[−][src]Struct winapi::um::d3d10shader::D3D10_SHADER_DESC
Fields
Version: UINT
Creator: LPCSTR
Flags: UINT
ConstantBuffers: UINT
BoundResources: UINT
InputParameters: UINT
OutputParameters: UINT
InstructionCount: UINT
TempRegisterCount: UINT
TempArrayCount: UINT
DefCount: UINT
DclCount: UINT
TextureNormalInstructions: UINT
TextureLoadInstructions: UINT
TextureCompInstructions: UINT
TextureBiasInstructions: UINT
TextureGradientInstructions: UINT
FloatInstructionCount: UINT
IntInstructionCount: UINT
UintInstructionCount: UINT
StaticFlowControlCount: UINT
DynamicFlowControlCount: UINT
MacroInstructionCount: UINT
ArrayInstructionCount: UINT
CutInstructionCount: UINT
EmitInstructionCount: UINT
GSOutputTopology: D3D10_PRIMITIVE_TOPOLOGY
GSMaxOutputVertexCount: UINT
Trait Implementations
impl Copy for D3D10_SHADER_DESC
[src]
impl Clone for D3D10_SHADER_DESC
[src]
fn clone(&self) -> D3D10_SHADER_DESC
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Default for D3D10_SHADER_DESC
[src]
fn default() -> D3D10_SHADER_DESC
[src]
Auto Trait Implementations
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,