{
"module_path": "string_literal_enum_test",
"functions": {
"main": {
"params": [],
"return_type": null,
"is_associated": false,
"parent_type": null,
"param_ownership": [],
"has_self_receiver": false,
"is_extern": false
}
},
"structs": {
"Message": {
"text": "String",
"speaker": "Custom(\"Speaker\")"
}
},
"trait_impls": {},
"copy_structs": [
"Counter",
"SmokeEffect",
"FireMode",
"EmissionShape",
"AIState",
"WaterProperties",
"Waypoint",
"ListenerId",
"Health",
"SoundEffect",
"Slider",
"StreamingZone",
"BloomCombineParams",
"GizmoState",
"Language",
"PackedRect",
"PredictionState",
"Sprite",
"Random",
"MusicTrack",
"Quat",
"NodeType",
"OffMeshLink",
"ItemDatabase",
"KeyModifier",
"SceneLighting",
"Transform3D",
"AudioSystem",
"Sphere",
"SetVoxelCommand",
"PoolId",
"CascadeConfig",
"BloomBlurParams",
"TerrainConfig",
"WeatherIntensity",
"MaterialData",
"WaveType",
"AssetThumbnail",
"GridNode",
"Quat4f",
"Priority",
"VoxelBrush",
"Wind",
"AtmosphereUniforms",
"DenoiseParams",
"CircleCollider",
"AtmosphereConfig",
"CameraUniforms",
"BuildOptimizer",
"Vec2",
"Input",
"EditorTool",
"DOFUniforms",
"LODGenerator",
"BloomBlurUniforms",
"Renderer",
"HalfEdge",
"SceneMode",
"QuestState",
"ChunkState",
"AchievementId",
"MoveEntityCommand",
"SpatialAudioSource",
"CombatState",
"Circle",
"ShaderFile",
"QualityTier",
"TileType",
"HeatEffectConfig",
"DamageEvent",
"ParticleSimUniforms",
"MaterialBuilder",
"MeshLightUniforms",
"EquipSlot",
"ItemId",
"SearchNode",
"Texture",
"MeshInstance",
"RenderSystem",
"WangTile",
"PackRect",
"MockAudioPort",
"Vertex",
"AtmosphereEffect",
"PhysicsBody",
"LightingPreset",
"Collision",
"ItemType",
"FormationType",
"GameState",
"HFace",
"FresnelNodeParams",
"EffectType",
"StatusEffect",
"EdgeType",
"CharacterProgression",
"UVRect",
"LODLevel",
"StateId",
"MeshId",
"HitscanResult",
"LightId",
"WaveConfig",
"EditorAction",
"PropertyValidation",
"WeaponType",
"LightingUniforms",
"TextureHandle",
"AbilityState",
"PhysicsSettings",
"Foo",
"EquipmentStats",
"FogVolume",
"VoxColor",
"Vertex3D",
"TwoBoneIK",
"AStarPathfinder",
"GameAction",
"Cat",
"SkyModel",
"SSAOBlurParams",
"SpaceStationPalette",
"TriUvPack",
"GameObject",
"StatusEffectType",
"FaceDirection",
"MyGame",
"FrameTimer",
"TransitionType",
"HiZUniforms",
"Dog",
"MyType",
"PostFxConfig",
"VoxelChange",
"PriceModifiers",
"CharacterAttributes",
"TexCoord2",
"ColorGrading",
"Stats",
"Light3D",
"GameConfig",
"AStarTriNode",
"AssetStatus",
"PlaybackState",
"SceneTransition",
"DeadWrite",
"SmokeEffectConfig",
"WaterParams",
"RayHit3D",
"FireResult",
"Chunk",
"PerformanceOverlay",
"CameraComponent",
"WeatherType",
"AudioEngine",
"HotReload",
"TimeNodeParams",
"BoneTransform",
"AudioListener",
"BlenderLinkConfig",
"HitResult",
"SquadRole",
"ContextMenuType",
"Color",
"PostProcessingPanel",
"ConnectionState",
"LODObjectId",
"MouseButton",
"Light2D",
"DebugOverlay",
"MaterialId",
"AlphaMode",
"VoxelRenderer",
"SquadMember",
"AABB3",
"OrbitCamera",
"HostType",
"VertexWeight",
"WaterEffect",
"SoundEffectId",
"RenderingPlugin",
"ComparisonResult",
"AABB",
"BriefingResult",
"StreamState",
"KeyboardShortcut",
"GizmoMode",
"LightingConfig",
"RadianceProbe",
"Material",
"ToneMapping",
"BehaviorStatus",
"Material3D",
"SSAOParams",
"Entity",
"LodLevelDef",
"UpscaleParams",
"AudioPlugin",
"BodyType3D",
"GamepadAxis",
"ReplicatedState",
"NoiseNodeParams",
"GenerationSettings",
"Cascade",
"BodyType",
"SoundConfig",
"WorldCell",
"MaterialSlot",
"ItemStats",
"GizmoRenderer",
"ShaderType",
"TestGame",
"MaterialEdit",
"SmokeParams",
"CoverType",
"NodeId",
"PlayerInput",
"SmokeUniforms",
"FireEffect",
"MerchantType",
"NpcDialogResult",
"GizmoHandle",
"DeleteEntityCommand",
"CameraFollowMode",
"GizmoType",
"PhysicsMaterial3D",
"UpscaleQuality",
"BrushMode",
"GiSettings",
"Vec3f",
"CollisionLayer",
"RigidBodyConfig3D",
"AchievementCategory",
"PlayState",
"ParticleEffectConfig",
"SpatialQuery",
"ParticleEffect",
"AssetCompressor",
"Transform",
"NPCBehavior",
"HudState",
"VoxelMaterial",
"VerificationReport",
"KeyCode",
"ShaderId",
"MemoryTracker",
"AISystem",
"VoxelColor",
"LightType",
"RenderConfig",
"PerceptionType",
"Direction",
"BloomExtractParams",
"CameraData",
"ScaleBias",
"NpcRole",
"Camera",
"FrustumPlane",
"FpsCamera",
"BVHNode",
"EditorMode",
"StationType",
"AttachmentType",
"QuestCategory",
"UsdMaterial",
"Triangle",
"LODGroupLevel",
"DebugVisualizer",
"Camera2D",
"Keyframe",
"BufferLifetime",
"WaterSurface",
"PbrMaterial",
"WeakPoint",
"GameRendererConfig",
"VerticalSlider",
"SightConfig",
"NetworkRole",
"GizmoHandleType",
"InspectorLayout",
"BloomEffect",
"Player",
"LogLevel",
"Mat4",
"ErrorSeverity",
"HVertex",
"ChoiceType",
"ChunkCoord",
"BloomExtractUniforms",
"AStarNode",
"EnemyType",
"Enemy",
"BoneEnvelope",
"ParticleConfig",
"RenderContext",
"CorePlugin",
"PathNode",
"PlatformTarget",
"PerceptionState",
"SoundSource",
"DebugCube",
"PoolStats",
"Vec4",
"ParticleRenderUniforms",
"AdaptiveQualityConfig",
"Vec2f",
"PlaybackController",
"Dirty",
"CollisionEvent",
"BrushConfig",
"CharacterController",
"MusicSystem",
"LightPassParams",
"BloomSettings",
"RaymarchUniforms",
"KeyBindings",
"WeaponStats",
"Scene",
"TransformGizmo",
"HairParams",
"MeshStrategy",
"EntityKind",
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"WaterConfig",
"AnimationFrame",
"RigidBodyType",
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"VGSRasterizer",
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"EquipmentSlot",
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"AudioSource",
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"AmbientLight",
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"WaveState",
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"FlexDirection",
"ParticleEmitterParams",
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"HeatSource",
"Rect",
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"SkylineNode",
"Lighting",
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"SubgroupEmulation",
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"AudioSource3D",
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"ClothComponent",
"Visible",
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"Terrain",
"RifterQuarterMaterials",
"TransformGizmoPanel",
"ChunkId",
"SoundCategory",
"UpscaleBackend",
"PassId",
"LightingState",
"Point",
"Collider3D",
"TradeType",
"DrawCommand",
"Vec3",
"SavedVoxel",
"ItemRarity",
"SvoNode",
"PostProcessEffect",
"TrackId",
"DialogNodeType",
"HudAbilityInfo",
"CameraState",
"PatrolPattern",
"BlendMode",
"HierarchyTree",
"HudUniforms",
"MaterialPresets",
"TileCollision",
"AStarCell",
"MeshPrimitiveDef",
"CoverPoint",
"QuestType",
"WeaponForm",
"Key",
"GamepadButton",
"RenderPass",
"Ability",
"HudParams",
"CameraValidator",
"Plane",
"Ray",
"Shelf",
"SpawnShape",
"GpuResources",
"Connection",
"PointLight",
"PersonalityTrait",
"TileId",
"AnimationMode",
"PlayerState",
"AudioEffect",
"ScreenSizeParams",
"Velocity",
"ParameterType",
"CombatStats",
"RaycastHit",
"HierarchyHelpers",
"RayAABBResult",
"RigidBodyId",
"PropertyType",
"VoxelFace",
"DirectionalLight",
"Quad",
"UvCoord",
"BuildConfig",
"Bounds3",
"Binding",
"AssetType",
"Tile",
"WeaponSystem",
"DebugVisualizationMode",
"Justify",
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"ParticleEmitterUniforms",
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],
"version": "0.46.2"
}