[][src]Struct winapi::um::d2d1effectauthor::ID2D1RenderInfoVtbl

#[repr(C)]
pub struct ID2D1RenderInfoVtbl {
    pub parent: IUnknownVtbl,
    pub SetInputDescription: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, inputIndex: UINT32, inputDescription: D2D1_INPUT_DESCRIPTION) -> HRESULT,
    pub SetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULT,
    pub SetCached: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, isCached: BOOL),
    pub SetInstructionCountHint: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, instructionCount: UINT32),
}

Fields

parent: IUnknownVtblSetInputDescription: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, inputIndex: UINT32, inputDescription: D2D1_INPUT_DESCRIPTION) -> HRESULTSetOutputBuffer: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH) -> HRESULTSetCached: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, isCached: BOOL)SetInstructionCountHint: unsafe extern "system" fn(This: *mut ID2D1RenderInfo, instructionCount: UINT32)

Auto Trait Implementations

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type Error = Infallible

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