[][src]Struct winapi::um::d2d1effectauthor::ID2D1ComputeInfoVtbl

#[repr(C)]
pub struct ID2D1ComputeInfoVtbl {
    pub parent: ID2D1RenderInfoVtbl,
    pub SetComputeShaderConstantBuffer: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, buffer: *const BYTE, bufferCount: UINT32) -> HRESULT,
    pub SetComputeShader: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, shaderId: REFGUID) -> HRESULT,
    pub SetResourceTexture: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture) -> HRESULT,
}

Fields

parent: ID2D1RenderInfoVtblSetComputeShaderConstantBuffer: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, buffer: *const BYTE, bufferCount: UINT32) -> HRESULTSetComputeShader: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, shaderId: REFGUID) -> HRESULTSetResourceTexture: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture) -> HRESULT

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