[][src]Struct winapi::um::d2d1::ID2D1GeometryVtbl

#[repr(C)]
pub struct ID2D1GeometryVtbl {
    pub parent: ID2D1ResourceVtbl,
    pub GetBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT,
    pub GetWidenedBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F) -> HRESULT,
    pub StrokeContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT,
    pub FillContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT,
    pub CompareWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION) -> HRESULT,
    pub Simplify: unsafe extern "system" fn(This: *mut ID2D1Geometry, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
    pub Tessellate: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink) -> HRESULT,
    pub CombineWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
    pub Outline: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
    pub ComputeArea: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT) -> HRESULT,
    pub ComputeLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT) -> HRESULT,
    pub ComputePointAtLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F) -> HRESULT,
    pub Widen: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
}

Fields

parent: ID2D1ResourceVtblGetBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULTGetWidenedBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F) -> HRESULTStrokeContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULTFillContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULTCompareWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION) -> HRESULTSimplify: unsafe extern "system" fn(This: *mut ID2D1Geometry, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULTTessellate: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink) -> HRESULTCombineWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULTOutline: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULTComputeArea: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT) -> HRESULTComputeLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT) -> HRESULTComputePointAtLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F) -> HRESULTWiden: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT

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