// std/net - Network operations with proper abstraction
// Implementation: reqwest (native), fetch API (browser)
// PUBLIC API - Users interact with these functions only
pub type NetResult<T> = Result<T, string>
/// HTTP Response
pub struct Response {
pub status: int,
pub headers: Vec<(string, string)>,
pub body: string,
}
/// HTTP Request builder
pub struct Request {
pub url: string,
pub method: string,
pub headers: Vec<(string, string)>,
pub body: Option<string>,
pub timeout: Option<int>, // seconds
}
impl Request {
/// Create a new GET request
pub fn get(url: string) -> Request {
Request {
url: url,
method: "GET",
headers: vec![],
body: None,
timeout: None,
}
}
/// Create a new POST request
pub fn post(url: string, body: string) -> Request {
Request {
url: url,
method: "POST",
headers: vec![],
body: Some(body),
timeout: None,
}
}
/// Add a header
pub fn header(mut self, key: string, value: string) -> Request {
self.headers.push((key, value))
self
}
/// Set timeout
pub fn timeout(mut self, seconds: int) -> Request {
self.timeout = Some(seconds)
self
}
/// Send the request
pub fn send(self) -> NetResult<Response> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
/// Send the request asynchronously
pub async fn send_async(self) -> NetResult<Response> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
}
/// Simple GET request
pub fn get(url: string) -> NetResult<Response> {
Request::get(url).send()
}
/// Simple POST request
pub fn post(url: string, body: string) -> NetResult<Response> {
Request::post(url, body).send()
}
/// Async GET request
pub async fn get_async(url: string) -> NetResult<Response> {
Request::get(url).send_async().await
}
/// Async POST request
pub async fn post_async(url: string, body: string) -> NetResult<Response> {
Request::post(url, body).send_async().await
}
/// Download a file
pub fn download(url: string, path: string) -> NetResult<()> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
/// Upload a file
pub fn upload(url: string, path: string) -> NetResult<Response> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
/// WebSocket connection
pub struct WebSocket {
// Internal implementation hidden
}
impl WebSocket {
/// Connect to a WebSocket server
pub fn connect(url: string) -> NetResult<WebSocket> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
/// Send a message
pub fn send(&self, message: string) -> NetResult<()> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
/// Receive a message (blocking)
pub fn receive(&self) -> NetResult<string> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
/// Close the connection
pub fn close(self) -> NetResult<()> {
// Compiler will generate platform-specific code
Err("Not implemented")
}
}
// ============================================================================
// HTTP SERVER API
// ============================================================================
/// HTTP Server Request (received by server)
pub struct ServerRequest {
pub method: string,
pub path: string,
pub headers: Vec<(string, string)>,
pub body: string,
}
/// HTTP Server Response (sent by server)
pub struct ServerResponse {
pub status: int,
pub headers: Vec<(string, string)>,
pub body: string,
}
impl ServerResponse {
/// Create a new response
pub fn new(status: int, body: string) -> ServerResponse {
ServerResponse {
status: status,
headers: vec![],
body: body,
}
}
/// Create an HTML response
pub fn html(body: string) -> ServerResponse {
ServerResponse {
status: 200,
headers: vec![("Content-Type", "text/html")],
body: body,
}
}
/// Create a JSON response
pub fn json(body: string) -> ServerResponse {
ServerResponse {
status: 200,
headers: vec![("Content-Type", "application/json")],
body: body,
}
}
/// Create an error response
pub fn error(status: int, message: string) -> ServerResponse {
ServerResponse {
status: status,
headers: vec![("Content-Type", "text/plain")],
body: message,
}
}
/// Add a header
pub fn header(mut self, key: string, value: string) -> ServerResponse {
self.headers.push((key, value))
self
}
}
/// HTTP Server
pub struct Server {
pub address: string,
pub port: int,
}
impl Server {
/// Create a new server
pub fn new(address: string, port: int) -> Server {
Server {
address: address,
port: port,
}
}
/// Start the server with a request handler
/// The handler is called for each incoming request
pub fn serve<F>(self, handler: F) -> NetResult<()>
where
F: Fn(ServerRequest) -> ServerResponse
{
// Compiler will generate platform-specific code
// Native: Use std::net::TcpListener
// Browser: Not supported (servers can't run in browsers)
Err("Not implemented")
}
}