[−][src]Struct winapi::um::d3d10shader::ID3D10ShaderReflectionVtbl
Fields
parent: IUnknownVtbl
GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT
GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Index: UINT) -> *mut ID3D10ShaderReflectionConstantBuffer
GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Name: LPCSTR) -> *mut ID3D10ShaderReflectionConstantBuffer
GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT
GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
Auto Trait Implementations
impl Unpin for ID3D10ShaderReflectionVtbl
impl Send for ID3D10ShaderReflectionVtbl
impl Sync for ID3D10ShaderReflectionVtbl
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,