use window_getter::WindowId;
fn main() {
let raw = std::env::var("WINDOW_ID")
.expect("`WINDOW_ID` environment variable not set")
.parse::<u32>()
.expect("`WINDOW_ID` must be a valid `u32`");
let id = WindowId::from(raw);
if let Some(window) = window_getter::get_window(id).unwrap() {
println!("title: {:?}", window.title());
} else {
println!("No window found with the given ID.");
};
}