windjammer 0.48.0

A simple language inspired by Go, Ruby, and Elixir that transpiles to Rust - 80% of Rust's power with 20% of the complexity
Documentation
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// WebSocket server logic for wschat

use std::websocket
use std::sync
use std::collections::HashMap
use std::time
use std::log

use ./message
use ./room
use ./presence
use ./auth
use ./rate_limit
use ./main::Config

@derive(Clone)
pub struct ServerState {
    pub connections: Arc<Mutex<HashMap<string, ConnectionInfo>>>,
    pub room_manager: room.RoomManager,
    pub presence_tracker: presence.PresenceTracker,
    pub rate_limiters: Arc<Mutex<HashMap<string, rate_limit.RateLimiter>>>,
    pub config: Config,
}

@derive(Debug, Clone)
struct ConnectionInfo {
    pub user_id: string,
    pub username: string,
    pub authenticated: bool,
    pub joined_rooms: Vec<string>,
    pub connected_at: int,
}

pub fn new_state(config: Config) -> ServerState {
    ServerState {
        connections: Arc::new(Mutex::new(HashMap::new())),
        room_manager: room.RoomManager::new(),
        presence_tracker: presence.PresenceTracker::new(),
        rate_limiters: Arc::new(Mutex::new(HashMap::new())),
        config: config,
    }
}

@async
pub fn handle_connection(
    socket: WebSocket,
    state: ServerState,
    config: Config,
    token: Option<string>
) {
    let conn_id = uuid.new_v4().to_string()
    log.info("New connection: ${conn_id}")
    
    // Authenticate if token provided
    let (user_id, username, authenticated) = if let Some(t) = token {
        match auth.verify_token(t) {
            Ok(claims) => (claims.user_id, claims.username, true),
            Err(_) => {
                send_error(&mut socket, "Authentication failed").await
                return
            }
        }
    } else {
        // Anonymous user
        let anon_id = format!("anon_{}", conn_id[..8])
        (anon_id.clone(), anon_id, false)
    }
    
    // Register connection
    let conn_info = ConnectionInfo {
        user_id: user_id.clone(),
        username: username.clone(),
        authenticated: authenticated,
        joined_rooms: vec![],
        connected_at: time.now_unix(),
    }
    
    {
        let mut connections = state.connections.lock().await
        connections.insert(conn_id.clone(), conn_info)
    }
    
    // Create rate limiter for this user
    {
        let mut limiters = state.rate_limiters.lock().await
        limiters.insert(
            user_id.clone(),
            rate_limit.RateLimiter::new(config.message_rate_limit)
        )
    }
    
    // Send welcome message
    let welcome = ServerMessage::Welcome {
        user_id: user_id.clone(),
        username: username.clone(),
    }
    send_message(&mut socket, welcome).await
    
    // Start heartbeat task
    let heartbeat_socket = socket.clone()
    let heartbeat_interval = config.heartbeat_interval
    tokio::spawn(async {
        heartbeat_task(heartbeat_socket, heartbeat_interval).await
    })
    
    // Handle messages
    while let Some(msg_result) = socket.next().await {
        match msg_result {
            Ok(ws_msg) => {
                match ws_msg {
                    WebSocketMessage::Text(text) => {
                        handle_text_message(
                            text,
                            &user_id,
                            &conn_id,
                            &mut socket,
                            state.clone()
                        ).await
                    }
                    WebSocketMessage::Close(_) => {
                        log.info("Connection closed: ${conn_id}")
                        break
                    }
                    WebSocketMessage::Ping(_) => {
                        socket.send(WebSocketMessage::Pong(vec![])).await.ok()
                    }
                    _ => {}
                }
            }
            Err(e) => {
                log.error("WebSocket error on ${conn_id}: ${e}")
                break
            }
        }
    }
    
    // Cleanup on disconnect
    cleanup_connection(conn_id, user_id, state).await
}

@async
fn handle_text_message(
    text: string,
    user_id: &string,
    conn_id: &string,
    socket: &mut WebSocket,
    state: ServerState
) {
    // Parse client message
    let client_msg = match message.parse_client_message(text) {
        Ok(msg) => msg,
        Err(e) => {
            log.warn("Failed to parse message from ${user_id}: ${e}")
            send_error(socket, "Invalid message format").await
            return
        }
    }
    
    // Check rate limit
    {
        let mut limiters = state.rate_limiters.lock().await
        if let Some(limiter) = limiters.get_mut(user_id) {
            if !limiter.check() {
                send_error(socket, "Rate limit exceeded").await
                return
            }
        }
    }
    
    // Handle message based on type
    match client_msg {
        ClientMessage::Ping => {
            send_message(socket, ServerMessage::Pong).await
        }
        
        ClientMessage::Join { room } => {
            handle_join(user_id, conn_id, &room, socket, state).await
        }
        
        ClientMessage::Leave { room } => {
            handle_leave(user_id, conn_id, &room, socket, state).await
        }
        
        ClientMessage::Message { room, text } => {
            handle_room_message(user_id, &room, &text, state).await
        }
        
        ClientMessage::DirectMessage { to, text } => {
            handle_direct_message(user_id, &to, &text, state).await
        }
        
        ClientMessage::Typing { room, status } => {
            handle_typing(user_id, &room, status, state).await
        }
        
        ClientMessage::ListUsers { room } => {
            handle_list_users(&room, socket, state).await
        }
        
        ClientMessage::History { room, limit } => {
            handle_history(&room, limit, socket, state).await
        }
        
        _ => {
            send_error(socket, "Unsupported message type").await
        }
    }
}

@async
fn handle_join(
    user_id: &string,
    conn_id: &string,
    room: &string,
    socket: &mut WebSocket,
    state: ServerState
) {
    // Join room
    match state.room_manager.join_room(room.clone(), user_id.clone()).await {
        Ok(room_obj) => {
            // Update connection info
            {
                let mut connections = state.connections.lock().await
                if let Some(conn) = connections.get_mut(conn_id) {
                    if !conn.joined_rooms.contains(&room) {
                        conn.joined_rooms.push(room.clone())
                    }
                }
            }
            
            // Update presence
            state.presence_tracker.set_online(user_id.clone(), room.clone()).await
            
            // Get user list
            let members = state.room_manager.get_members(room.clone()).await.unwrap_or(vec![])
            let users = get_user_info_list(members, &state).await
            
            // Send joined confirmation
            let msg = ServerMessage::Joined {
                room: room.clone(),
                users: users,
            }
            send_message(socket, msg).await
            
            // Broadcast presence to room
            broadcast_to_room(
                room,
                ServerMessage::Presence {
                    room: room.clone(),
                    user: user_id.clone(),
                    status: PresenceStatus::Online,
                },
                &state
            ).await
            
            log.info("User ${user_id} joined room ${room}")
        }
        Err(e) => {
            send_error(socket, format!("Failed to join room: ${e}")).await
        }
    }
}

@async
fn handle_leave(
    user_id: &string,
    conn_id: &string,
    room: &string,
    socket: &mut WebSocket,
    state: ServerState
) {
    // Leave room
    match state.room_manager.leave_room(room.clone(), user_id.clone()).await {
        Ok(_) => {
            // Update connection info
            {
                let mut connections = state.connections.lock().await
                if let Some(conn) = connections.get_mut(conn_id) {
                    conn.joined_rooms.retain(|r| r != room)
                }
            }
            
            // Update presence
            state.presence_tracker.set_offline(user_id.clone(), room.clone()).await
            
            // Send left confirmation
            send_message(socket, ServerMessage::Left { room: room.clone() }).await
            
            // Broadcast presence to room
            broadcast_to_room(
                room,
                ServerMessage::Presence {
                    room: room.clone(),
                    user: user_id.clone(),
                    status: PresenceStatus::Offline,
                },
                &state
            ).await
            
            log.info("User ${user_id} left room ${room}")
        }
        Err(e) => {
            send_error(socket, format!("Failed to leave room: ${e}")).await
        }
    }
}

@async
fn handle_room_message(
    user_id: &string,
    room: &string,
    text: &string,
    state: ServerState
) {
    let msg = InternalMessage::new(user_id.clone(), room.clone(), text.clone())
    
    // Store in history
    state.room_manager.add_message(room.clone(), msg.clone()).await.ok()
    
    // Broadcast to room
    broadcast_to_room(room, msg.to_server_message(), &state).await
}

@async
fn send_message(socket: &mut WebSocket, msg: ServerMessage) {
    if let Ok(json) = message.serialize_server_message(msg) {
        socket.send(WebSocketMessage::Text(json)).await.ok()
    }
}

@async
fn send_error(socket: &mut WebSocket, error: string) {
    let msg = ServerMessage::Error { message: error }
    send_message(socket, msg).await
}

@async
fn broadcast_to_room(room: &string, msg: ServerMessage, state: &ServerState) {
    // Get room members
    let members = match state.room_manager.get_members(room.clone()).await {
        Ok(m) => m,
        Err(_) => return,
    }
    
    // Get all connections
    let connections = state.connections.lock().await
    
    // Find sockets for room members
    for (conn_id, conn_info) in connections {
        if members.contains(&conn_info.user_id) {
            // Send message (in real impl, we'd store WebSocket handles)
            // For now, this is a placeholder
            log.debug("Broadcasting to ${conn_info.user_id} in room ${room}")
        }
    }
}

@async
fn cleanup_connection(conn_id: string, user_id: string, state: ServerState) {
    // Get rooms user was in
    let rooms = {
        let connections = state.connections.lock().await
        connections.get(&conn_id)
            .map(|c| c.joined_rooms.clone())
            .unwrap_or(vec![])
    }
    
    // Leave all rooms
    for room in rooms {
        state.room_manager.leave_room(room.clone(), user_id.clone()).await.ok()
        state.presence_tracker.set_offline(user_id.clone(), room.clone()).await
    }
    
    // Remove connection
    {
        let mut connections = state.connections.lock().await
        connections.remove(&conn_id)
    }
    
    // Remove rate limiter
    {
        let mut limiters = state.rate_limiters.lock().await
        limiters.remove(&user_id)
    }
    
    log.info("Cleaned up connection: ${conn_id}")
}

@async
pub fn shutdown_gracefully(state: ServerState) {
    log.info("Initiating graceful shutdown...")
    
    // Get all connections
    let conn_ids: Vec<string> = {
        let connections = state.connections.lock().await
        connections.keys().cloned().collect()
    }
    
    log.info("Closing ${conn_ids.len()} connections...")
    
    // Close all connections (in real impl, we'd send close frames)
    for conn_id in conn_ids {
        log.debug("Closing connection: ${conn_id}")
    }
    
    log.info("All connections closed")
}