[−][src]Struct winapi::um::d3d12shader::ID3D12ShaderReflectionType
Fields
lpVtbl: *const ID3D12ShaderReflectionTypeVtbl
Implementations
impl ID3D12ShaderReflectionType
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pub unsafe fn GetDesc(&self, pDesc: *mut D3D12_SHADER_TYPE_DESC) -> HRESULT
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pub unsafe fn GetMemberTypeByIndex(
&self,
Index: UINT
) -> *mut ID3D12ShaderReflectionType
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&self,
Index: UINT
) -> *mut ID3D12ShaderReflectionType
pub unsafe fn GetMemberTypeByName(
&self,
Name: LPCSTR
) -> *mut ID3D12ShaderReflectionType
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&self,
Name: LPCSTR
) -> *mut ID3D12ShaderReflectionType
pub unsafe fn GetMemberTypeName(&self, Index: UINT) -> LPCSTR
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pub unsafe fn IsEqual(&self, pType: *mut ID3D12ShaderReflectionType) -> HRESULT
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pub unsafe fn GetSubType(&self) -> *mut ID3D12ShaderReflectionType
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pub unsafe fn GetBaseClass(&self) -> *mut ID3D12ShaderReflectionType
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pub unsafe fn GetNumInterfaces(&self) -> UINT
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pub unsafe fn GetInterfaceByIndex(
&self,
uIndex: UINT
) -> *mut ID3D12ShaderReflectionType
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&self,
uIndex: UINT
) -> *mut ID3D12ShaderReflectionType
pub unsafe fn IsOfType(&self, pType: *mut ID3D12ShaderReflectionType) -> HRESULT
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pub unsafe fn ImplementsInterface(
&self,
pBase: *mut ID3D12ShaderReflectionType
) -> HRESULT
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&self,
pBase: *mut ID3D12ShaderReflectionType
) -> HRESULT
Trait Implementations
Auto Trait Implementations
impl !Send for ID3D12ShaderReflectionType
impl !Sync for ID3D12ShaderReflectionType
impl Unpin for ID3D12ShaderReflectionType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,