::ops::Mul<&Vector3> for Vector3 {
type Output = Vector3;
fn mul(self, rhs: &Vector3) -> Vector3 {
self.impl_mul(rhs)
}
}
impl ::core::ops::Mul<Vector3> for &Vector3 {
type Output = Vector3;
fn mul(self, rhs: Vector3) -> Vector3 {
self.impl_mul(&rhs)
}
}
impl ::core::ops::Mul<&Vector3> for &Vector3 {
type Output = Vector3;
fn mul(self, rhs: &Vector3) -> Vector3 {
self.impl_mul(rhs)
}
}
impl ::core::ops::Mul<f32> for Vector3 {
type Output = Vector3;
fn mul(self, rhs: f32) -> Vector3 {
self.impl_mul_f32(rhs)
}
}
impl ::core::ops::Mul<f32> for &Vector3 {
type Output = Vector3;
fn mul(self, rhs: f32) -> Vector3 {
self.impl_mul_f32(rhs)
}
}