Struct winapi::d3d12::D3D12_FEATURE_DATA_ARCHITECTURE
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#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE { pub NodeIndex: UINT, pub TileBasedRenderer: BOOL, pub UMA: BOOL, pub CacheCoherentUMA: BOOL, }
Fields
NodeIndex: UINT
TileBasedRenderer: BOOL
UMA: BOOL
CacheCoherentUMA: BOOL
Trait Implementations
impl Debug for D3D12_FEATURE_DATA_ARCHITECTURE
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impl Copy for D3D12_FEATURE_DATA_ARCHITECTURE
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impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE
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fn clone(&self) -> D3D12_FEATURE_DATA_ARCHITECTURE
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more