# winctx
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A minimally viable Windows context for Rust.
This allows non-gui applications to:
* Register and use a context menu, the icons you see in the bottom right for
running applications.
* Send notifcations, or balloons as Windows call them.
* Receive messages (TODO).
Note that crate is fairly opinionated, not everything that is possible
through the underlying APIs will be exposed.
<br>
## Example
```rust
use std::pin::pin;
use tokio::signal::ctrl_c;
use winctx::{Event, Notification, WindowBuilder};
const ICON: &[u8] = include_bytes!("tokio.ico");
#[tokio::main]
async fn main() -> winctx::Result<()> {
let mut builder = WindowBuilder::new("Example Application");
builder.set_icon(ICON, 22, 22);
builder.add_menu_entry("Hello World", true);
let notification = builder.add_menu_entry("Show notification", false);
let notification_multiple = builder.add_menu_entry("Show multiple notifications", false);
builder.add_menu_separator();
let quit = builder.add_menu_entry("Quit", false);
let (sender, mut event_loop) = builder.build().await?;
let mut ctrl_c = pin!(ctrl_c());
let mut shutdown = false;
loop {
let event = tokio::select! {
_ = ctrl_c.as_mut(), if !shutdown => {
sender.shutdown();
shutdown = true;
continue;
}
event = event_loop.tick() => {
event?
}
};
match event {
Event::MenuEntryClicked(token) => {
println!("Menu entry clicked: {:?}", token);
if token == notification {
sender.notification(
Notification::new("And this is a body").with_title("This is a title"),
);
continue;
}
if token == notification_multiple {
sender.notification(Notification::new("First"));
sender.notification(Notification::new("Second"));
continue;
}
if token == quit {
sender.shutdown();
}
}
Event::NotificationClicked(token) => {
println!("Balloon clicked: {:?}", token);
}
Event::NotificationDismissed(token) => {
println!("Notification dismissed: {:?}", token);
}
Event::Shutdown => {
println!("Window shut down");
break;
}
_ => {}
}
}
Ok(())
}
```