Struct winapi::d3d12::ID3D12Object
[−]
[src]
#[repr(C)]pub struct ID3D12Object { pub lpVtbl: *const ID3D12ObjectVtbl, }
Fields
lpVtbl: *const ID3D12ObjectVtbl
Methods
impl ID3D12Object
[src]
unsafe fn GetPrivateData(
&mut self,
guid: REFGUID,
pDataSize: *mut UINT,
pData: *mut c_void
) -> HRESULT
&mut self,
guid: REFGUID,
pDataSize: *mut UINT,
pData: *mut c_void
) -> HRESULT
unsafe fn SetPrivateData(
&mut self,
guid: REFGUID,
DataSize: UINT,
pData: *const c_void
) -> HRESULT
&mut self,
guid: REFGUID,
DataSize: UINT,
pData: *const c_void
) -> HRESULT
unsafe fn SetPrivateDataInterface(
&mut self,
guid: REFGUID,
pData: *const IUnknown
) -> HRESULT
&mut self,
guid: REFGUID,
pData: *const IUnknown
) -> HRESULT
unsafe fn SetName(&mut self, Name: LPCWSTR) -> HRESULT
Methods from Deref<Target = IUnknown>
unsafe fn QueryInterface(
&mut self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
&mut self,
riid: REFIID,
ppvObject: *mut *mut c_void
) -> HRESULT
unsafe fn AddRef(&mut self) -> ULONG
unsafe fn Release(&mut self) -> ULONG
Trait Implementations
impl Debug for ID3D12Object
[src]
impl Deref for ID3D12Object
[src]
type Target = IUnknown
The resulting type after dereferencing
fn deref(&self) -> &IUnknown
The method called to dereference a value