Struct winapi::d3d12::ID3D12DescriptorHeapVtbl [] [src]

#[repr(C)]
pub struct ID3D12DescriptorHeapVtbl { pub parent: ID3D12PageableVtbl, pub GetDesc: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC, pub GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE, pub GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(_: *mut ID3D12DescriptorHeap, _: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE, }

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