{
"module_path": "generic_method",
"functions": {
"Scene::add_entity": {
"params": [
"Custom(\"Self\")",
"Custom(\"T\")"
],
"return_type": "Custom(\"i64\")",
"is_associated": true,
"parent_type": "Scene",
"param_ownership": [
"Borrowed",
"Owned"
],
"has_self_receiver": true,
"is_extern": false
}
},
"structs": {
"Scene": {
"count": "Custom(\"i64\")"
}
},
"trait_impls": {},
"copy_structs": [
"CorePlugin",
"Camera2D",
"FireMode",
"HudParams",
"PassId",
"EntityKind",
"DenoiseParams",
"WaterEffect",
"BlendMode",
"DebugSphere",
"RayHit3D",
"BrushConfig",
"Cascade",
"PointLight",
"EditorMode",
"StealthModifiers",
"SmokeParams",
"VerificationReport",
"SpatialQuery",
"PackedRect",
"AISystem",
"ChunkId",
"BloomBlurUniforms",
"CoverType",
"PlaybackController",
"EditorTool",
"QuestState",
"MeshInstance",
"GameConfig",
"TileType",
"AssetCompressor",
"PlatformTarget",
"PostProcessEffect",
"MeshPrimitiveDef",
"MusicTrack",
"ReplicatedState",
"AudioSource",
"SpriteFrame",
"DirectionalLight",
"CharacterProgression",
"RayHit",
"BoneTransform",
"HiZParams",
"RelationshipStatus",
"SubgroupEmulation",
"Triangle",
"HitResult",
"BodyType",
"AtmosphereEffect",
"Player",
"PhysicsMaterial3D",
"TimeNodeParams",
"CircleCollider",
"SavedVoxel",
"BloomEffect",
"TrackId",
"SSAOParams",
"DrawCommand",
"MaterialId",
"FrameTimer",
"FormationType",
"VoxelMaterial",
"MaterialEdit",
"ErrorSeverity",
"SoundConfig",
"SoundCategory",
"EquipSlot",
"WaterParams",
"Input",
"GizmoRenderer",
"AtmosphereParams",
"MoveEntityCommand",
"AdaptiveQualityConfig",
"Bounds3",
"SoundEffectId",
"Gizmo",
"CameraValidationReport",
"Chunk",
"WaveType",
"Health",
"WeatherType",
"PersonalityTrait",
"AlertLevel",
"AIState",
"ParticleEmitterParams",
"Slider",
"Quat4f",
"GameAction",
"FlexDirection",
"ToneMapping",
"RifterQuarterMaterials",
"VGSPipeline",
"AttachmentType",
"GpuVertex",
"ListenerId",
"Collision",
"BrushShape",
"BloomCombineUniforms",
"SmokeEffect",
"FireResult",
"BriefingResult",
"Vertex",
"ParticleRenderUniforms",
"MissingProducer",
"HierarchyHelpers",
"RigidBodyId",
"PhysicsSettings",
"LightId",
"DialogNodeType",
"AnomalyKind",
"SpawnShape",
"MeshLightUniforms",
"EditMode",
"TransitionType",
"TourState",
"ScreenSizeParams",
"CameraUniforms",
"SvoNode",
"TestGame",
"UVRect",
"Vertex3D",
"HumanoidProps",
"FrustumPlane",
"PriceModifiers",
"UpscaleUniforms",
"HitscanResult",
"EdgeType",
"TwoBoneIK",
"FaceDirection",
"WorldCell",
"MerchantType",
"AtmosphereConfig",
"TradeType",
"StreamingZone",
"RenderingPlugin",
"PoolId",
"AchievementCategory",
"MeshStrategy",
"Ray",
"Light2D",
"RaymarchParams",
"GridSettings",
"Priority",
"VoxelType",
"Entity",
"PropertyValidation",
"IKBone",
"StatusEffectType",
"Transform",
"SpatialAudioSource",
"SkylineNode",
"SkyModel",
"VoxelFace",
"GizmoMode",
"Point",
"AStarTriNode",
"WaterConfig",
"PostProcessingPanel",
"CascadeConfig",
"DeleteEntityCommand",
"CameraData",
"CollisionEvent",
"PlaybackState",
"HudUniforms",
"TriUvPack",
"BloomExtractUniforms",
"ScaleBias",
"PredictionState",
"AudioListener",
"GridRenderer",
"VerticalSlider",
"UpscaleParams",
"RadianceProbe",
"AABB3",
"TileId",
"TextureSlot",
"NpcRole",
"MaterialPresets",
"LightPassParams",
"LightingPreset",
"ShaderId",
"Wind",
"PathNode",
"UpscaleBackend",
"RenderConfig",
"Direction",
"SceneNode",
"ThumbnailState",
"ParticleConfig",
"ParticleSimUniforms",
"Texture",
"LightingData",
"WangTile",
"TimerId",
"TerrainConfig",
"Ability",
"RenderPass",
"ShaderType",
"VoxelColor",
"VoxelChange",
"AbilityType",
"Transform3D",
"Material3D",
"GameObject",
"WaveConfig",
"VendorUpscaler",
"Particle",
"MusicSystem",
"LODLevel",
"SceneSerializer",
"StationType",
"CoverPoint",
"CombatStats",
"Shelf",
"HVertex",
"DebugLine",
"OffMeshLink",
"SquadMember",
"NodeId",
"SetVoxelCommand",
"WaterProperties",
"MemoryTracker",
"HierarchyTree",
"KeyCode",
"Particle3D",
"RenderSystem",
"ItemStats",
"GizmoState",
"PerformanceOverlay",
"LoadConfig",
"SquadRole",
"CompositeUniforms",
"AchievementId",
"BloomSettings",
"PostFxConfig",
"Mat4",
"GameRendererConfig",
"ContextMenuType",
"BlenderLinkConfig",
"TransformGizmoPanel",
"KeyModifier",
"Visible",
"PropertyType",
"Vec3f",
"Align",
"Justify",
"HostType",
"UvCoord",
"Key",
"Keyframe",
"EmissionShape",
"FresnelNodeParams",
"LightingConfig",
"AnimationMode",
"ShaderFile",
"DeadWrite",
"CollisionLayer",
"BindingType",
"SceneMode",
"ItemType",
"PbrMaterial",
"CombatState",
"CompositeParams",
"LogLevel",
"GenerationSettings",
"HeatSource",
"BuildOptimizer",
"AssetStatus",
"PatrolPattern",
"WeaponSystem",
"PlayerState",
"Velocity",
"NodeType",
"AStarCell",
"AssetType",
"RigidBodyConfig3D",
"ComparisonResult",
"ParticleSimParams",
"WeaponType",
"BufferLifetime",
"SpotLight",
"Quad",
"InspectorLayout",
"NoiseNodeParams",
"DialogueLineId",
"PerceptionType",
"SmokeUniforms",
"ScreenSizeUniforms",
"ParameterType",
"Color",
"Vec2f",
"EquipmentStats",
"SightConfig",
"GpuResources",
"SceneLighting",
"WeaponStats",
"HFace",
"AssetFormat",
"DebugVisualizer",
"ChunkState",
"Dirty",
"HeatEffectConfig",
"Waypoint",
"PostProcessingData",
"TangentVec4",
"PackRect",
"Camera3D",
"OrbitCamera",
"EffectType",
"TransformGizmo",
"MouseButton",
"QuestType",
"AnimationFrame",
"TexCoord2",
"Material",
"PhysicsSystem",
"LodLevelDef",
"RayAABBResult",
"Terrain",
"BodyType3D",
"BVHNode",
"LODGroupLevel",
"GizmoType",
"CrossfadeState",
"Quat",
"ColorGradingSettings",
"Transition",
"Camera",
"EnemyType",
"JoltWorld",
"EquipmentSlot",
"DebugOverlay",
"SelectionMode",
"PoolStats",
"HeatControlUniforms",
"GizmoHandle",
"PlayState",
"InvestigationState",
"AABB",
"FogVolume",
"CombatConfig",
"AudioSource3D",
"LightType",
"TileCollision",
"DamageEvent",
"RigidBodyType",
"ConnectionState",
"Binding",
"Vec2",
"WeatherIntensity",
"GpuCameraState",
"AudioEffect",
"CharacterController",
"ClothComponent",
"SearchNode",
"KeyboardShortcut",
"UpscaleQuality",
"RenderContext",
"QuestStatus",
"DOFUniforms",
"Blend1DClip",
"AbilityState",
"ViewportCamera",
"HiZUniforms",
"FpsCamera",
"QuestCategory",
"SteeringObstacle",
"AStarNode",
"Sprite",
"StreamState",
"BindlessCapabilities",
"EditorAction",
"GBufferInspector",
"GamepadButton",
"MaterialType",
"VGSRasterizer",
"FireEffect",
"SoundSource",
"RaymarchUniforms",
"GizmoHandleType",
"HalfEdge",
"RenderDocCapture",
"StatusEffect",
"ParticleRenderParams",
"VoxVoxel",
"Tile",
"BehaviorStatus",
"CharacterAttributes",
"BloomCombineParams",
"PerceptionState",
"BuildConfig",
"WeakPoint",
"MaterialData",
"NPCBehavior",
"Light3D",
"BoneEnvelope",
"PixelColor",
"GridNode",
"ScenePreset",
"VoxelRenderer",
"HairParams",
"GamepadAxis",
"MaterialBuilder",
"PlayerInput",
"Lighting",
"TextureHandle",
"ScriptStatus",
"PhysicsBody",
"ItemId",
"FlexItem",
"LightingState",
"GiSettings",
"VoxColor",
"Connection",
"Sphere",
"VertexWeight",
"NetworkRole",
"SpaceStationPalette",
"NpcDialogResult",
"WeatherSystem",
"ChoiceType",
"CameraValidator",
"ParticleEffectConfig",
"WeaponForm",
"LODGenerator",
"Random",
"LightingParams",
"ItemRarity",
"HudState",
"DebugCube",
"MockAudioPort",
"WaveState",
"HudAbilityInfo",
"ParticleEffect",
"SSAOBlurParams",
"Plane",
"PlaceholderVertex",
"AudioPlugin",
"LODObjectId",
"Vec4",
"KeyBindings",
"HotReload",
"ColorGrading",
"WaterUniforms",
"QualityTier",
"Collider3D",
"CompressionLevel",
"LightingUniforms",
"AlphaMode",
"AStarPathfinder",
"CameraFollowMode",
"AmbientLight",
"SceneTransition",
"VoxelBrush",
"RaycastHit",
"ItemDatabase",
"MaterialSlot",
"Vec3",
"MeshId",
"Scene",
"WaterSurface",
"AssetThumbnail",
"StateId",
"GameState",
"AtmosphereUniforms",
"ParticleEmitterUniforms",
"SoundEffect",
"SmokeEffectConfig",
"UsdMaterial",
"BrushMode",
"Language",
"DebugVisualizationMode",
"CameraState",
"AudioEngine",
"CameraComponent",
"ChunkCoord",
"BloomExtractParams",
"CathedralMaterials",
"HeatControlParams",
"BloomBlurParams",
"AudioSystem"
],
"version": "0.46.2"
}