windjammer-ui 0.3.6

Cross-platform UI framework for Windjammer (Web, Desktop, Mobile)
Documentation
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Windjammer Game Editor</title>
    <link rel="stylesheet" href="components.css">
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }

        body {
            font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
            background: #1e1e1e;
            color: #d4d4d4;
            height: 100vh;
            overflow: hidden;
        }

        #app {
            width: 100%;
            height: 100%;
        }

        /* Loading screen */
        #loading {
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            height: 100vh;
            background: #1e1e1e;
        }

        #loading h1 {
            color: #569cd6;
            font-size: 2.5rem;
            margin-bottom: 1rem;
        }

        #loading p {
            color: #858585;
            font-size: 1.2rem;
        }

        .spinner {
            width: 50px;
            height: 50px;
            border: 4px solid #333;
            border-top-color: #569cd6;
            border-radius: 50%;
            animation: spin 1s linear infinite;
            margin-top: 2rem;
        }

        @keyframes spin {
            to { transform: rotate(360deg); }
        }

        /* Error display */
        .error {
            background: #f44336;
            color: white;
            padding: 1rem;
            margin: 1rem;
            border-radius: 4px;
            display: none;
        }

        .error.show {
            display: block;
        }
    </style>
</head>
<body>
    <div id="loading">
        <h1>🎮 Windjammer Game Editor</h1>
        <p>Loading WASM module...</p>
        <div class="spinner"></div>
    </div>

    <div id="app"></div>

    <div id="error" class="error"></div>

    <script type="module">
        import init, { start } from './pkg_editor/windjammer_wasm.js';

        async function run() {
            try {
                // Initialize the WASM module
                await init();
                
                // Hide loading screen
                document.getElementById('loading').style.display = 'none';
                
                // Start the Windjammer editor
                start();
                
                console.log('✅ Windjammer Game Editor loaded successfully!');
            } catch (error) {
                console.error('❌ Failed to load Windjammer editor:', error);
                
                // Show error
                const errorDiv = document.getElementById('error');
                errorDiv.textContent = `Failed to load editor: ${error.message}`;
                errorDiv.classList.add('show');
                
                // Hide loading screen
                document.getElementById('loading').style.display = 'none';
            }
        }

        run();
    </script>
</body>
</html>