#![allow(clippy::all)]
#![allow(noop_method_call)]
#[derive(Debug, Clone, PartialEq)]
pub struct Skeleton {
pub variant: SkeletonVariant,
pub width: String,
pub height: String,
pub class: String,
}
#[derive(Clone, Debug, PartialEq, Copy)]
pub enum SkeletonVariant {
Text,
Circle,
Rectangle,
}
impl Skeleton {
#[inline]
pub fn new() -> Skeleton {
Skeleton {
variant: SkeletonVariant::Text,
width: "100%".to_string(),
height: "20px".to_string(),
class: String::new(),
}
}
#[inline]
pub fn variant(mut self, variant: SkeletonVariant) -> Skeleton {
self.variant = variant;
self
}
#[inline]
pub fn width(mut self, width: String) -> Skeleton {
self.width = width;
self
}
#[inline]
pub fn height(mut self, height: String) -> Skeleton {
self.height = height;
self
}
#[inline]
pub fn class(mut self, class: String) -> Skeleton {
self.class = class;
self
}
#[inline]
pub fn render(&self) -> String {
let border_radius = match self.variant {
SkeletonVariant::Text => "4px".to_string(),
SkeletonVariant::Circle => "50%".to_string(),
SkeletonVariant::Rectangle => "8px".to_string(),
};
let mut html = String::new();
html.push_str("<div class=\"wj-skeleton ");
html.push_str(&self.class.as_str());
html.push_str("\" style=\"width: ");
html.push_str(&self.width.as_str());
html.push_str("; height: ");
html.push_str(&self.height.as_str());
html.push_str("; border-radius: ");
html.push_str(&border_radius);
html.push_str("; background: linear-gradient(90deg, #f0f0f0 25%, #e0e0e0 50%, #f0f0f0 75%); background-size: 200% 100%; animation: skeleton-loading 1.5s ease-in-out infinite;\"></div>");
html.push_str("<style>@keyframes skeleton-loading { 0% { background-position: 200% 0; } 100% { background-position: -200% 0; } }</style>");
html
}
}