[−][src]Struct winapi::um::d3d12shader::ID3D12ShaderReflection
Fields
lpVtbl: *const ID3D12ShaderReflectionVtbl
Implementations
impl ID3D12ShaderReflection
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pub unsafe fn GetDesc(&self, pDesc: *mut D3D12_SHADER_DESC) -> HRESULT
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pub unsafe fn GetConstantBufferByIndex(
&self,
Index: UINT
) -> *mut ID3D12ShaderReflectionConstantBuffer
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&self,
Index: UINT
) -> *mut ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetConstantBufferByName(
&self,
Name: LPCSTR
) -> *mut ID3D12ShaderReflectionConstantBuffer
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&self,
Name: LPCSTR
) -> *mut ID3D12ShaderReflectionConstantBuffer
pub unsafe fn GetResourceBindingDesc(
&self,
ResourceIndex: UINT,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC
) -> HRESULT
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&self,
ResourceIndex: UINT,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC
) -> HRESULT
pub unsafe fn GetInputParameterDesc(
&self,
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC
) -> HRESULT
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&self,
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC
) -> HRESULT
pub unsafe fn GetOutputParameterDesc(
&self,
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC
) -> HRESULT
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&self,
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC
) -> HRESULT
pub unsafe fn GetPatchConstantParameterDesc(
&self,
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC
) -> HRESULT
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&self,
ParameterIndex: UINT,
pDesc: *mut D3D12_SIGNATURE_PARAMETER_DESC
) -> HRESULT
pub unsafe fn GetVariableByName(
&self,
Name: LPCSTR
) -> *mut ID3D12ShaderReflectionVariable
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&self,
Name: LPCSTR
) -> *mut ID3D12ShaderReflectionVariable
pub unsafe fn GetResourceBindingDescByName(
&self,
Name: LPCSTR,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC
) -> HRESULT
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&self,
Name: LPCSTR,
pDesc: *mut D3D12_SHADER_INPUT_BIND_DESC
) -> HRESULT
pub unsafe fn GetMovInstructionCount(&self) -> UINT
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pub unsafe fn GetMovcInstructionCount(&self) -> UINT
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pub unsafe fn GetConversionInstructionCount(&self) -> UINT
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pub unsafe fn GetBitwiseInstructionCount(&self) -> UINT
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pub unsafe fn GetGSInputPrimitive(&self) -> D3D_PRIMITIVE
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pub unsafe fn IsSampleFrequencyShader(&self) -> BOOL
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pub unsafe fn GetNumInterfaceSlots(&self) -> UINT
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pub unsafe fn GetMinFeatureLevel(
&self,
pLevel: *mut D3D_FEATURE_LEVEL
) -> HRESULT
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&self,
pLevel: *mut D3D_FEATURE_LEVEL
) -> HRESULT
pub unsafe fn GetThreadGroupSize(
&self,
pSizeX: *mut UINT,
pSizeY: *mut UINT,
pSizeZ: *mut UINT
) -> UINT
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&self,
pSizeX: *mut UINT,
pSizeY: *mut UINT,
pSizeZ: *mut UINT
) -> UINT
pub unsafe fn GetRequiresFlags(&self) -> UINT64
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Methods from Deref<Target = IUnknown>
pub unsafe fn QueryInterface(
&self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
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&self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
pub unsafe fn AddRef(&self) -> ULONG
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pub unsafe fn Release(&self) -> ULONG
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Trait Implementations
impl Deref for ID3D12ShaderReflection
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impl Interface for ID3D12ShaderReflection
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Auto Trait Implementations
impl !Send for ID3D12ShaderReflection
impl !Sync for ID3D12ShaderReflection
impl Unpin for ID3D12ShaderReflection
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,