use super::traits::Renderable
pub struct Card {
title: string,
children: Vec<string>,
padding: string,
background_color: string,
border_color: string,
}
impl Card {
pub fn new() -> Card {
Card {
title: "".to_string(),
children: Vec::new(),
padding: "16px".to_string(),
background_color: "#fff".to_string(),
border_color: "#e0e0e0".to_string(),
}
}
pub fn title(self, title: string) -> Card {
self.title = title
self
}
pub fn child(self, child: string) -> Card {
self.children.push(child)
self
}
pub fn children(self, children: Vec<string>) -> Card {
self.children = children
self
}
pub fn padding(self, padding: string) -> Card {
self.padding = padding
self
}
pub fn background_color(self, color: string) -> Card {
self.background_color = color
self
}
pub fn border_color(self, color: string) -> Card {
self.border_color = color
self
}
}
impl Renderable for Card {
pub fn render(self) -> string {
let style = format!("padding: {}; background-color: {}; border: 1px solid {}; border-radius: 8px;", self.padding, self.background_color, self.border_color)
let title_html = if self.title != "" {
format!("<div class='wj-card-title' style='font-weight: bold; margin-bottom: 12px; font-size: 1.25rem;'>{}</div>", self.title)
} else {
"".to_string()
}
let children_html = self.children.join("
")
format!("<div class='wj-card' style='{}'>
{}{}
</div>", style, title_html, children_html)
}
}
fn main() {
let card1 = Card::new()
.title("My Card".to_string())
.child("<p>Card content goes here.</p>".to_string())
println!("{}", card1.render())
let card2 = Card::new()
.padding("24px".to_string())
.background_color("#f9f9f9".to_string())
.border_color("#3498db".to_string())
.children(vec!["<h3>Title</h3>".to_string(), "<p>Body text</p>".to_string()])
println!("{}", card2.render())
}